Question about ED player goals

The big weakness of ED

NO. ENDGAME.


In the X Albion/Terran Conflict parts the Empire Building and "ruling" the galaxy with a trade empire, now THAT was cool. You started out with nothing but a ship, same as in Elite.

In this multiplayer ED version with billions of stars we can't rule anything, not own any territory. Seems pretty lame and shortsighted to me, sorry. I said this before.

And grinding „reputation" for Elite status? meh, sounds like WoW to me, doing dailies. Don't care about a badge or title over my character name.

It could have been EvE with cockpits and actual territorial conflict, but sadly, big nope.


LOL, get outta here. Not even you are having fun.
 
For once I think I'd like to get known for being an all round nice guy. Most MMOs I've played I've been at the high end of whatever content I was involved with, but only known to my peers. I've kind of retired from bleeding edge gaming and I'd like to play ED at a slower pace, get to know folks and be known as someone who'd take the time to help someone out and be trusted.

I think ED will offer that, the chance to play without feeling pressurised into being at the top of the food chain to feel successful.
 
Actually the simple answer is no one knows what potential "end game" (terrible term) content Frontier are contemplating.

We have discussed at length ideas for this, from space station owning and running, to terraforming of planets and thats just a few of us, let alone what goes on in the DDF.

I am glad though That Elite is not an EVE clone... Yawwwwn averted.

To each their own, but the Alpha of the base game is not even out and yet again someone complains about theoretical non content. Just odd...
 
The big weakness of ED

NO. ENDGAME.


In the X Albion/Terran Conflict parts the Empire Building and "ruling" the galaxy with a trade empire, now THAT was cool. You started out with nothing but a ship, same as in Elite.

In this multiplayer ED version with billions of stars we can't rule anything, not own any territory. Seems pretty lame and shortsighted to me, sorry. I said this before.

And grinding „reputation" for Elite status? meh, sounds like WoW to me, doing dailies. Don't care about a badge or title over my character name.

It could have been EvE with cockpits and actual territorial conflict, but sadly, big nope.

Its a S-A-N-D-B-O-X game... so youre right it won't have an endgame, nor should it...
 
Its a S-A-N-D-B-O-X game... so youre right it won't have an endgame, nor should it...

Exactly this. Elite has never been like those MMOs where the real game starts at whatever cap the game imposes - you're in Elite's real game from the moment you make your first commander.
 
Exactly this. Elite has never been like those MMOs where the real game starts at whatever cap the game imposes - you're in Elite's real game from the moment you make your first commander.

:) Could you imagine Elite the MMO way?

Commander! Lave station has a tribble infestation. You must kill 5 x white tribbles and 2 x pink tribbles.

Then you must go and buy the tribble skinner skill from the Ingame Store (only $5), and craft me a pair of tribble skin fuzzy dice.

LEVEL UP Commander! Diso station has a tribble infestation..........


Even better - blowing up a pirate and looting a cargo canister that contains a Superboom Destructor Blasty Whoosh Thing - you rush to the nearest tech port to install it, only to find...

Superboom Destructor Blasty Whoosh Thing is above your level. You need another 18 levels to use this, alternatively unlock it in the Ingame Store

Oh, the inhumanity!
 
I suggest and request "this stuff" for the chance of making this game a longterm title, I really don't wonder that some Elite vets from the 80ies have no clue about the importance of endgame activities which are different from day 1 noob gameplay.

Where is the character progress when you have a billion credits?
No where. So, the gap needs to be filled sooner or later. ENDGAME.

I both agree and disagree with you. I'm an Elite vet from the 80s but I've been gaming ever since - playing online games since the 90s and MMOs for about 10 years so yes I (and many others here) do understand the place of endgame activities.

A sandbox game, particularly one that will effectively have infinite boundaries, does not need an "end game" as long as the player's goal is just playing the game for its own sake. For me, exploration is its own reward. For another player it might be combat, trading, bounty hunting, piracy or something else. That's the whole point of a sandbox game.

In camparison, level based games in closed worlds (WoW, AoC, RIFT, etc) are not played just for their own sake. Goals are important at all stages whether it is the acquisition of skills, perks and items or the endgame content. Endgame activity, both as the final goal and reward for levelling, and as a source of repeated group activity, is essential. Chasing that rare drop of a T4 sword for your barbarian becomes the elusive goal, and perfecting the group activity of a large raiding party is a challenge in its own right.

I wouldn't object to seeing something added that could increase immersion and fulfill some of the role of endgame content, but definitely not the introduction of of tiered raids and such.

