Question for Open players who don't like PVP/ganking... help me understand

Yeah, I heard of someone who ragequitted Skyrim because his low level character got killed by a bunch of wolves or skeevers or something like that, after the first 10 minutes of play.

Totally understandable, isn't it.
I've heard of plenty of people rage quitting videogames for those types of reasons. Hell, I ragequit Spider-Man on the PS4, in the damn tutorial, because I thought it was oppressively controlling in how it was trying to teach mechanics. I'm not kidding - I deleted the game and considered it $60 down the tube, but if it meant I didn't have to do that freaking nonsense anymore, so be it.

It happens! Sometimes, the game is not for you.
 
The consensual fight by definition is not a "gank". Which also seems to be one of the core problems here: you don't seem to use the term "gank" as what it means: attacking a weaker target, looking for an easy kill.
Fair enough - though as we've spoken about previously in this thread, figuring out exactly what constitutes a weaker target is not always that easy to define.

Once you've finished scanning somebody, you can see what their ship build consists of - but you can't tell if it's engineered or not. You can tell from their combat rank how much combat experience they have - but we can and do run into the alts of extremely experienced players on one of their "smurf" accounts. Likewise, we've established that being in an "endgame" ship like an Anaconda or Corvette or Cutter is not the same thing as having an endgame build (engineered shields, etc). Again, hard if not impossible to know for sure until you fight them.

It would be possible to come up with a complex RoE to try to account for these things and be a "nice ganker," but again - the validity of the target by these pretty amorphous, hard to pin down standards is always going to be subject to the "Why?" reaction, regardless of how carefully you try to define your criteria.

So, one rational solution - just interdict everyone you see. That has the added advantage of giving you the maximum amount of "emergent" gametime possible. And then send a friend request afterwards. If they accept, you can have a chat, maybe share some tips, or even - as very often happens for me - get a legit 1v1 with them, in a combat ship that they choose. This allows your 'victim' to have revenge - always nice - and gives you, the ganker, more PVP. This is a win/win in my book.
 
So, one rational solution - just interdict everyone you see. That has the added advantage of giving you the maximum amount of "emergent" gametime possible. And then send a friend request afterwards. If they accept, you can have a chat, maybe share some tips, or even - as very often happens for me - get a legit 1v1 with them, in a combat ship that they choose. This allows your 'victim' to have revenge - always nice - and gives you, the ganker, more PVP. This is a win/win in my book.
There are legit reasons for attacking player. Piracy, bountyhunting, powerplay, BGS work in some extent (Though I'd just respect comms stating why me doing business in some system is not wanted), being in opposite sides on some local war. For unwanted unreasoned interdiction I usually add perpetrator to block list. Thats the way I keep my personal dog park experience free of dog leavings...
 

Yea. I understand that Engineers don't make it any easier. But actually merely you trying to find actually challenging targets already puts you above and beyond the level of a ganker. The next question would be, what do you do when you notice that your target actually melts easily under your guns and turns out to not be a combat setup and/or a very inexperienced pilot?

If you let them run, you clearly are not a ganker. If you proceed to kill them, you have to honestly ask yourself if that was necessary, as it doesn't meet your goal of a challenging fight at all.

I mean, as stated above, i in former times (when i still was into PvP) rather used established forum threads and discord channels and also reliably found my fights. Without having to interdict somebody. Alternatively i hung around SD and asked for duels, it usually was a matter of minutes till they happened. (I recall plenty of crazy sync issues from those times. Including two players in my wing duelling, who both started blaming the other one of combat logging. While i was still able to see both of their ships and their chat. :D ) I can't really say how well either of that works by now, so it -might- be that your approach by now is the right one.

But if i was you, i'd check out the alternatives. Being a honorable PvP player, be it 1v1 or in wing fights, might actually not only more consistently give you challenging fights but also is better for your reputation.
 
Last edited:
Fair enough - though as we've spoken about previously in this thread, figuring out exactly what constitutes a weaker target is not always that easy to define.

Once you've finished scanning somebody, you can see what their ship build consists of - but you can't tell if it's engineered or not. You can tell from their combat rank how much combat experience they have - but we can and do run into the alts of extremely experienced players on one of their "smurf" accounts. Likewise, we've established that being in an "endgame" ship like an Anaconda or Corvette or Cutter is not the same thing as having an endgame build (engineered shields, etc). Again, hard if not impossible to know for sure until you fight them.

It would be possible to come up with a complex RoE to try to account for these things and be a "nice ganker," but again - the validity of the target by these pretty amorphous, hard to pin down standards is always going to be subject to the "Why?" reaction, regardless of how carefully you try to define your criteria.

So, one rational solution - just interdict everyone you see. That has the added advantage of giving you the maximum amount of "emergent" gametime possible. And then send a friend request afterwards. If they accept, you can have a chat, maybe share some tips, or even - as very often happens for me - get a legit 1v1 with them, in a combat ship that they choose. This allows your 'victim' to have revenge - always nice - and gives you, the ganker, more PVP. This is a win/win in my book.
Or you could scan me and see that I'm Elite with an A-rated Cutter. Boosters, Guardian booster, SLF, the lot. If you interdict me you'll find it's all G5 engineered. But if we fight you'll still win easily (unless I escape) because I'm rubbish at combat. Combat "rating" isn't to be believed either way.
 
Or you could scan me and see that I'm Elite with an A-rated Cutter. Boosters, Guardian booster, SLF, the lot. If you interdict me you'll find it's all G5 engineered. But if we fight you'll still win easily (unless I escape) because I'm rubbish at combat. Combat "rating" isn't to be believed either way.
But well you can always join in gank fun @Deciat, quite likely some NB with unengineered ship just melts away against your Cutter. I do not say that I have never been tempted, but man needs to have some principles :D
 
Gank based gameplay has been totally neutered, from trivial high waking to HP inflation, massive power gaps, menu logging, starter systems locked, block lists and a constant gold rush negating rebuy impact. Elite is, now more than ever, a sandbox.

So Deciat is still the Harmless Dangerous of Elite Dangerous.

Why a 40 page thread with casuals trying to convince people they're the cool guys tho... Isinona in the station trenches dodging FAOff the whole SDC, that was ganking. That's why I bought this game. Point and click adventures at Deciat with telemarketers, nobody cares.

Source: https://www.youtube.com/watch?v=moITRrezrUI&feature=emb_title
 
Last edited:
Gank based gameplay has been totally neutered, from trivial high waking to HP inflation, massive power gaps, menu logging, starter systems locked, block lists and a constant gold rush negating rebuy impact. Elite is, now more than ever, a sandbox.

So Deciat is still the Harmless Dangerous of Elite Dangerous.

Why a 40 page thread with casuals trying to convince people they're the cool guys tho... Isinona in the station trenches dodging FAOff the whole SDC, that was ganking. That's why I bought this game. Point and click adventures at Deciat with telemarketers, nobody cares.
I think I was just told to get off somebody's lawn, but I'm not quite sure.
 

Deleted member 121570

D
Tempted to make a stealth courier armed with 3 long range rails with premium ammo and test your theory.
That will certainly teach them evasion techniques and then i will tell them to try other modes too 😊

Like...how to turn when your attacker can't, cos they're flying a Courier :D
 
Back
Top Bottom