Just wondering what your mindset/thoughts were after buying a game for PVP and for a few weeks not finding PVP? Did it change your perception of what the game 'is'? Did you wonder if it was a PVP game at all?
My main flight sim game has been Rise of Flight and afterwards IL-2: Flying Circus, which are, ironically enough, set in the Great War (WWI). And here I am at the far other end of the technological end, doing dogfights in space.
IL-2 Flying Circus devs rolled out a damage model change a few months ago that really, really dampened enthusiasm of the playerbase. And this playerbase is already small - any given night will see only a few dozen players, if that, logged into the multiplayer servers. It's a game where you go up against literally the same opponents over and over again, and get killed by them, over and over again, until you learn and you survive. It's so tremendously much more challenging than dealing with ganking in Elite that I can't even really compare the two. This surely colors my impressions and attitudes towards same.
Anyways, dissatisfied with the choices the developers made to change the rules of that game, I looked for something else to occupy my time while they got their collective heads out of their empennage. Somehow - I think it was on Twitch or similar - I came across Elite Dangerous, a game that Steam had insisted on telling me about, repeatedly, but for whatever reason I'd ignored. I've mostly focused on historical flight sims, for whatever reason.
What sold me was when I saw footage of PVP wingfights in asteroid fields. I saw the way the ships moved with six degrees of freedom and I was fascinated. This looked like a serious flying challenge to me, and I saw that Elite had a huge playerbase compared to my historical flight sims, so I figured it would probably have a decent community to learn from. I honestly didn't pay too much attention to anything besides these facts - the whole rest of the game I understood existed, but it was mostly irrelevant to me. I wanted to do this PVP combat I'd seen. I bought the game.
It was actually only after about 3 hours of playtime that I got kicked out of the starter system. Not weeks, hours. I chose the Sidewinder with the SRV hangar, so that put me in Dromi. From Dromi I went to Matet, then I did some flying around in Matet and I believe went to the nav beacon there to shoot at NPCs. After that, I decided to see what trade was like, and I bought some agronomic treatment using the money I'd made on bounties. A whopping 2 units. Because I saw on Inara I could sell it over at Fermat City in Hollatja for a tidy profit.
That tidy profit was enough to bump me up a rank in Trade, and that was it. I was out of the starter system. I'd literally visited two ports of call in Matet, and the one where I originally spawned in Dromi. And then I was forced out and totally on my own.
As I mentioned, I used Inara to look up prices for goods, and where they could be sold. I'm extremely accustomed to relying heavily on out of game resources of all kinds to learn games. My flight sims usually have spartan, if any, tutorials, and you very much learn them by reading forums, using 3rd party resources, watching videos, etc. I am completely comfortable with that approach to gaming and it's just how I approach every game. I don't care about the story, or whatever, I am goal oriented, I figure out how to achieve my goal in the most efficient way I can, and I try to avoid ever having to reinvent the wheel.
The excitement for me in these games comes from the multiplayer interaction and the story I create for myself. The in-game story stuff is usually underwhelming in most games and I usually find it tedious and blocking from just doing what I want to do. This is why I mostly dislike singleplayer games, and the only ones I do like are typically open world, go at your own pace games with minimal constraints imposed. It's just how I'm wired.
Anyways, the next week was spent mostly in learning the basics of the game - meaning, how to fly the ships, dock manually, begin experimenting with FA off. Some real life friends also picked up the game, so there was a lot of time spent at Nav Beacons and RES, basically replicating the first steps I'd made in the game. We knew that bounty hunting was a good first step, and I used it to amass a small amount of credits - a few million or so, as I recall. I got an Eagle and loved it, and eventually got a Cobra Mk III, which I outfitted for mining - knowing from my research that this was where I could make the real money.
I also knew from that research that the FDL was "the" ship for PVP. I was watching a streamer - Brother Sabathius, highly recommended - and asked in his chat about PVP resources. He suggested the Galactic Combat Initiative Discord, which I joined straightaway. Ironically, it was shortly thereafter - within a day or less - that I was ganked for the first time. When I saw that my ganker was
also a member of the GCI Discord, I realized that there was a lot of overlap between the PVP and ganking communities. I knew I'd found the right place.
So anyways, the story with ACowForAllSeasons and his helping me progress rapidly has been told elsewhere. He's become a very genuine friend, and I sincerely hope we get to meet up when COVID is over and have a beer and some pretzels together. He helped me absolutely shortcircuit the tedious parts of the game that literally hold no value to me except as hurdles to be passed towards the goal of building my PVP ships. I've now got my "meta FDL" put together and a getting it blown up on a nightly basis as I grind through the only actually challenging (for me) part of this game - "gitting gud" at PVP. I've found the PVP and ganking communities are full of interesting and helpful people, and they've made me genuinely feel at home and accepted. I've found a great game and I try to share this excitement with the other people I meet - by whatever means.
Honestly I think, as a new player, I got to PVP just about as quickly as i could, without quitting from frustration or completely hating my life. I certainly had a ton of fun doing so, and have found - and continue to find - great mentors. It's an excellent community overall. The way you engage with it is usually by getting blown up, and not caring. That's it. That's the entry fee.
edit: typos