Just because I'm playing in the open, doesn't mean I want to fight.
No one is saying you have to, but it's a cut throat galaxy out there. Keep your wits, make smart choices, and you'll be fine.
Just because I'm playing in the open, doesn't mean I want to fight.
I'm still relatively new to the game and haven't done any PVP or even any combat at this point. For me, the big appeal to the game is the exploration of the galaxy and sharing in the communal discovery of the galaxy.
One thing that playing in the open affords me is the comfort of the Fuel Rats. I needed them once when I was first learning the mechanics of the game and would have lost a lot of exploration data if it hadn't been for them.
The idea of coming back into the system with two or three weeks of exploration data and getting ganked upon arrival actually terrifies me. At the same time, I don't want to give up the comfort of knowing the Fuel Rats are available or the fun of visiting a remote fleet carrier.
I've also had the pleasure of bumping into a fellow explorer on one jump and getting to chat with them about points of interest in the region. Just because I'm playing in the open, doesn't mean I want to fight.
My best experience in ED was returning to the bubble to cash in my data following a loop around the core. That sentence alone makes it seem a mundane task but there was a little more to it.
When I started the game I promised myself I would re-earn my Acornsoft badge (see my avatar pic), earned for reaching Elite in the original game. IIRC you had to do it within the first year, & send off a postcard (included in the box) with a code the game supplied.
I started on 13th Jan 2015, and by August was Combat Elite, so I gave myself a stretch target of reaching Triple Elite before the 13th Jan 2016.
By Mid December 2015 I got my Trade Elite & was about half way through Pioneer for Exploration. I had time for one big trip, needed a little over 40mCr and on a previous trip to SagA* I'd earned 30m (mostly honking & scooping) so I knew what it was going to take, and roughly how long it would take.
With hindsight I didn't have to go to such extremes, but I wanted the fastest ship in the game, just to make sure I could get back from wherever I went in time.
I looped around the outer core (the really bright bit), mostly searching for black holes and O&B class stars until I realised that I wasn't sure how much cash I'd earned & if it wasn't enough I needed to allow time for another trip, so I called a friend for help. It's the only time in my ED 'career' I've ever felt I couldn't do something alone, but a lot was riding on this, I had to make it back in one piece, I had to have enough and I couldn't wait.
I was in a 40ly Conda with a 1d distro & a 3a PP. No weapons, minimal shield, fastest ship in the game (this was before engineers) If I got attacked by a single NPC there would be nothing I could do but put four pips to shields & wait for the FSD to charge.
I needed a wingmate. Considering what I had riding on that trip I wanted an armarda but I have a few PvP buddies & one agreed to fly out to an agreed rendezvous system outside the bubble, in a fully equipped PvP Python.
I travelled 10,000ly in the time it took for him to get his solid hunk of metal out to meet me, I'm pretty sure it's the only time I've ever impressed a PvPer with just how much ground it was possible to cover.
We met up in supercruise, winged up & jumped into the destination system where I had left my gunrunner Cobra MkIII (the other fastest ship in the game, weaponless but unkillable) & travelled the most uneventful 500ls, sweat literally pouring off my brow, my wingmate wondering what all the fuss was about
I made it into dock, switched ships & bid my buddy thanks & farewell as I left his Python far behind.
I got the Triple Elite within a year, with a week to spare. As best experiences go I imagine I'm unlikely to top that.
Original post:
Best experience in Elite
Do you guys like suffering the effects of FDEV's ill concieved game design? Because that's what it sounds like to me. Like Ethelred said, the objectively reality of Open Play doesn't care about your feelings. It is what it is. Adapt to it, or go pound sand.
Or as I've said multiple times in this thread now: choose your mode, adapt accordingly. You can't control what others do, only how you deal with it.
If you're just going to reject this as mere "blaming" then I'll leave you to your filth.
