Question on enforcing certain commodities

I have a system I have colonized and am trying to plan out. I'm planning out this system to be lore accurate for my player minor faction I introduced into the game a few years ago. I want the faction to function kind of like an arms dealer for the galaxy (think Militech from Cyberpunk 2077). I want to produce and sell Battle Weapons and Personal Weapons.

I created my faction as a Dictatorship, where Battle Weapons and Personal Weapons are legal.

My finished primary outpost is a Military one. Since I am a solo commander for my squadron (recruitment efforts have not been effective), I plan on having my primary trading post be a planetary one, since even a large settlement takes only 11 trips in type 9.

According to Inara: Hightech, Industrial, and Military produce both commodities.

In planning out the system, I want to have a large supply of both of those key commodities and was thinking of focusing my efforts on a Large Industrial Tier 2 settlement (+8 development and +2 wealth). But I am also considering a Large Research Bio Tier 2 settlement due to the +10 it gives for Tech Level (but only +2 development). It seems from reading some of the other threads here that Development influences commodity supply. I've also read here and there that wealth affects prices.

I also plan on using the other 4 planetary slots to plant down Hubs (non-landable surface stations), to prop up my main trading port, such as a Scientific Hub (+10 Tech Level).

I guess I have a few questions:
  1. Would it be better for my main planetary settlement to be Hightech, Industrial, or Military to facilitate the trading of Battle Weapons and Personal Weapons?
  2. What System Economy should I be striving for? For example, if Industrial is best, should I avoid building stuff that contributes to High Tech/Military (if it affects anything at all??)
 
  1. Would it be better for my main planetary settlement to be Hightech, Industrial, or Military to facilitate the trading of Battle Weapons and Personal Weapons?
Battle Weapons aren't exported by Military, so one of the other two. High-tech seems a little more reliable for them (but I'm only looking at a small sample here)

  1. What System Economy should I be striving for? For example, if Industrial is best, should I avoid building stuff that contributes to High Tech/Military (if it affects anything at all??)
This is a tricky one to answer.

At the moment System Economy is just the weighted major components of your station economies, and doesn't do anything as such. So you can have a big Industrial base set up with lots of settlements supporting your ports on one planet, and then stick High-Tech or Military on a different planet, and it's completely isolated and won't interfere. No problem at all.

There is a chance that Frontier will overreact to player complaints about "I stuck my Orbis in the only slot on a planet, and now it's permanently Colony, and I hate Colony economies" and allow fairly intensive cross-planetary influencing of economy types. In that case, you risk ending up with weird hybrid economies which don't go anywhere, and making any sort of focused station (never mind system) becoming difficult. It's hard to know what to recommend to mitigate that until we see what, if anything, Frontier come up with in this area.

If you're not comfortable with the potential for the rules to change under you and make you need to start over with a new system, then you should probably wait until after the Beta phase of colonisation has ended before starting this project.
 
In planning out the system, I want to have a large supply of both of those key commodities and was thinking of focusing my efforts on a Large Industrial Tier 2 settlement (+8 development and +2 wealth). But I am also considering a Large Research Bio Tier 2 settlement due to the +10 it gives for Tech Level (but only +2 development).
Regarding "large supply":
From what we know so far, "Development", population and "Wealth" are your best bets for increasing supply, all the while maintaining a decent security level.
 
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