Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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If this doesn't come with the overhaul of exploration later this year then it'll likely never happen.
Need to keep atterntion on this before that update is locked down to the point it can't be added.

We need this post to rise to the top frequently, to just get Frontier's confirmation in this thread whether they are going to implement this feature in the future or not.
 
We've been moaning about it for months (maybe even years now? When did horizons launch?), we know the ship knows where it is and where things are on planets or you wouldn't be able to set way points to surface installations as soon as you enter a system so why you can't input your own coordinates to head towards has always been a total mystery.
 
We've been moaning about it for months (maybe even years now? When did horizons launch?), we know the ship knows where it is and where things are on planets or you wouldn't be able to set way points to surface installations as soon as you enter a system so why you can't input your own coordinates to head towards has always been a total mystery.

Years. I'd even take the crappy NMS solution, where you have to build physical beacons and their number is limited, but the perfect solution would be the ability to search for coordinates on the surface map and have an option to place a waypoint there as well as to share the waypoint with a friend or making it public.
 
Years. I'd even take the crappy NMS solution, where you have to build physical beacons and their number is limited, but the perfect solution would be the ability to search for coordinates on the surface map and have an option to place a waypoint there as well as to share the waypoint with a friend or making it public.

Beacon drones. :)
 
You know, these thing make the game like unplayable. For a simmulation it is pretty in accurate - we don't even know if the earth is a globe or flat as a pancake!
 
Both Captain's Log and EDD have workable solutions.

Frontier does not. :(

Do they work with VR because I now officially HATE the longitude / latitude* chasing. +1 rep for FIXING this issue! It beggars belief that Fdev consider this gameplay (hint: it's not).

*Alice had not the slightest idea what Latitude was, or Longitude either, but she thought they were nice grand words to say. (Alice in Wonderland).
 
This is sorely needed. My friend and I received one of those random Tip Off messages from a mysterious stranger that pointed to a moon some 300 LY away from our current position. We flew out there and then spent 20 minutes just trying to navigate to the correct lat/lon coordinates from the message. It is absurd that there is no method to set a custom temporary waypoint on an object the size of a planet in order to navigate to where you want to be.
 
What's this? A QOL suggestion loved by the community?

Fdev: Nah, can't do that, too busy plugging up credit and material fountains. Gotta keep people playing the game.

*Meanwhile players hemorrhage because they have to fight the game in order to play it.*
 
Peeps, already leave the game, there is nothing in it for me anymore though. A lack of features, lack of effort keeping the community informed. Look at what happened a couple of years ago with horizons, we didn't heard anything from Frontier about when the Xbox One release was coming. I stop playing Elite for it is not worth my valuable time and money. Goodbye.
 
Even nav computers got dumbed down in the future. A spaceship computer can't show a point on a map based on exact lat/long. I wonder what they are teaching in school these days.
 
I have dyscalculia and just tried to navigate somewhere on the surface for the first time. It wasn't pleasant and frankly it broke immersion that you can't just set a waypoint. Fix it please, and make sure in the fix that Xbox users can just click a position on the planetary map to mark it (obviously lat/long need to be displayed on the planetary map too for that to work).
 
Welcome to your new Cobra, it somes equipped with a frame shift drive and computer that can calculate the optimal route over 20,000 light years precisely and safely!
What about if I want to go ... just there (points to spot on planet below orbiting spaceship dealership)?
Yeah you’re own on that one buddy - what do you think, we’re geniuses?
 
I did some goose chasing recently (looking for coordinates of a few places). Part of the problem is that at the same time you're looking for coordinates, you have to maintain certain altitude. So that you remain in orbital cruise, but don't start gliding. And when you finally find the coordinates and start gliding, you still may end up hundreds of kilometres away from the spot you're looking for. Unless you immediately crash-land. Or calculate the point and angle of descent very quickly (good luck). So I genuinely find looking for landmarks like canyons or craters much more practical, but it only applies to locations someone has been to before and bothered to share the screenshots or video of landing.
Yesterday I tested Captain's Log looking for some barnacles I haven't been to before and certainly it helps, because you get big arrows to point you to the place. Instead of tiny numbers to figure out. You still end up off by quite a bit due to gliding and the solution is fiddly, so I do hope this doesn't get imported into the game. It's still a great application and I'm grateful for the navigation effort too. Even though it's not perfect, it does help a bit, so thanks for that.

Still, the only solution to this problem is being able to search for coordinates using surface map and ability to place waypoints on it. So that we can make precision descent to exactly the place we're looking for. And we know the game does that on its own (for example, for PoI you've visited before). In all honesty, Horizons shouldn't be published without such a feature in the first place. And I don't understand the point of implementing the current "planetary navigation system", I'm not sure what developers wanted to achieve or what was their motivation. Unless it was designed by someone with ASD, in which case it should be redesigned. Like, yesterday.
 
I did some goose chasing recently (looking for coordinates of a few places). Part of the problem is that at the same time you're looking for coordinates, you have to maintain certain altitude. So that you remain in orbital cruise, but don't start gliding. And when you finally find the coordinates and start gliding, you still may end up hundreds of kilometres away from the spot you're looking for. Unless you immediately crash-land. Or calculate the point and angle of descent very quickly (good luck). So I genuinely find looking for landmarks like canyons or craters much more practical, but it only applies to locations someone has been to before and bothered to share the screenshots or video of landing.
Yesterday I tested Captain's Log looking for some barnacles I haven't been to before and certainly it helps, because you get big arrows to point you to the place. Instead of tiny numbers to figure out. You still end up off by quite a bit due to gliding and the solution is fiddly, so I do hope this doesn't get imported into the game. It's still a great application and I'm grateful for the navigation effort too. Even though it's not perfect, it does help a bit, so thanks for that.

Still, the only solution to this problem is being able to search for coordinates using surface map and ability to place waypoints on it. So that we can make precision descent to exactly the place we're looking for. And we know the game does that on its own (for example, for PoI you've visited before). In all honesty, Horizons shouldn't be published without such a feature in the first place. And I don't understand the point of implementing the current "planetary navigation system", I'm not sure what developers wanted to achieve or what was their motivation. Unless it was designed by someone with ASD, in which case it should be redesigned. Like, yesterday.

It's a combination of abusive childhoods, and the desire to avoid actually writing code.
 
...
In all honesty, Horizons shouldn't be published without such a feature in the first place. And I don't understand the point of implementing the current "planetary navigation system", I'm not sure what developers wanted to achieve or what was their motivation. Unless it was designed by someone with ASD, in which case it should be redesigned. Like, yesterday.

My theory is that any potential use of navigation didn't enter their plans at that time. I hate to repeatedly suggest a lack of imagination, but...

They built a truly impressive, somewhat scientifically explainable, universe. Filled it with amazing stars, beautiful planets, fantastic nebulas. Then tied it all together with simplistic fetch-or-shoot game mechanics. It would only make sense that all the incredible effort they threw at creating landable planets would fit the same mould. Planet surfaces were just another endpoint to collect things from or shoot things at.

They gave you navigation to the settlements. That's all you'd ever need. The annoying blue dot or the better sound-tracking play to find POIs and the like didn't rely on navigation as such because they were always in random locations. The thought that someone would want to go to a specific location that wasn't a settlement? More than once?! Unthinkable.

I'm pretty sure the lat/lon readings were put there just to make the interface look more interesting rather than any thought of potential usage.

Of course, this doesn't explain why nothing has been done since the first development. Particularly since FD has put their own non-settlement sights around the place to visit.

And then again, the answer could simply be...

It's a combination of abusive childhoods, and the desire to avoid actually writing code.
 
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