What might be interesting would be developer injected temporary "mass missions" that would affect large areas, be open to any player, and be completely voluntary. I'm thinking of things like escalation of war between the factions in large areas, and the opportunity that would give for players to take part in longer-term activities: Running supplies to blockaded systems ; volunteering to assist with refugee transport through contested areas ; taking part in "Dunkirk" type rescues, etc. You could always just not take part in such missions, or go somewhere else in the galaxy to avoid them.

Does anyone on the DDF know if something like this has been suggested before?
 
The big weakness of ED

NO. ENDGAME.


In the X Albion/Terran Conflict parts the Empire Building and "ruling" the galaxy with a trade empire, now THAT was cool. You started out with nothing but a ship, same as in Elite.

In this multiplayer ED version with billions of stars we can't rule anything, not own any territory. Seems pretty lame and shortsighted to me, sorry. I said this before.

And grinding „reputation" for Elite status? meh, sounds like WoW to me, doing dailies. Don't care about a badge or title over my character name.

It could have been EvE with cockpits and actual territorial conflict, but sadly, big nope.

Ahhhhhhh ... bless your little cotton socks! Are you still blubbering about the game not being EVE 2.0? Ahhhh blessssss ... blesssss you! lol I'm sure you can still have fun with a handful of your little SA cronies from time to time. Oh well, no megalomaniacal sociopath hordes to flood the game though eh? Hey don't be sad, heads up okay ... theres always EVE Rubicon !!! :D
 
I remember back in the original ELITE in the 80s, after I'd reached ELITE rating, I basically wandered the galaxies (the 7 of them). I had so much money (99,999,999 shown on screen, but I had more than that) I didn't know what to do with it.

So I just started following random ships. No I didn't kill them, I just followed them... I wanted to see if they really had somewhere to go and if they really had an agenda to keep.

I remember I followed a Viper out of the station and just kept following it, and came across a Fer-de-lance. The 2 started shooting each other, and the Viper was destroyed. So I killed the Fer-de-lance for ruining my plan and got some bounty money :)

I remember there was also a cheat key to press to deliberately enter Witch Space.... so I sometimes would go into Witch Space to shoot some Thargoids up :D

But to answer the original question - my goals... just wander the galaxy and explore :D Sometimes I'll try something weird, like trying to hyperspace through a sun to see if it'll work.
 
I remember back in the original ELITE in the 80s, after I'd reached ELITE rating, I basically wandered the galaxies (the 7 of them). I had so much money (99,999,999 shown on screen, but I had more than that) I didn't know what to do with it.

So I just started following random ships. No I didn't kill them, I just followed them... I wanted to see if they really had somewhere to go and if they really had an agenda to keep.

I remember I followed a Viper out of the station and just kept following it, and came across a Fer-de-lance. The 2 started shooting each other, and the Viper was destroyed. So I killed the Fer-de-lance for ruining my plan and got some bounty money :)

I remember there was also a cheat key to press to deliberately enter Witch Space.... so I sometimes would go into Witch Space to shoot some Thargoids up :D

But to answer the original question - my goals... just wander the galaxy and explore :D Sometimes I'll try something weird, like trying to hyperspace through a sun to see if it'll work.

+1

See that ... thats Elite! :D
 
Its a S-A-N-D-B-O-X game... so youre right it won't have an endgame, nor should it...

Wrong, look at the sandboxes namely EvE, Darkfall or the old SWG or the upcoming Everquest Next, then tell me again about "no endgame" in sandboxes.


however I am used to that kind of reactions, this is a closed and small group of old rather stubborn Elite fans, therefore insignificant for the future and scope of the game. How big the player base gets, if it stays at 30K-40K or grows to 500K+ to several millions depends on other factors than your personal preferences.

requesting a carbon copy of an 80ies game with no significantly new additions will take you far :rolleyes:
 
Ahhhhhhh ... bless your little cotton socks! Are you still blubbering about the game not being EVE 2.0? Ahhhh blessssss ... blesssss you! lol I'm sure you can still have fun with a handful of your little SA cronies from time to time. Oh well, no megalomaniacal sociopath hordes to flood the game though eh? Hey don't be sad, heads up okay ... theres always EVE Rubicon !!! :D
Much as I dislike the tone Fromhell's posts often take, this seems unnecessarily condescending. Fromhell is suggesting a possible answer to the OP.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Ok everyone.

Please, Please be respectful of others on the forum.

This has always been a friendly forum and especially with new forum members joining all the time.

