Question regarding ship building and game mechanics

So I'm a trader, I run hauling missions or salvage missions to make my credits in my type 9. I'm grinding the empire to get my dream ship, the cutter. Everything has been going fine, never having too much of a problem. That was until last night where I just could not catch a break. I'd be out mining, wanting to change things up and grind for some raw engineering materials. Instead of pirates, system security would spawn, and dispite never shooting a single , the fired on me, I couldn't get away, and got blown up. No idea why. Then I started running missions again, I'd get right to my home station, an NPC would interdict me, I'd lose the interdiction, and couldn't get away. That's fine, I had a rebuy. Then I only took selective jobs, lower danger ones, I'd go run them, almost get to my home station, get interdicted, lose, get blown up, again. Getting annoyed, I'd go back to mining....just for system security to kill me again. At this point I'm really annoyed, Ive spent a ton of credits, selling modules and ships to keep my type 9, I've put a lot of engineering work into it and don't want to lose it. The second time, I did have fines for failed missions (I just cleared my missions, being tired of getting interdicted and down) but i was outside of the system I got the fines from. The only clue I had as to why I was getting shot down was just system security saying "criminal!" Before open firing me. I have no idea why, and I'd like to learn why system security went after me, when fines have never been a problem before.

I say all that to say this, my current build suddenly is just not working. I ran two size two, highest grade I can get for a turret beam lasers and two size one highest grade I can get turret cannons. These are just not good enough, and I have no idea what to arm myself with. I don't know combat very well, Im a hauler.


Any help is greatly appreciated!
 
So I'm a trader, I run hauling missions or salvage missions to make my credits in my type 9. I'm grinding the empire to get my dream ship, the cutter. Everything has been going fine, never having too much of a problem. That was until last night where I just could not catch a break. I'd be out mining, wanting to change things up and grind for some raw engineering materials. Instead of pirates, system security would spawn, and dispite never shooting a single , the fired on me, I couldn't get away, and got blown up. No idea why. Then I started running missions again, I'd get right to my home station, an NPC would interdict me, I'd lose the interdiction, and couldn't get away. That's fine, I had a rebuy. Then I only took selective jobs, lower danger ones, I'd go run them, almost get to my home station, get interdicted, lose, get blown up, again. Getting annoyed, I'd go back to mining....just for system security to kill me again. At this point I'm really annoyed, Ive spent a ton of credits, selling modules and ships to keep my type 9, I've put a lot of engineering work into it and don't want to lose it. The second time, I did have fines for failed missions (I just cleared my missions, being tired of getting interdicted and down) but i was outside of the system I got the fines from. The only clue I had as to why I was getting shot down was just system security saying "criminal!" Before open firing me. I have no idea why, and I'd like to learn why system security went after me, when fines have never been a problem before.

I say all that to say this, my current build suddenly is just not working. I ran two size two, highest grade I can get for a turret beam lasers and two size one highest grade I can get turret cannons. These are just not good enough, and I have no idea what to arm myself with. I don't know combat very well, Im a hauler.

Any help is greatly appreciated!
Security going hostile is apparently a known bug.

Are you using T9 for missions as well? Coz it's not really a good ship for that.... they'll frequently generate tails, and threat level of the mission doesn't make a huge difference imo. Also remember, if you take, say, 5 missions, each one has the potential to generate a tail... this means if you get interdicted as many as five ships may join the party. The most dangerous part is always the trip home after finishing.

If you're insisting on T9, stick to bulk trade, no missions. As for mining, don't mine where you land.. fly a good 10-20km away from your drop-in and then nothing will spawn (unless you relog).

T9 isn't for fighting[1], you should be relying on mass to escape any trouble... have "report crimes against me" on, and as an extra safety measure, stick to high security so that police response time is fast.

Also, what's your defences? Got shields? Shields boosters? HRP? Are they engineered? And are you putting 4 pips to sys?

[1] i wait for @Rubbernuke or @Screemonster to link me to some wild t9 fit now 😜
 
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Security going hostile is apparently a known bug.

Are you using T9 for missions as well? Coz it's not really a good ship for that.... they'll frequently generate tails, and threat level of the mission doesn't make a huge difference imo. Also remember, if you take, say, 5 missions, each one has the potential to generate a tail... this means if you get interdicted as many as five ships may join the party. The most dangerous part is always the trip home after finishing.

If you're insisting on T9, stick to bulk trade, no missions. As for mining, don't mine where you land.. fly a good 10-20km away from your drop-in and then nothing will spawn (unless you relog).

