Newcomer / Intro Question about FSD and Passanger missions

Sorry if this is in the wrong place, I'm new and this forum is massive, information overload. I understand that you can upgrade your fsd in space stations but it doesn't seem like it does a whole bunch to improve your range. I may just not be seeing the higher level equipment. As far as I have been able to see the most I can increase my range is to 10 or 11 LY, granted I only have an Adder at the moment. I would like to go from intergalactic delivery boy to inter galactic taxi at some point, but I was looking through the passenger missions and it seems like the shortest missions are approx. 1000 LYs, which would be 100 jumps or more. Am I missing something or is intentionally supposed to be like that. Granted they do have almost four days to complete so I guess it could make sense. Seems excessive. You are guaranteed almost a mil credits per group of passengers so I guess it wouldn't be too bad, just seems a bit much to me.
 
Sorry if this is in the wrong place, I'm new and this forum is massive, information overload. I understand that you can upgrade your fsd in space stations but it doesn't seem like it does a whole bunch to improve your range. I may just not be seeing the higher level equipment. As far as I have been able to see the most I can increase my range is to 10 or 11 LY, granted I only have an Adder at the moment. I would like to go from intergalactic delivery boy to inter galactic taxi at some point, but I was looking through the passenger missions and it seems like the shortest missions are approx. 1000 LYs, which would be 100 jumps or more. Am I missing something or is intentionally supposed to be like that. Granted they do have almost four days to complete so I guess it could make sense. Seems excessive. You are guaranteed almost a mil credits per group of passengers so I guess it wouldn't be too bad, just seems a bit much to me.


Greetings CMDR, it's up to you to decide if your ship and capabilities are up to the task being offered.
It won't always be the case.

As for range, decreasing weight will increase it but increasing the size/grade of your FSD is key.

An Adder can break 30ly without engineering:
https://eddp.co/u/pmjXbRZj

and 40 ly with:
https://eddp.co/u/JK6Py3VP

Learn to use that site.
It is very helpful.
Fly safe and enjoy the view!

o7
 
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These are long range tourist missions, they suit those who like exploring outside the bubble (inhabited space). If you are new to the game they might not be the best for making credits, as they do take some time and are best done with an A rated FSD. If you want to do tourist missions there are ones that are shorter, keep a eye out for them. As with all missions, gaining higher rep with the minor factions will increase the rewards. You do this by running missions, bounty hunting and trading in a system for a while.
 
Thanks for the tips. I do know they are long range hauls but they seem kinda fun, an excuse to travel to distant sectors that I otherwise probably wouldn't bother to go to, and less stressful than getting interdicted every five minutes on a trade haul. I was screwing around with that website, thank you by the way, and it seems the adder can travel farther than the actual passenger liners, which is either weird or means I don't know what I am doing, probably the second one. But thanks for the help.
 
Hey there CMDR,

first step into long range is mass optimization. As you already know, upgrading FSD = more range. But FSD alone won't give you much unless you downgrade your overall mass. All of your ship's modules have different grades, stats. And mass. General rule for long range is:

- FSD the biggest you can afford (A-class is the goal)
- fuel scoop the biggest you can afford (as above)
- everything else D-rated (lowest mass)
- (optional for credit income) adv discovery scanner + surface scanner. Honk-scan every system you enter to know it's composition, detail scan earth-like, water worlds, high metal content + main star. When you return, sell data for extra income (TIP #2: save it for now, more details with Engineers).

Since you plan on passenger missions you *may* drop weapons and go unarmed (lower mass, but no means to defend against anything. Run and hide option). You can go without shields as well (even lower mass, more jump range). Bit hardcore option but perfectly doable. I had my share of shieldless exploration, just you need to be a bit more careful.

Next step is upgrading your ship to something better. Adder is fine ship, take a look at T-6. Next are Diamondback Explorer and Asp Explorer. Above rules for outfitting apply.

Next step is engineering, like Felicity Farseer. Tho her first upgrades aren't thrilling, G5 is what you want. When you decide to visit her - remember about exploration data - sell it to her. Not only you get credits but you will progress with her reputation. With enough data (5M worth should do the trick) you will skip G1-G4 grind and will have G5 FSD rolls available off the bat.

