Question about ED player goals

HI,

Ive just registered, I'm an old fan of the original Elite.


I just wanted to ask about the player goals of ED.

In Elite, it all boiled down to making money, sure it was good fun doing it, but these days I imagine there would need to be a bit more than that to keep people interested.

So once you have made money through fighting and trading , what are going to be the things that keep people playing?
 
I always felt the real goal in Elite was to increase your combat ranking. Earning money and equipment was part of that journey of course, but it was when I reached Elite that I began to feel there was no further progress to be made with that particular commander. The "Elite" goal (in a more sophisticated form) will still be there.

ED also has the MP aspect, from which all kinds of things will hopefully emerge ... particularly against the background of the different ideological/political factions.
 
HI,

Ive just registered, I'm an old fan of the original Elite.


I just wanted to ask about the player goals of ED.

In Elite, it all boiled down to making money, sure it was good fun doing it, but these days I imagine there would need to be a bit more than that to keep people interested.

So once you have made money through fighting and trading , what are going to be the things that keep people playing?

Hi,

People will point you to DDF archive, but I wrote for subreddit purposes nice summary about what kind of activities there will be in the game: http://www.reddit.com/r/EliteDanger..._dangerous_development_proposals_ratings_and/. Also for more concentrated information read also *unofficial* ED FAQ http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ
 
So once you have made money through fighting and trading , what are going to be the things that keep people playing?

Welcome Riedquat,

Behind the scenes, the dev team are focussing on about six different roles: trader, pirate, bounty hunter, explorer, smuggler, and passenger transporter. These will all have their own routes through the game towards becoming Elite. Player surveys have generally shown most people intend to become explorers, going out and finding new stuff in a galaxy of 400 billion stars :)
 
My goal is to earn myself up to an Asp and then start to explore the galaxy...with 400 billion stars out there I think I'll have my hands full for a very long time! :)
 
I always felt the real goal in Elite was to increase your combat ranking. Earning money and equipment was part of that journey of course, but it was when I reached Elite that I began to feel there was no further progress to be made with that particular commander. The "Elite" goal (in a more sophisticated form) will still be there.

ED also has the MP aspect, from which all kinds of things will hopefully emerge ... particularly against the background of the different ideological/political factions.

+1 This.

Becoming Elite.
 
My goal is to earn myself up to an Asp and then start to explore the galaxy...with 400 billion stars out there I think I'll have my hands full for a very long time! :)

This sounds interesting to say the least.

Would I be right in saying that each one of these will have its own system?, like in the original Elite?
 
do we know how many of these systems we will be able to trade with?

would it be possible to travel for weeks and find some far off hidden trade routes?
 
My goal is to get a nice long range ship and make credits by running supplies to explorers in far off places. Couldn't do that in the first 3, for sure, and not really a defined role in this one, either.:cool:
 
do we know how many of these systems we will be able to trade with?

would it be possible to travel for weeks and find some far off hidden trade routes?

The map is still being developed, but Frontier have said they expect humanity to occupy a ~250 light year bubble (about 50,000 systems) at the start of the game.

For me, the exciting question is whether we'll be able to create trade routes. There's every reason to believe an explorer could find an asteroid full of materials and tell everyone, some miners could get to work on it, and some traders could supply them with mining equipment in exchange for raw materials to take back to civilisation.
 
do we know how many of these systems we will be able to trade with?

would it be possible to travel for weeks and find some far off hidden trade routes?

I suspect once you get beyond the frontier there won't be any human traders. However I'm sure that there will be plenty of relatively unknown routes to take advantage of within settled space. As for how long it will take to get beyond the frontier, I doubt it would even take an hour if you have the fuel, but we don't know yet.
 
If you put enough money into backing the game you can start with a long range ship on the edge of explored space, that's what I based my pledge level on, I shall be pointing my ship outwards and seeing whats out there.
 
The map is still being developed, but Frontier have said they expect humanity to occupy a ~250 light year bubble (about 50,000 systems) at the start of the game.

Didn't MB mention something like 70,000 at one point? Maybe not, my memory is a bit.. you know.. thingy.

For me, the exciting question is whether we'll be able to create trade routes. There's every reason to believe an explorer could find an asteroid full of materials and tell everyone, some miners could get to work on it, and some traders could supply them with mining equipment in exchange for raw materials to take back to civilisation.

I love the idea of going off finding 'stuff' and selling / auctioning it off to other players. I imagine groups of players forming co-operatives (not so keen on the G word..:p) Explorers finding asteroids, comets or gasious clouds to mine, miners mining ores, traders selling ores, fighters protecting everyone else...
 
Didn't MB mention something like 70,000 at one point? Maybe not, my memory is a bit.. you know.. thingy.



I love the idea of going off finding 'stuff' and selling / auctioning it off to other players. I imagine groups of players forming co-operatives (not so keen on the G word..:p) Explorers finding asteroids, comets or gasious clouds to mine, miners mining ores, traders selling ores, fighters protecting everyone else...

It has been said that map data will be a valuable commodity, you could i suppose decide to explore a long corridor of unknown space and keep going until you found something valuable and then return, selling the map data which might create a trade route I think?
 
It has been said that map data will be a valuable commodity, you could i suppose decide to explore a long corridor of unknown space and keep going until you found something valuable and then return, selling the map data which might create a trade route I think?

Aye, you could keep going for as far is feasible, and return to sell the map data. That is in essence what explorers will be making their money on, at least at first anyway, I think. Essentially discovering new hyperspace routes. That, and getting better map data for known systems too, perhaps.

Although, it really depends on who you sell the map data to. If you sell to a player, then it will take a while for the general populace to find out about it whereas if you sell to, say a NPC faction, they may well make the data available to buy, thus speeding up things. At least this is how I see it.. ;)
 
The big weakness of ED

NO. ENDGAME.


In the X Albion/Terran Conflict parts the Empire Building and "ruling" the galaxy with a trade empire, now THAT was cool. You started out with nothing but a ship, same as in Elite.

In this multiplayer ED version with billions of stars we can't rule anything, not own any territory. Seems pretty lame and shortsighted to me, sorry. I said this before.

And grinding „reputation" for Elite status? meh, sounds like WoW to me, doing dailies. Don't care about a badge or title over my character name.

It could have been EvE with cockpits and actual territorial conflict, but sadly, big nope.
 
HI,

Ive just registered, I'm an old fan of the original Elite.


I just wanted to ask about the player goals of ED.

In Elite, it all boiled down to making money, sure it was good fun doing it, but these days I imagine there would need to be a bit more than that to keep people interested.

So once you have made money through fighting and trading , what are going to be the things that keep people playing?

exploring.....

the game area is the milky way..... 100 billion stars.
 
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