Question regarding pirates spawned by missions

Rarely worth it. And you need to be making your ship into a combat ship rather than a transport ship.

Good for role-playing and getting a bit of variation to the game, though, so if it's your thing, by all means.
I mean, breaking up the monotiny of transport missions is a good thing, but how is a couple hundred thousand credits not worth it
 
(For other players, ie. gankers, it's completely different. Those can't be evaded so it's useless to even try. If you are playing in solo, you will only be successfully interdicted if you want to.)

For CMDR pirates, throttle down and stop the ship cutting engines as soon as the interdiction ends... read the chat and follow the scallywag instructions to avoid any bad outcome. 👆
 
For CMDR pirates, throttle down and stop the ship cutting engines as soon as the interdiction ends... read the chat and follow the scallywag instructions to avoid any bad outcome. 👆
A handy primer:

yaaaaaRRRR: Please drop down

YAAARRRR: Drop 10 cargo

YAAAAAAARRRRR: Drop 20 cargo

YAAR: Free to go

YAR:
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For CMDR pirates, throttle down and stop the ship cutting engines as soon as the interdiction ends... read the chat and follow the scallywag instructions to avoid any bad outcome. 👆
Chat? What chat? I sometimes use the E-rated, unarmed, cargoless Sidewinder "Griefer Blocker" to update my blocklist in Deciat. I submit to interdiction, throttle back to 25% (to show I'm not menu logging) and say "Hi" in chat. I hardly ever get any reply before the rebuy screen appears. After that, I wait a couple of minutes to see if any messages arrive before blocking.
 
Chat? What chat? I sometimes use the E-rated, unarmed, cargoless Sidewinder "Griefer Blocker" to update my blocklist in Deciat. I submit to interdiction, throttle back to 25% (to show I'm not menu logging) and say "Hi" in chat. I hardly ever get any reply before the rebuy screen appears. After that, I wait a couple of minutes to see if any messages arrive before blocking.
If they are not asking for something, they can't be pirates then, can they?

1721810790612.png
 
If they are not asking for something, they can't be pirates then, can they?

View attachment 398011
That's the problem. How can I get a satisfyingly immersive pirate encounter when almost all interdicting players aren't pirates and just want to shut down my game?

My answer: block all the ones who aren't proper pirates. It's not working so far though; I'm yet to meet a real pirate.
 
That's the problem. How can I get a satisfyingly immersive pirate encounter when almost all interdicting players aren't pirates and just want to shut down my game?

My answer: block all the ones who aren't proper pirates. It's not working so far though; I'm yet to meet a real pirate.
There are many circumstantial signs to realize this. For example, scan the enemy and see if he has at least a cargo scanner.
 
Chat? What chat? I sometimes use the E-rated, unarmed, cargoless Sidewinder "Griefer Blocker" to update my blocklist in Deciat. I submit to interdiction, throttle back to 25% (to show I'm not menu logging) and say "Hi" in chat. I hardly ever get any reply before the rebuy screen appears. After that, I wait a couple of minutes to see if any messages arrive before blocking.
For that we do anticipate the incoming interdictions with something like "tasty cargo" "booty ahead" "prepare to be robbed" etc. etc.

As well as usually "enemy of Delaine, now you die!" may happen for wrong pledges in wrong places. 🤷‍♂️
 
So i primarily do trading, currently working up the empire ladder for a cutter. Transport missions will spawn pirates once you get close to where things need to go. I can throttle down during the intersiction and let them hit me to spawn sector security. This is important because i cant really fight in the ship im using. I have room for one small hardpoint. I have a few questions. Do i need to do damage to the shields to get the bounty reward? What about hull? Do i need to do damage at all? If i need to do damage, right now my idea is a beam laser, as of right now non engineered. Is that enough to get the reward? Or do i need to put heat vent on it to do damage to the ship? Would that even work? Or am i better off getting a physical weapon and waiting till security drops the pirates shelds?

Thanks for the help
I'm going to give you some non-standard advice:

Is it really worth your while to get a "free" bounty reward? Unlike other "easy" methods of getting credits, if you're scavanging off system security, it has knock off effects. The skill and strength of the enemies you face "in the wild" depends upon your combat skill. Getting "free" kills raises your combat rank artificially. This may make your game unnecessarily harder in the future.