I don't see what is "toxic" about blowing up a ship in open, even one on a charity mission. I have been blown up many times and whilst it is somewhat annoying, it is hardly toxic given that one of the points in the game is to blow ships up. If I was to conduct a stream in Call of Duty and then complain that people keep shooting me in the face nobody would listen or care because that game explicitly carries the risk of your character being shot in the face. Elite in Open carries with it the risk I will be blown to pieces and if it happens (and it frequently does) then 100% of the responsibility lies with me and only me.
edit:spelling
I suffer nothing, I hardly play the game much now and never played open as I never wanted the co-op PvE or PvP experience. But I know there are people who want co-op PvE expereince without quite so much meaningless (for them) PvP. It's clear that when it makes sense it's tolerated, it's just not tolerated when it doesn't make sense.
There's no "filth" from me, that's harsh. But seeing as you like the sporting analogy so much, there such a thing as being "sporting" and there's a large amount of PvP that isn't "sporting". Often that is not in any explicit rules of the sport, but it's a basic "fair play" concept. Sadly it clear you cannot understand that....it's a shame.
No-one can say your way of playing is wrong, equally you can't say the other side is wrong. The extremes on both sides (like reality) are problematic.
I very sincerely do wish there was a way that PVE co-op players could have access to the kinds of spontaneous interactions they seek in Open, without the PVP that some of them are really put off by.
Honestly, I had an idea for this of a situational flag that would protect you to a limited extent provided certain conditions are met ie. your hardpoints must be stowed, not in a hazardous area like a CNB/CZ/Hazres/Anarchy, not wanted or powerplay enemies, etc. By "limited extent", it'd be similar to the buddha code in HL2 - you still take full damage from all weapons and your modules get trashed, but you can't lose your last 1% of hull or trigger a powerplant blowout. The goal being that it'd allow piracy to be a threat with teeth, and allow all the "very definitely unambiguously part of the game" combat to go ahead unhindered, while seals wouldn't have to worry about being clubbed if they're not doing those things. Sure it wouldn't cover every case, we'd see people doing stuff like shooting out people's engines as they take off from engineers and laughing as they hit the ground and splat, but the vast majority of issues would be solved for PvE players.Yeah the PvP flag/tag is defo the best idea IMO, I know many PvP people don't like it because they don't want indestructible targets....but that's not how Elite works, it would be the instancing that filters everyone where they prefer to be. Can't really see a flaw in it, but I'm sure someone will educate me (or already have).
I wouldn't be surprised if certain people think that about me as well, hahThank you Pugwash. For some reason I always thought you were a ganker as well. Maybe cause I saw you fighting with Code to turn Riedquat to anarchy and just made assumptions.
Most 2m+ bounties are held by gankers. Its not blaming its just being practical. I had over 2m in PP bounties on my head numerous times but thats a whole different ball-game, highest in game is 20K without trying.
Paul is correct. The only time I've seen bounties in the billions is from people relentlessly killing authority ships to try and trash a faction's influence. The last time I saw them get really high was back when states were per-faction instead of per-system and as long as a faction was at war somewhere you could tank their influence down to 1% without them getting locked in a conflict. I remember one time where a group I was flying with countered a murder-attack that way, by getting into an election in another system so combat actions didn't count for influence.Wrong, most high bounties are hold by bgs players. I have 390mil on one of my ships, none of it is PvP related.
Wrong, most high bounties are hold by bgs players. I have 390mil on one of my ships, none of it is PvP related.
Do you have any idea how much more quickly I can rack up NPC kills than player kills?I didnt say the highest I said the most, as in most frequent individual 2m+ bounties, then they PVP to death and earn a new one
I didnt say the highest I said the most, as in most frequent individual 2m+ bounties, then they PVP to death and earn a new one
"My huntsman's heart thrilled at the prospect of bringing down a live human, who alone in the animal kingdom has the capacity to outwit and even best his enemies through sheer intellect," von Urwitz said. "What I neglected to consider is that man is also alone in the capacity to tumble straight into quicksand while fleeing from a swarm of yellow jackets after trying to steal honey from their nest."
