Hi,
I've seen the devs talking in the forums so I feel confident they'd read this. Whether they can legally answer is another question but let's go:
Has the game been designed with limited depth? How far do the eyes diverge to see the "infinite distance"? Is it reduced? I would say that it seems so...just. It's very difficult to tell with two completely separate screens in use, but there are times where everything seems a little "condensed" in my vision. Best example is in the cobra, looking at the chair on my right, it somehow feels a little off. I little small and squashed.
Is it possible to change this and update the depth to my IPD? Is that what the IPD setting in the config file actually does? Actually I'm going to have a fiddle now, but if we could get a bit more info on this, that'd be great.
I've seen the devs talking in the forums so I feel confident they'd read this. Whether they can legally answer is another question but let's go:
Has the game been designed with limited depth? How far do the eyes diverge to see the "infinite distance"? Is it reduced? I would say that it seems so...just. It's very difficult to tell with two completely separate screens in use, but there are times where everything seems a little "condensed" in my vision. Best example is in the cobra, looking at the chair on my right, it somehow feels a little off. I little small and squashed.
Is it possible to change this and update the depth to my IPD? Is that what the IPD setting in the config file actually does? Actually I'm going to have a fiddle now, but if we could get a bit more info on this, that'd be great.