Something I think that might be a tremendous quality of life improvement would be adjustable automatic synthesis.
How it would work:
Like regular synthesis, except you can toggle it to automatic mode and choose things for the synthesizer to print, and what and when to print them via slider bar and radio buttons.
Mechanics:
Have an option to toggle synthesis to automatic. Then give a list of valid synthesis prints based off of your ship's modules and your material reserves. This list would be presented similarly to the navigation filter list with radio buttons.
Then, for things that apply, such as life support and weapon ammunition, have a slider bar or radio buttons to choose when to print, such as when life support O² or weapon ammo, or limpets, or total heatsink count, are <10% of max, or <25% of max, or <50% or what have you.
Then add a second slider bar to limit the amount of materials to be used for synthesis so you don't accidentally drain your material reserves completely.
For exsmple: stop automatic synthesis when X material reserves fall to 25% of max, or 10% of max. OR maybe, NEVER stop automatic synthesis attempts.
I feel that this adjustment could add a great QoL improvement that would streamline synthesis in a very customizable way, so that if a user like full control over synthesis, they can still do that, but for other users who may prefer the streamlined process of automatic synthesis, it's there for them and it's very customizable.
For synthesis modules—
How it would work:
Add a new core module slot to all ships for the new core module, the Nanolathe.
The Nanolathe would primarily come in only a few sizes, 1,2, or 3. Engineering would focus on several options, increased synthesis/print speed at the cost of more materials, shielded nanolathe: slower printing and heavier module mass, but does not get interrupted by taking damage, and efficient synthesis, takes less materials to print, but module has higher power draw and lower module integrity.
Experimental effects could be taken from several pre-existing effects such as stripped down, flow control etc, but maybe some unique effects like even higher printing efficiency, increased synthesis yield, and perhaps simultaneous printing of multiple resources.
Let me know what you think
How it would work:
Like regular synthesis, except you can toggle it to automatic mode and choose things for the synthesizer to print, and what and when to print them via slider bar and radio buttons.
Mechanics:
Have an option to toggle synthesis to automatic. Then give a list of valid synthesis prints based off of your ship's modules and your material reserves. This list would be presented similarly to the navigation filter list with radio buttons.
Then, for things that apply, such as life support and weapon ammunition, have a slider bar or radio buttons to choose when to print, such as when life support O² or weapon ammo, or limpets, or total heatsink count, are <10% of max, or <25% of max, or <50% or what have you.
Then add a second slider bar to limit the amount of materials to be used for synthesis so you don't accidentally drain your material reserves completely.
For exsmple: stop automatic synthesis when X material reserves fall to 25% of max, or 10% of max. OR maybe, NEVER stop automatic synthesis attempts.
I feel that this adjustment could add a great QoL improvement that would streamline synthesis in a very customizable way, so that if a user like full control over synthesis, they can still do that, but for other users who may prefer the streamlined process of automatic synthesis, it's there for them and it's very customizable.
For synthesis modules—
How it would work:
Add a new core module slot to all ships for the new core module, the Nanolathe.
The Nanolathe would primarily come in only a few sizes, 1,2, or 3. Engineering would focus on several options, increased synthesis/print speed at the cost of more materials, shielded nanolathe: slower printing and heavier module mass, but does not get interrupted by taking damage, and efficient synthesis, takes less materials to print, but module has higher power draw and lower module integrity.
Experimental effects could be taken from several pre-existing effects such as stripped down, flow control etc, but maybe some unique effects like even higher printing efficiency, increased synthesis yield, and perhaps simultaneous printing of multiple resources.
Let me know what you think