Anyway, the thing about gankers is that it's kinda like the whole "most dangerous game" thing, but then you run into the sort of outfitting that people have and it's more like the onion article on the topic:
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Maverick Hunter's 'Human Beings As Prey' Plan Not As Challenging As Expected
PERIL ISLAND—Big-game hunter Baron Hugo von Urwitz conceded Tuesday that his theory that human beings are the most cunning and challenging of quarry is seriously flawed.www.theonion.com
edit: inb4 someone creates CMDR Hugo Von Urwitz as their ganker alt-account
I didnt say the highest I said the most, as in most frequent individual 2m+ bounties, then they PVP to death and earn a new one
Typically you turn crimes off when PVPing, so there are no bounties if one or more players gets destroyed, and nobody gets "sent to Brazil" aka the detention facility. Meaning you can reset for the next match quicker.I didnt say the highest I said the most, as in most frequent individual 2m+ bounties, then they PVP to death and earn a new one
Typically you turn crimes off when PVPing, so there are no bounties if one or more players gets destroyed, and nobody gets "sent to Brazil" aka the detention facility. Meaning you can reset for the next match quicker.
Getting a bounty up on a gank ship is not that easy, when you start off, your first bounties will be ridiculously, insultingly small considering you killed an actual player. Like 5,600 credits. Compared to well over 150,000 for most NPCs you kill.
It does scale up as your notoriety increases, but suffice to say, getting an individual bounty up into double or triple digit millions takes no small amount of effort, if you're doing it against players alone. I'd expect it would go up a lot faster killing NPCs, and the BGS folks confirm that.
Nowhere, in anything that I've written, have I suggested that gankers are "the only ones" playing the game as intended. I'm not sure where that impression was created for you, but that's not a position I've held or argued for.I agree 99% with everything you have said, but there's one bit nagging at me slightly, and it's this assertion that gankers are the only ones playing the game "literally as intended", and "per its creator's own words".
This statement paraphrases precisely what I wrote when I presented my views of the ways in which each of the three modes fails players:Open fails PVPers, because PVPers are forced to play in an environment where their targets are not necessarily willing participants.
Most ships can avoid a gank even with low level engineering. I was ganked for example at beagle point and did everything wrong but still got away as I had about 1000hp shields and some hull reinforcements (which is also useful for high gravity worlds). You can easily outfit a ship for combt and exploration with 40+ ly jump range.I'm still relatively new to the game and haven't done any PVP or even any combat at this point. For me, the big appeal to the game is the exploration of the galaxy and sharing in the communal discovery of the galaxy.
One thing that playing in the open affords me is the comfort of the Fuel Rats. I needed them once when I was first learning the mechanics of the game and would have lost a lot of exploration data if it hadn't been for them.
The idea of coming back into the system with two or three weeks of exploration data and getting ganked upon arrival actually terrifies me. At the same time, I don't want to give up the comfort of knowing the Fuel Rats are available or the fun of visiting a remote fleet carrier.
I've also had the pleasure of bumping into a fellow explorer on one jump and getting to chat with them about points of interest in the region. Just because I'm playing in the open, doesn't mean I want to fight.
I'm still relatively new to the game and haven't done any PVP or even any combat at this point. For me, the big appeal to the game is the exploration of the galaxy and sharing in the communal discovery of the galaxy.
One thing that playing in the open affords me is the comfort of the Fuel Rats. I needed them once when I was first learning the mechanics of the game and would have lost a lot of exploration data if it hadn't been for them.
The idea of coming back into the system with two or three weeks of exploration data and getting ganked upon arrival actually terrifies me. At the same time, I don't want to give up the comfort of knowing the Fuel Rats are available or the fun of visiting a remote fleet carrier.
I've also had the pleasure of bumping into a fellow explorer on one jump and getting to chat with them about points of interest in the region. Just because I'm playing in the open, doesn't mean I want to fight.
It's very true - I survived Sir Ganksalot in an A-rated Cobra Mk III! That should be a t-shirt.Surviving in open is relatively simple. Sir Ganksalot has an excellent discord where some of the most notorious gankers in the galaxy will take the time to teach you all the skills to survive. Give us an hour or two and you'll never need to fear open again. https://discord.gg/aFSzbXe
and all I got was this lousy T-ShirtI survived Sir Ganksalot in an A-rated Cobra Mk III