I haven't been wrong yet in either venue, since you want to keep score.
I'm not imagining anything. Measures of knowledge and skill are objective. That's why they're measures. Can I do A? Yes. Can you? No. Then I am better than you at A. This is very simple logic and easy to measure given a metric. For example, pitting one player against another in direct competition over game mechanics. A BGS war, a race, PVP combat. Easy to see who wins and loses. As the game isn't really geared toward racing, there aren't really any ways that effects gameplay outside of bragging rights between individuals, but BGS or PVP combat can interrupt or alter gameplay habits in other types of gameplay. Even BGS depends on you arbitrarily aligning yourself with some faceless NPC faction. Only PVP combat presents a direct challenge to any gameplay you are trying to accomplish when you encounter it. It presents the greatest challenge to your completion of any gameplay loop because it is the most likely to result in your ship's destruction. This is really easy to understand. It is a challenge that any player in Open can face and must be aware of, not some random goal they set for themselves. It is a gameplay mechanic.
People can struggle with basic things, but that doesn't make those things more than basic. It's not invalidating those people to say their challenges are easy to overcome and inconsequential in the grand scheme of the game. It's a point of fact. We can teach them, or they can learn on their own and they can get better, and that's that. I do, however, "get to" do whatever I want within the rules of the game and the forum, because that's how the rules of the game and the forum work. You don't get to have any expectation that your self-righteous proclamations to the contrary carry any weight whatsoever.
If it's possible to circumnavigate in a Hauler, anybody sufficiently motivated, with the bare minimum of game knowledge could do it. Figure out where to go, load up the right gear, jump, scoop, jump, scoop, jump, scoop, jump, scoop, ad infinitum. The only thing lacking is motivation, which is why I introduced the thought experiment involving actual value being added to this pointless exercise. You struggled with the reasoning there, so hopefully, it's clear to you now. (See, I can be condescending and insult your intelligence right back! AND do it from logically sound footing! GG EZ lol)
You don't seem to understand what a straw man argument is. A straw man is when you create a point that nobody is arguing and then defeat that point to make yourself appear to score points in a debate. For example, in a discussion of the challenges presented by gameplay mechanics if I said, "well, if someone wanted to do this really boring and random thing that earns nothing, does not engage in any of the deeper mechanics of the game and takes a long time, that's the BIGGEST challenge!" that would be a straw man argument. Since the game doesn't present that challenge directly, it is not challenging gameplay, it is a personal goal. Personal goals are arbitrary and have no bearing on the difficulty of various gameplay mechanics. If I want to land a shieldless hauler blindfolded using only my nose while hanging upside down, that would be a great challenge for me, I assure you, but it is not one that faces players of the game by and large. [<<<THIS STRAW MAN IS DIRECTLY ANALOGOUS TO YOUR OWN] Whereas any player in Open can be interdicted and shot on sight by any other player, so this is challenging gameplay that is clearly universal and by design.
Bedtime here, so I'll let you have whatever last word you want. I've already dismantled your criticisms, so thanks for playing!