Speed control on the throttle, steering with the pedals, turret controlled by the joystick.
I highly recommend a wired 360 controller for SRV driving. I absolutely can't stand driving without analogue controls. A keyboard is guaranteed to make the thing undriveable at any speed. I don't know what a HOTAS is like but I can see it being too slow for the kinds of reaction times you need when driving, throttle in particular. A driving wheel won't be any good by itself as you need more inputs than a standard car game for your rotational control.
To those saying just drive slow all the time: hahahahahaha
At this point I consider myself pretty damn good at driving the SRV at any speed, on any terrain, in any gravity well, and it's a lot of fun once you can, so here are my tips:
-Drive assist OFF. Always. I don't know what it's for other than making you crash.
-Avoid skidding and doing unplanned donuts by keeping your throttle appropriate to the speed the terrain is moving under your wheels. This will take some practice, but you can completely eliminate skidding once you get the hang of it. This means don't jam on full throttle when you're at a standstill and keeping it graduated until you're up to full speed. Once you're moving you can keep the pedal to the metal and go as fast as you like.
-If you find yourself spinning out when driving at speed use light steering inputs to put you back on the desired heading and avoid overcompensating. Ease up on the throttle (but not completely off, as this adds engine braking which can cause you to skid) and power back on gradually when you're facing the right way. You'll eventually get a feel for how much is too much in terms of compensating for drift and maintaining momentum.
-Remember to map both pitch and roll controls to analogue axes. I use the left and right sticks for that, though you could try something else as I find it a little awkward at times. When you're in the air being able to control with precision the angle you hit the ground at is of utmost importance if you want to, y'know, not die. This goes for small bumps as well as large jumps.
-When jumping over hills use the boost not to soften your impact but to control where you land, ideally you'll want to land on a downhill slope to prevent damage and preserve momentum. Landing on an uphill slope when moving forward quickly will kill your speed and damage your SRV, so while you're in the air pick a hill to land on and try to glide just over the top before you touch down. Try to land with all wheels at the same time, it's less important (but still important!) on the pitch axis but very important on the roll axis, otherwise you'll be more likely to spin out or bounce undesirably. Ignore the vertical speed warning bar, it doesn't take into account the angle of your landing surface and therefore won't give you an idea of whether you'll take damage or not.
-Gravity determines how aggressive you can be in your manoeuvres. On high-G worlds (which generally have flatter terrain) you can pretty much just hold the throttle down and go flat out as long as you want, let the thing drive itself. For obvious reasons you won't be spending much time in the air, but remember you'll have greater momentum and it will take longer to slow down if you're travelling downhill. On low-G worlds (especially ice worlds) grip is a big issue and it's much easier to spin out. Best to practice in higher gravity to get used to SRV handling first. Sufficiently low gravity lets you "hill hop" your way to any destination, jumping off the uphill slopes and landing on the downhills, spending very little time on the ground in between. This is where precision thruster control comes in most handy to guide your rotation and alter your landing spots.
-For hill climbing on high-G worlds slow and steady does it, though to get over some steeper peaks gunning it and using momentum to carry you up will be necessary as the engine won't cover it alone. On low-G worlds low grip gives you the same sorts of problems high gravity does elsewhere, meaning slow and steady on lumpy but shallow hills and momentum hopping on steep ones. You can travel quickly downhill on either kind of world using the boost to skip over ledges and only make contact with the slope. Make sure to avoid ledges and "ramps" as they'll catapult you away from the hillface and cause you all sorts of problems.
-The handbrake is only useful for stopping suddenly, no use for drifting. Luckily it drifts just fine with the throttle and mild taps of the brakes.
-Type of terrain has a big impact on how easy it is to slide or lose traction. Ice is slippier than rock, duh. The SRV has tremendous grip with 8 wheels and offroad tyres but remember it does have its limits and those limits vary from world to world.
That's by no means everything but all I can think of right now, let me know if you have any more specific questions.
I found the best, most reliable way, to get where you're going in the Surface Reconnaissance Vehicle, is to spend as little time on the surface as possible.
I basically fly mine everywhere. Lol
CMDR Cosmic Spacehead
Anyone worked out how to map the SRV camera .... I have it working fine (ish) for the ship, but for some reason I can't detach the camera from the SRV.
The simple answer is to drive slower .. The SRV isn't a race car.![]()
Pip management and drive assist off.
The simple answer is to drive slower .. The SRV isn't a race car.![]()
uh . . .
anyway you know about using the thrusters to skip from Rise to Rise?
Your wheels are just uh, you know - springy like the legs of a kangaroo.
So it's kinda like skipping.
There's this thing on dirt roads. You either need to drive slow enough that the corrigations don't hurt or fast enough that you're skimming the tops.