If you lack the skill to make the kill yourself, before the system authorities show up, in my opinion you're better off just using this as an opportunity to get some practice: practice evading interdictions, and practice maneuvering to get into an enemy's six. If you reliably keep yourself out of the firing arc of the pirate until you can low wake, then future combat scenarios will be that much easier.
 
Also if the pirate hails you just after you arrive in the system try and get him to fly too close to the star, it will pull him out of cruise and you are clear.
I view the NPC interdictions as inflight entertainment as well, even my T9 can take down a NPC Anaconda. So I always facepalm when they crash into the star. Mainly because FDEV didn't even manage to give the NPCs that basic bit of AI to avoid exclusion zones.
 
I view the NPC interdictions as inflight entertainment as well, even my T9 can take down a NPC Anaconda. So I always facepalm when they crash into the star. Mainly because FDEV didn't even manage to give the NPCs that basic bit of AI to avoid exclusion zones.

Apex taxi drivers have this problem too! Makes me wonder if that has happened to anyone while in the jet-cone of a white dwarf.
 
I mean, breaking up the monotiny of transport missions is a good thing, but how is a couple hundred thousand credits not worth it
With reference to the highlighted part in the quote above. Simply because most advice you’ve been given here is coming from long standing Cmdrs with billions of credits in the bank.

As one of those myself I often just fight the interdiction because I’d rather just ‘crack on’ with the job at hand than bother with a paltry bounty. However, all my trade ships have shields and weapons and I do submit and fight just because I feel like it sometimes.

Do what you enjoy……and ‘blipping’ your weapons every so often will get you the bounty. If everything on your radar goes red, leave immediately!
 
I view the NPC interdictions as inflight entertainment as well, even my T9 can take down a NPC Anaconda. So I always facepalm when they crash into the star. Mainly because FDEV didn't even manage to give the NPCs that basic bit of AI to avoid exclusion zones.
Some are worse than that.

Dropped into a waypoint star and did my usual high speed scoop round to where I could line up for the next jump.
Just after I started the manoeuvre I received one of the stock pirate messages, locking the sender I noticed two things one they were two far away to be likely to catch me before the next jump and two they would shortly be the far side of the star from me.
As best I could tell from the scanner they kept to a straight line for me all the way till they vanished into the star.
 
More thinking from the hauler's perspective; Campers usually like to lurk near the entry star and you'll be lucky to get them in the forward arc before they start the interdiction.
Well... FSD SCO changed SC games and tactics. If both (hauler and hunter) have the SCOs is a "battle" of timing and fuel, if the hauler has it and the hunter doesn't then hauler can try to boost away and get quicker to the destination before being interdicted, if the hunter has the SCO and the hauler doesn't... it will be hard/impossible to escape.

Not considering other factors like FSD interdictor engineering (range/arc etc.) and ship agility in SC (i.e. interdicting a T7 with a Cobra is hard at baseline level).
 
I have been successfully interdicted by an npc only a couple of times
I have often been insta-interdicted. No chance, or maybe 4 seconds of mini-game. Possibly related to poor network connections? I often play from hotels with mediocre or worse wifi. Anyway thats what I attribute it to.

It doesn't bother me, the NPC pirates never have a chance against a well equipped Python or Cutter.
 
I have often been insta-interdicted. No chance, or maybe 4 seconds of mini-game. Possibly related to poor network connections? I often play from hotels with mediocre or worse wifi. Anyway thats what I attribute it to.

It doesn't bother me, the NPC pirates never have a chance against a well equipped Python or Cutter.
If you are almost stopped in cruise, FSSing for example, you can be interdicted very easily after all you are pretty much fulfilling the submit requirement when the interdiction starts.
But poor connection isn’t going to help.
 
If you are almost stopped in cruise, FSSing for example, you can be interdicted very easily after all you are pretty much fulfilling the submit requirement when the interdiction starts.
But poor connection isn’t going to help.
Doesn't exactly help that for some reason the game doesn't automatically exit FSS mode when interdiction starts (like it does when you are in the system or galaxy map).
 
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