Thanks.
 
however I am used to that kind of reactions, this is a closed and small group of old rather stubborn Elite fans, therefore insignificant for the future and scope of the game. How big the player base gets, if it stays at 30K-40K or grows to 500K+ to several millions depends on other factors than your personal preferences.

Funny fact: I just got an actual deja vu reading the quote part of the post, no kidding. Not as in "seen this argument before in many other forums" deja vu, but an actual brain turned upside down woah am I in a time loop deja vu.:D

Back on topic: I think few here wish to have a "carbon copy" of ye olden Elite games. But what you either don't realize or alternatively actually intend is to shift the mood and gameplay of the ED in a completely different direction as what has been advertised, and for which we have put actual money down to help it get made. The concept of an endgame is typical of MMOs, though not exclusive to them, and regardless of its incarnation always imparts a certain style of gameplay that can generally be described like this:

a) There are goals defined by the game, imposed upon the players, which take extremely long to complete, usually in order to merely increase the time players have to spend within the game. A common phrase used for this is "timesink".

b) At some point a significant portion of the player base will naturally have reached these goals, and new even higher goals have to be put in place. "Carrot on a stick" and "treadmill" are commonly used to describe this fact.

c) Due to the all-encompassing nature of this approach to keep the players busy at all times, the fundamentals of the game are defined to accomodate the endgame. Everything before the endgame eventually devolves into mere means to reach the endgame. A common phrase used for this is "the actual game starts at level 60" and "everything is only balanced at max level".

If you really want this for ED, I am sorry to say this is not the game you are looking for, was never meant to be and will (hopefully) never become.

The point of sandbox games is for the players to set the goals themselves and merely provide a virtual world and the freedom to do so. I know that not everyone feels like that, actually a majority of players is attracted more to games that define clear goals for them. The thing is, and this needs emphasis, there are hundreds of endgame-focused games out there, so that type of player already has plenty to choose from. You may consider ED a niche game then, if you wish. Leave us our niche, thank you.
 
Wrong, look at the sandboxes namely EvE, Darkfall or the old SWG or the upcoming Everquest Next, then tell me again about "no endgame" in sandboxes.


however I am used to that kind of reactions, this is a closed and small group of old rather stubborn Elite fans, therefore insignificant for the future and scope of the game. How big the player base gets, if it stays at 30K-40K or grows to 500K+ to several millions depends on other factors than your personal preferences.

requesting a carbon copy of an 80ies game with no significantly new additions will take you far :rolleyes:

Sorry fromhell, but I told you that ED has endgame I am completely happy with and suggested to read DDF. But you don't listen.

Endgame as you imagine was created concept for sub based MMOs to keep people subbing after they have maxed out on levels. There's no such need for ED, as there's no sub. Also progress in ED to get yourself to Elite will be sloooooooooooooow. I would be surprised if 5% of player base within 1 year will get to the Elite. Also remember Elite status can be achieved in multiple categories. So you maxed out kills as trigger happy pirate. Ok, how about reaching the same in trades? Exploring?

As I said previously, after reaching Elite you will have to complete Elite type missions and you will get Elite points for that. These missions will be extremely hard to pull off. Sounds like "endgame" to me.
 
To those who just want to fly their ships and never do anything else; if extra content was added to the game that never forced you to stop flying your ships as you want to, would that be ok?
 
To those who just want to fly their ships and never do anything else; if extra content was added to the game that never forced you to stop flying your ships as you want to, would that be ok?

You seem to conflate the concepts of "new content" and "endgame". The two things are orthogonal to each other.
 
To those who just want to fly their ships and never do anything else; if extra content was added to the game that never forced you to stop flying your ships as you want to, would that be ok?

No, forget it, they want no other options for other players, they just want their Elite from the 80ies and nothing added to that base concept. And since FD let these people steer the direction of the game it will most likely end up like this.

Basically they want WoW without a level cap doing exactly the same thing at level 9999999+ they already did at level 1. With different ships and a billion credits and some day, owning a player title.

More importantly they don't want YOU to own a piece of the galaxy or build up a trade empire, or engage in player driven territory warfare.
 
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You seem to conflate the concepts of "new content" and "endgame". The two things are orthogonal to each other.
No, the OP asks "what else is there to do?". Content beyond "flying my ship some more" has been suggested. I am trying to find out why people are against this. The argument seems to be "because it will stop me flying my ship all the time". I do not believe that that has to be the case so I am obliquely asking if the objections are biased in some way.
 
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