Question for Open players who don't like PVP/ganking... help me understand

I would argue that some of those things are obvious to you only because you've been here a while. They're obvious if you know. If not? You need the forums, you need the wikis, you need the third party tools. The Deciat danger hotspot is news to me, because up until then days ago I hadn't played since pre-Engineer.
This is why one of the things I've long been an advocate for is a security report upon charging a high-wake to a system. It already tells you if it's an anarchy or you're an enemy or wanted or whatever - all it needs is something to tell you if there have been any murders/assaults reported recently. Like, someone murdered in the last 30 minutes or assaulted in the last 10? You get a big red "VIOLENT CRIME REPORTED" on your HUD and the little tooltop to tell you what button you should press if you want to cancel, just like every other "are you really sure you want to go here" alert.
 
Take a look at the BGS and you'll quickly see this "background simulation" is filled to the brim with conflict - often over mere scraps.

After that get a look at Powerplay. A handful of individuals with sway over trillions of souls.

Finally the Pilots Federation: a shadowy organization seemingly above it all. Of which every player character is a member.

Elite is dystopian.

Dystopian doesn't mean no authority, in fact in many cases it can mean extreme authority were you have to toe the line or get smacked to oblivion....something Elite lacks...unless you get a parking violation and the station kills you! JD would be proud!

Palpatines Empire: "peace through Order". Dystopian.
 
Dystopian doesn't mean no authority, in fact in many cases it can mean extreme authority were you have to toe the line or get smacked to oblivion....something Elite lacks...unless you get a parking violation and the station kills you! JD would be proud!

Palpatines Empire: "peace through Order". Dystopian.

I've killed billions, killed millions of cops, starved billions, sent a few million for 're-education', sent a load of people off for execution, eaten a few of them......all of which is just playing Powerplay, the BGS or just going out for a meal.

ED is not a happy place. No activity is clean.
 
I can't crap on the lore because I have no idea what the lore in this game actually is. There's been almost nothing delivered to me in-game at all.

I am not saying that to trigger or troll you, but simply to relate the fact that I don't share your frame of reference. That's the game's fault, not yours.

But about safe areas: I agree, and IMHO there should be actual security in a high security area. Not just inside or directly adjacent to a station, but like, within the system itself. I do not play EVE, but I believe there's a more robust security presence in its high security systems/zones.

Never take a crap on the law. I tried to number 1 on a paddy wagon once, and had to run away very fast, still with my little Hat hanging out!

Needless to say, I was very, very drunk....

This is why one of the things I've long been an advocate for is a security report upon charging a high-wake to a system. It already tells you if it's an anarchy or you're an enemy or wanted or whatever - all it needs is something to tell you if there have been any murders/assaults reported recently. Like, someone murdered in the last 30 minutes or assaulted in the last 10? You get a big red "VIOLENT CRIME REPORTED" on your HUD and the little tooltop to tell you what button you should press if you want to cancel, just like every other "are you really sure you want to go here" alert.

This is an excellent suggestion imho. There's no reason to not display it on some part of the HUD as you alluded to, and it would provide new players with a bit more mental security. Make a suggestion about it mate, it'd get my backing for sure.
 
Its not a matter of playstyles though- although I despise exploration like I do a bone marrow biopsy I do accept some freaks love doing it for some unfathomable reason. What I'm trying to get across is that the context its undertaken in is hostile, with a dystopian setting. You cannot escape that hostility, but you can control when and where you come across it.



Awareness is many things: ship builds, locations, skills, flight styles. Once you know what to look for or do, you realise the game is bombarding you with information that is very helpful in keeping you safe.



It is- which is where the early game shines. Its you learning how to run away and be anonymous is the myriad of systems until you are in some shape to brave more dangerous things.



It definitely could be harder for criminals, but at the same time it should be that by closing off legal avenues of play it opens up criminal routes. Done well it would separate out players slightly.



True, FD need to press play on the VCR again. Until then the 'day to day' narrative is what you do and how that interfaces with others. Some days its all smooth, other days its not.



What you need is stuff like this: https://forums.frontier.co.uk/threa...-npc-player-scan-spawns-an-atr-vessel.533172/

What it essentially does is strip a criminal of shields wherever they go if they are scanned. Its skill based to evade, and clumsy people will suffer.



In an ideal world, people would co-operate for mutual benefit but the only players who get that are attackers currently. Because of solo and block its easier (and in some cases justified) to bypass that. With FCs its much easier to 'be your own bubble' in Open too.



With some extra attention the C+P would be much better- however even then it still requires input from the defender. Until people start being pro-active nothing will really change.

1) But like I say to Phisto Dystopian doesn't just mean free for all violence, it can also mean extreme authority response. I undestand completely needing to ruin/fight in certain systems, not all.

2) I play infequently for intense bursts, when I get back in the game I've more or less forgotten how to play, others in open may be the same and that bombardment is probably not helping!!

3) it's a little too unbalanced with regard to the hard core combat pilots who enjoy PvP, it's akin to a boxing match between Mike Tyson and baby!