Does engineering is worth? Let me answer with example.
DBX, stock. 20+ LY range.
DBX, stock exploration. 33 LY range.
DBX, stock exploration with G5 FSD roll. 50+ LY range.
DBX, G5 FSD, extremely low weight (empty, shieldless, pretty much just seat and engines). 60 LY range.
 
Thanks for the tips. Not really sure how to use engineering but I'll figure it out. I was screwing around with the upgrade values and yeah it its totally worth it. Ill look into the explorer ships, although i have the weird opinion of liking the beluga and orca. Im sure they are pretty impractical, but i really like how they look. I have yet to fly them so I wouldn't really know. I just like the sleek profile and glass outlooks. No offence but the diamondback is a bit bulky and combersum looking for my taste.

Lots to take in and lots to do. Thanks again.
 
Jump range for a single jump is not the main issue, not even if you want to go to places fast - it's the overall package. Once you have the Adder outfitted with the bare minimum for long range passenger missions
- fuel scoop
- shields
- discovery scanner
there's pretty little space left over for your passengers.

As for the DBX: yes, it's the ultimate beast for jump range. However, the size 4 scoop for the size 5 FSD makes this pretty much an excercise in patience. What you save in time for jumping you'll need to spend on time for scooping.
 
I had no intention of trying to do passanger missions in the adder. For starters I have yet to stumble across a cabin. At the moment I am just doing trade missions and bounty baiting. Waiting to get interdicted the killing the heck out of them while I save up for a more long range based ship.
But yeah i did see the refule time is somewhere between 3 and 5 mins depend8ng on scoop.
 
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Thanks for the tips. Not really sure how to use engineering but I'll figure it out. I was screwing around with the upgrade values and yeah it its totally worth it. Ill look into the explorer ships, although i have the weird opinion of liking the beluga and orca. Im sure they are pretty impractical, but i really like how they look. I have yet to fly them so I wouldn't really know. I just like the sleek profile and glass outlooks. No offence but the diamondback is a bit bulky and combersum looking for my taste.

Lots to take in and lots to do. Thanks again.

There's a reason why CMDRs have taken all sorts of impractical ships to the farthest reaches of the galaxy: they love those ships. And the Orca is actually a pretty practical explorer ship. If you are careful with weight, and get a G5 FSD roll with Felicity Farseer, you can get over 40 LY range. Mine is outfitted as a luxury liner (luxury and business passenger cabins) and it has a 35 LY range. I'm strongly considering taking a long-distance passenger mission to Colonia because I love flying the dang thing so much.

My recommendation for new CMDRs: Dolphin is a great first passenger ship, get it and run some passenger missions to make money. Then decide if you want to tune it for long-distance (it's quite capable as well), or get a DBX or AspX depending on how much money you have.
 
I had no intention of trying to do passanger missions in the adder. For starters I have yet to stumble across a cabin. At the moment I am just doing trade missions and bounty baiting. Waiting to get interdicted the killing the heck out of them while I save up for a more long range based ship.
But yeah i did see the refule time is somewhere between 3 and 5 mins depend8ng on scoop.

You'll probably make more money per hour by going to a resource extraction site. Find a system containing planets with rings and they'll probably have these sites. Choose low or high (don't go to hazardous quite yet), scan the ships, and kill the heck out of the wanted ones. Rinse and repeat, then turn the bounties in at the local station.

Also http://eddb.io can help you find nearby stations that stock certain things like passenger cabins. Just plug in what you're looking for and enter in a reference system (typically the system you're in currently).
 
Thanks for tip. Can you set your location and then search for ones near by? Or do i have to sift through the two thousand results I just got with my search to find one that is close? I see I can search a station but I don't see a way to set my current location. It may be that I am on my phone. Ill try it on the comp in a minute.
 
Thanks for tip. Can you set your location and then search for ones near by? Or do i have to sift through the two thousand results I just got with my search to find one that is close? I see I can search a station but I don't see a way to set my current location. It may be that I am on my phone. Ill try it on the comp in a minute.

Yes. Assuming you're using the station search you can put in your current system in the "reference system" field, and make sure you sort by distance LY to find the closest.
 
Sick thanks, must have missed that field at first. Turns out im only 70 or so lys from sol anyway so I may as well pop by.
 
You might want to hold off on Sol for a bit. That system requires a permit gained through Federation reputation and promotions. Not too many, but I don't want you to waste a trip.
 
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