Question About the New Combat Video

Firstly thank you for an absolutely amazing video, it blew me away, well done guys!

The video has many stand out moments, but the best part for me, and the source of my question, is the travel or warp visualisation at the beginning. I love it, every thing from the wind noise (strange in space but absolutely atmospheric and some thing that needs to stay), right down to the jolt at the end.

My question is, is any of it real? Was that in game travel footage, or a mockup of what you would like it to be?
If it's a mockup, how close do to visualise getting to it?

Cheers

Brodie
 
Hey Brodie, in the other thread Michael clarifies that this is a video made using the game engine but not really representative of gameplay at all.

It is a video piece created to allow potential composers to submit work to win the job of making the soundtrack..

So although it shows what the engine can do... its not truly representative of the end game.

Another video will follow that will deconstruct this video showing how they made it..
 
I also noticed ice buildup on the edges of the cockpit dome which quickly demisted once dropping out of hyperspace and scratches on the windows which lit up depending on the light source. That absolutely must make it in to the final game.

I'm curious also if the warp was the current iteration of warp in game, or just a mock up for the video :)
 
+10 to this!

I tried to ask the same question in another thread, but didn't get an answer so I'll add my voice to this thread.
 

Jenner

I wish I was English like my hero Tj.
Ohhh yeah. I LOVED the warp, too! All the little details were spot-on to what I consider cool, from the steady shaking to the canopy frost to the outside particles whooshing past you.
 
Firstly thank you for an absolutely amazing video, it blew me away, well done guys!

The video has many stand out moments, but the best part for me, and the source of my question, is the travel or warp visualisation at the beginning. I love it, every thing from the wind noise (strange in space but absolutely atmospheric and some thing that needs to stay), right down to the jolt at the end.

My question is, is any of it real? Was that in game travel footage, or a mockup of what you would like it to be?
If it's a mockup, how close do to visualise getting to it?

Cheers

Brodie

To quote Mike Evans from the design team in his post in the Updates/Composer's thread.

When we say in-game we don't mean it's game play driven. A better way to put it is that the video is rendered in-engine. There is no game play at all in the making of the video. It's all pre scripted by animators to make a cool video that a composer can use to compose some awesome music. That was the videos purpose. Basically no part of the video reflects the games flight model. I just want to clear that up before people assume the video is an accurate reflection of what flying the ships about will be like.

So whilst it is scripted, everything is generated by the game engine. It is NOT pre rendered so if anyone asks you know how it works. There were some post visual effects added. The cockpit GUI is a mockup. Remember this video was for the composers to write music from. So whilst it was not gameplay under "human" control, it was scripted, then someone pressed the "go" button and it used the game engine to play out the scenes you saw. :smilie:

and WHAT a game engine it is...........glad you noticed the ice on the windows..............I was blown away by the detail.
 
So whilst it is scripted, everything is generated by the game engine. It is NOT pre rendered so if anyone asks you know how it works. There were some post visual effects added. The cockpit GUI is a mockup. Remember this video was for the composers to write music from. So whilst it was not gameplay under "human" control, it was scripted, then someone pressed the "go" button and it used the game engine to play out the scenes you saw. :smilie:.
I understand all that. What I don't follow is why it doesn't reflect the game's flight model. Can anyone explain that for me? Is this a reference to the 3rd person POV cut-aways? Or to something else?
 

Michael Brookes

Game Director
I understand all that. What I don't follow is why it doesn't reflect the game's flight model. Can anyone explain that for me? Is this a reference to the 3rd person POV cut-aways? Or to something else?

The flight paths were animated so that they followed exactly the path required for the video. That way it is exactly the same when recaptured.

Michael
 
So whilst it is scripted, everything is generated by the game engine. It is NOT pre rendered so if anyone asks you know how it works. There were some post visual effects added. The cockpit GUI is a mockup. Remember this video was for the composers to write music from. So whilst it was not gameplay under "human" control, it was scripted, then someone pressed the "go" button and it used the game engine to play out the scenes you saw. :smilie:

and WHAT a game engine it is...........glad you noticed the ice on the windows..............I was blown away by the detail.

How do you know that the ice on the window wasn't part of the post-processing? Source?

Also, although amazing, this is what I am expecting for this kind of game, so I truely hope that this is representative of the gameplay and not a marketing video. If the gameplay plays more like the 48K spectrum version with updated 3d graphics, we are all going to be in for a big surprise.
 
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How do you know that the ice on the window wasn't part of the post-processing? Source?

Also, although amazing, this is what I am expecting for this kind of game, so I truely hope that this is representative of the gameplay and not a marketing video. If the gameplay plays more like the 48K spectrum version with updated 3d graphics, we are all going to be in for a big surprise.

I don't know if the ice was the game engine or a post effect, I just thought it looked great and people noticed it. The mainpoint I wanted to get across is that it was not pre rendered like a recent online article said. :)

I don't think you have anything to worry about re Spectrum 48K ;)

As Michael said there will be more info on that sequence soon.
 
We'll release the video in a few weeks that goes into more detail about the art side of the video.

Michael

I haven't seen it mentioned, but can I ask if you would consider addressing the the following question, perhaps in the video about the video:

Given that was the in-game engine rendering, what hardware was it running on (CPU, RAM, Graphics card) and what resolution was it driving? I take it to run the engine with the script is a fairly straight-forward deployment job - have you run that script on different hardware specs, and what sort of FPS do you get from each (with those same display settings etc)?

I promise not to take it as gospel, and I realise it's only a single benchmark on pre-alpha code etc and it doesn't include other CPU and GPU processing that would be involved (AI, physics models, the real cockpit visualisation) but it would be good to know if that needed an 8-core i7 and an Nvidia Titan, or if that renders pretty much as shown on a more mainstream setup (and if the FPS drops off sharply by CPU or GPU etc)

Thanks in advance for any hints...
 
I'd like to mention a few areas of the video that stood out for me as areas I think could use just a little help (no sarcasm intended), but I'm wondering if I should wait until the breakdown is posted so I can determine what's in the game engine and what's post.

Thoughts?
 
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