4) agreed 100% pirate bases, specific engineers for pirates only......FD really need to expand criminal gameplay.

5) agreed but I just wish the combat focussed players would try and stay in lore a bit without any prompting. ;)

6) yup, FD need to think outside the box, I've suggested EMP weapons with shielding etc, so pirate can disable a ship for theivery (but it also fries guns and possibly engines (to stop ramming kills)) EMP blasts attracts the Po Po so no hangng around for weapons to come back online. Lot's of number balancing there!

7) It probably happens a lot in mobius and other PGs? thus open is deprived of that. Which leads to 8. :)

8) agreed, but again if the "bad" PvPers just reigned it in a bit then more people would be comfortable in open and maybe we'd all get the open we all want and maybe one I'd be intersted in dipping my toes in??
 
I've killed billions, killed millions of cops, starved billions, sent a few million for 're-education', sent a load of people off for execution, eaten a few of them......all of which is just playing Powerplay, the BGS or just going out for a meal.

ED is not a happy place. No activity is clean.

I'm sure Palpatines Empire was a jolly place too ;) My point is dystopian can mean Extreme authority just as much as Mad Max anarchy!
 
Welcome aboard, pilot!

As to your questions, seal clubbing (the intentional killing of new-ish players) isn't really where ganking makes its mark although that has certainly been a problem in the past.

You have to understand that most gankers don't want an interaction where the other player has a chance of winning. They want a guaranteed kill to brag about.

As a result, they do things like a four on one attack on a merchant ship, or calling a Fuel Rat out to the edge of the galaxy then killing someone that came to rescue them.

I am glad that you found people that you enjoy playing with, but gankers aren't in the game to meet the majority of the player base in any capacity other then causing grief. There is a reason they are known as salt miners, and it has nothing to do with a commodity in the game.
As to the rest of your post, it seems you are projecting your preference onto everyone that joins the E: D environment.

So here's how you're projecting and the problem with your response. You misunderstand gankers completly because you have no actual interaction with them that's not antagonistic. People who you call "gankers" are not by any means in it for just the salt. They do very much want to have a fight with someone that is a challenge quite often. The vast majority of PvPers be they ganker or not, all are searching quite often for a good fight. That's part of the reason why they gank most of the time. They are looking for organic PvP with players who they haven't seen before that can give them a fight. It's just a good majority of players either can not fight for beans, or they are in a trade ship or something.

When they are ganking in wings, sure they're looking for kills. But they are also sometimes looking for a good wing fight. Or someone who's in a big ship that can give them a good challenge to take down. They like combat for combat. Sometimes you have to kill a few randoms to get a group of would be do gooders to show up and give you a good organic wing fight.

In the end, you simply trying to paint all gankers/pvpers as some kind of evil saviges out to ruin the game for people. That's not at all who they are or what they do. Just because you don't agree with their play stile does not make them bad people. I strongly suggest you try interacting with PvPers who you call "gankers" on a level that's something other than antaganistic. That way you'll get to understand where they're coming from better.
 
Dystopian doesn't mean no authority, in fact in many cases it can mean extreme authority were you have to toe the line or get smacked to oblivion....something Elite lacks...unless you get a parking violation and the station kills you! JD would be proud!

This is the thing you're not understanding:

We're the authority. And by that I mean the members of the Pilots Federation. The rules, or whatever passes for them in this Bladerunner-esque hellscape, don't apply to us.
 
In the end, you simply trying to paint all gankers/pvpers as some kind of evil saviges out to ruin the game for people. That's not at all who they are or what they do. Just because you don't agree with their play stile does not make them bad people. I strongly suggest you try interacting with PvPers who you call "gankers" on a level that's something other than antaganistic. That way you'll get to understand where they're coming from better.
Time to switch to decaff, gunsmoke. You're using the tactics you accuse me of to make your arguments, and, I assume, so passionate that your grammar is suffering for it.

I would point out that you yourself validated my position in your casual dismissal of the people blown away to encourage "do gooders" to come looking for you.
Sometimes you have to kill a few randoms to get a group of would be do gooders to show up and give you a good organic wing fight.
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For myself, I can't recall but once that I baited someone, and that was an NPC at the launch of the original Colonia Christmas Convoy where I was flying counter piracy duty in a Vulture with a 4 ton rack of something or other, gold I think, to encourage the pirates to come after me.

As to interacting and antagonistic behavior, I'll have you know that the OP and I, and Sir G and I, exchanged DMs as a result of this thread. They both "antagonized" me in private conversations.
 
As to interacting and antagonistic behavior, I'll have you know that the OP and I, and Sir G and I, exchanged DMs as a result of this thread. They both "antagonized" me in private conversations.

I'm sorry you found this conversation antagonistic. You asked me for information about my Krait build, to which I (thought) I responded politely.

I have never received any other DMs from other players on this forum than yours.

Edit: removed screenshots of DMs as there was a simple misunderstanding, nothing more.
 
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I'm sorry you found this conversation antagonistic. You asked me for information about my Krait build, to which I (thought) I responded politely.

I have never received any other DMs from other players on this forum than yours.

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You monster.

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