Question for Open players who don't like PVP/ganking... help me understand

i doupt that. many would still go to the normal open also they would still cry in the forums for being ganked
Point is currently people wanting engage socially but not necessarily wanting PVP, really need to log in to Open. Mobius PG for example is very empty, I know it from experience, very little other players even in player hotspots. Open PVE would fullfill that need, without unwanted pew pew stuff. And when you set that as default mode, people choosing normal open really would make conscious decision to choose mode with potential PVP. No reason to complain then if they get blasted away.
 
I think Open PVE mode, and putting it main menu's default would solve all these problems. Of course then whining of some player section would be unimaginably intense. As traditional Open would really become consentfull PVP mode and player population there would quite likely take big hit.
Since it's likely that Open PVE mode won't be implemented any time soon, I'm looking at what Odyssey is said to be bringing and actually really hoping that the player hubs will be a better way to organize cooperative multiplayer activities.

In deeply ironic contrast to my role as a ganker in Elite Dangerous, in my all-time favorite game franchise, Monster Hunter, I have actually gotten in-game tokens reflecting my deep commitment to co-op gameplay, specifically, for helping lower-level players progress in the game ("Hunter Helper" pendants, for those who know the game).

Monster Hunter is one of the very best co-op games ever created, and it would be amazing if Elite's new player hubs could borrow ideas from it.

In Monster Hunter, a player can post a quest (this would be a "Mission" in Elite). The quest is for a specific target, has various conditions (time limit, kill or capture, etc) and location. The player can depart on that quest solo, or up to 3 other people in the hub can sign up for it. There's a notification broadcast to the hub when the quest is posted. It works really well and allows parties to go on quests together, as well as allowing randoms seeking co-op to help each other out.

The hub is also a place where players can "chill out" and do text chat with one another, show off their gear, check out each others' loadouts (and give tips/advice for same), and so forth. Heck, they can even do emotes, if they want. It's really a great way to organize both spontaneous and planned activities.

These types of features are sorely lacking in Elite right now. You can sort of do them via system and DM chat, but it's not that great, honestly. Hence the wide profusion of Discord servers and other out-of-game resources filling the gap for what should, ideally, be included in the game itself.
 
Point is currently people wanting engage socially but not necessarily wanting PVP, really need to log in to Open. Mobius PG for example is very empty, I know it from experience, very little other players even in player hotspots. Open PVE would fullfill that need, without unwanted pew pew stuff. And when you set that as default mode, people choosing normal open really would make conscious decision to choose mode with potential PVP. No reason to complain then if they get blasted away.

What you describe is more or less how I play - I PvE in Open. I don't go to engineers systems or Founders very often, and if I do I either plan ahead & make it a special trip or if I can't be bothered I just go to those systems in Solo or group.

The risk of Open generally is greatly over-stated, there are only a few systems where players you meet are likely to attack on sight, and they are there because that's where all the other players that want to fight are. I can see the appeal, although it's not something I'm usually looking for. CG systems used to be a good place to find a fight, now it's a bit more spread out & people just go where their friends are, so having a few PvPers on your friend list is handy so you can avoid the hotspots if you prefer.
 
Point is currently people wanting engage socially but not necessarily wanting PVP, really need to log in to Open.
Going back to another idea in this thread - of making "high security" systems actually mean something.

Hypothetically, couldn't station guns and scanners have much greater range than they (arbitrarily) do right now?

Like, if a pilot had bounties in a system and high notoriety, when they dropped into a high security system, coudn't the nav beacon (or, hand waving, "whatever") just simply scan them, and then nuke them in super cruise?

I mean, a warning could be issued to the CMDR - "you are a naughty CMDR and have 30 seconds to leave this system or you will be destroyed. Oh and BTW, ATR has been notified and they're coming for you right now."

And then, if the CMDR didn't leave in time, the system-level station guns would simply nuke them out of super, or low space, or whatever.

I dunno, it would be a way to make high security actually mean something. Right now, it means literally nothing to me, along with most other in-game things like PowerPlay allegiances and similar. Honestly, it ruins my immersion!
 
having a few PvPers on your friend list is handy so you can avoid the hotspots if you prefer.
This is the main reason why I think adding gankers to your friend's list is so worthwhile, if you are a PVE -focused player who prefers Open.

You get galaxy-wide EWACS of ganker locations and movements. You know they're gankers, so you know what to expect from them. If you can know exactly where they are, you only have to engage with them when you feel like it, basically.

I mean, blocking is another tool, as well, but the more I learn about how broken instancing can be in this game, the more I try to avoid doing anything to make it function even worse.

IMHO a fundamental part of my understanding of the game happened when I stopped seeing other players as opponents, presenting existential threats, and started thinking of them as playmates, friends in the sandbox.

Obviously, not every player is worthy of being thought of in this way - there are genuine griefers out there - but most are.
 
This is the main reason why I think adding gankers to your friend's list is so worthwhile, if you are a PVE -focused player who prefers Open.

You get galaxy-wide EWACS of ganker locations and movements. You know they're gankers, so you know what to expect from them. If you can know exactly where they are, you only have to engage with them when you feel like it, basically.

I mean, blocking is another tool, as well, but the more I learn about how broken instancing can be in this game, the more I try to avoid doing anything to make it function even worse.

IMHO a fundamental part of my understanding of the game happened when I stopped seeing other players as opponents, presenting existential threats, and started thinking of them as playmates, friends in the sandbox.

Obviously, not every player is worthy of being thought of in this way - there are genuine griefers out there - but most are.
This. Also if you know the people and don't be an Arx after an attempted gank you're likely to get a pass. Perhaps.
 
One other thing that comes to my mind would be changing interdiction mechanics. Make interdiction considerably harder than current near gravity wells, so that difficulty rises fast, being near impossible near stars (so that interdicting someone scooping fuel for example would be very very hard. On other hand interdiction at "flat space" lets say far away from planets and main star should be way easier. Creating system where dangers could lurk at outer reaches of systems, or between stars in binary or multiple star systems.
 
One other thing that comes to my mind would be changing interdiction mechanics. Make interdiction considerably harder than current near gravity wells, so that difficulty rises fast, being near impossible near stars [so that interdicting someone scooping fuel for example would be very very hard].

Isn't that hard now ?

I'm turning sharp, the star between us, the sequence when it starts just as likely to fling you into the exclusion zone as me ?

Just asking mind you ? Never tried to interdict a player myself...
 
This is one of the reasons why a lot of lawful players refuse to patrol Shinrarta. If you're in that system you should be able to take care of yourself.
You can get elite in trade within a few weeks and know next to nothing about combat, unfortunately. I myself got ganked at shinny in an exploration conda soon after I got back from the expedition that got me to elite. Things would be different now. ..
 
I thought Shin Dez would be the safest place in the Galaxy. Its highly protected by Permit and has the Elite and all the founders of the PF are there with protection. Just seemed obvious that there would be no shenanigans there. Especially as the PF protects pilots, including Harmless explorers or traders.

Luckily I found out, out of game, that it wasnt. Nothing in game though so will depend on your 'read' of the lore or the game.
 
I thought Shin Dez would be the safest place in the Galaxy. Its highly protected by Permit and has the Elite and all the founders of the PF are there with protection. Just seemed obvious that there would be no shenanigans there. Especially as the PF protects pilots, including Harmless explorers or traders.

Luckily I found out, out of game, that it wasnt. Nothing in game though so will depend on your 'read' of the lore or the game.
I'd say the safest place is Atillus Orbital.

Partly because hardly anyone has bothered doing the CQC grind to get there, and partly because everyone that is there has had at least some experience fighting other players.
 
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