T9 isn't for fighting[1], you should be relying on mass to escape any trouble... have "report crimes against me" on, and as an extra safety measure, stick to high security so that police response time is fast.

Also, what's your defences? Got shields? Shields boosters? HRP? Are they engineered?

[1] i wait for @Rubbernuke or @Screemonster to link me to some wild t9 fit now 😜
I have noticed that I will sometimes get interdicted twice, nice to hear that is why. I enjoy using the type 9 because of it's storage, cause my home station is a couple thousand light seconds from the drop on star, so I do as many missions as I can in one shot. I basicly lost all my credits and all my other ships, so my type 9 is all I got.


As for my ship build, I was running two size two beam lasers, and two size one cannons, both turreted because of my low skill in combat. Yes I know turreted does less damage, but I thought it would be enough considering it was pirates in mining areas I was fighting. I don't know why interdictions became so difficult. And yes, I'm running an 8a shield generator with two shield boosters engineered for more shield health or better recharge time, don't remember which.

What loadouts should I consider?
 
Yeah, the T9 is not the best ship for overall tasks. In fact, it's probably the only ship capable of losing an interdiction when you're trying to evade it. You should generalise ships because trying to do everything in one ship at the same time is asking for trouble, but if you must use one ship for everything, the Python is probably the best one at your stage.

Either go back to safe trading or sell the T9 and trade down until you get back a decent reserve of CR. You only lose 10% on the sale of the ship, you get 100% back on module sales. Assuming you have no engineering to lose.
 
[1] i wait for @Rubbernuke or @Screemonster to link me to some wild t9 fit now 😜
Sadly, even I haven't got any particularly good suggestions to make the T9 into a battlebarge. The main thing about my T7 is that rapid-fire advanced missile racks punch way above their weight DPS-wise while having enough ammo to actually last long enough to be usable, but medium AMRs don't actually have a larger ammo store, only a larger clip size - so a similarly built T9 has literally only 25% more damage output than the T7 and the same number of utility slots, and... about 20% more effective hitpoints.

In exchange, it's a massive target, moves about a third slower, and the T7's yaw is better than the T9's pitch.
 
Yeah, the T9 is not the best ship for overall tasks. In fact, it's probably the only ship capable of losing an interdiction when you're trying to evade it. You should generalise ships because trying to do everything in one ship at the same time is asking for trouble, but if you must use one ship for everything, the Python is probably the best one at your stage.

Either go back to safe trading or sell the T9 and trade down until you get back a decent reserve of CR. You only lose 10% on the sale of the ship, you get 100% back on module sales. Assuming you have no engineering to lose.
I've put a lot of engineering into my type 9, that's the problem. I maxed out everything farther does, to get a feel for what I've done
 
I got the type 9 specificly to do transport missions, and to work up to the cutter, it has great cargo. Is there really no hope for the type 9
 
I got the type 9 specificly to do transport missions, and to work up to the cutter, it has great cargo. Is there really no hope for the type 9
It's low price point is for a reason... it's very niche in terms of ability. It's the premier budget hauler, but ideally needs escorts.

Maybe try fitting a fighter hangar to distract? But weapons aren't going to help you much.
 
I got the type 9 specificly to do transport missions, and to work up to the cutter, it has great cargo. Is there really no hope for the type 9
I use(d) a Type 9 for mining and never had a problem. I was going to add my two cents, but it's been quite a long time since I've taken it out. I'm waiting for the weekly tick to happen, then I'll hop on and test some things out. I do have to ask: are you fighting interdictions to the bitter end every time?
 
I use(d) a Type 9 for mining and never had a problem. I was going to add my two cents, but it's been quite a long time since I've taken it out. I'm waiting for the weekly tick to happen, then I'll hop on and test some things out. I do have to ask: are you fighting interdictions to the bitter end every time?
No, if I'm down to the last bar, and the escape vector is far away or it looks like I'll lose, I submit, but even then, mission tails just tear me apart before I can Rev up the fsd
 
Maybe share an EDSY link so we can take a look at your build?

Being hit (and killed) by the rozzers-going-hostile bug is unfortunate (unless you have a bounty... you don't have a bounty, do you?), but other than that, the T-9 is just a soccer field with a big target painted on. As long as you insist on the T-9, maybe refrain from taking missions that send hostiles after you.

Or modify your build so it has enough passive defences so you survive the cooldown and spool up. I'm no T-9 expert, but dying before you can spool up the FSD sounds a bit like a paper plane. What engineering do you have on the T-9, and what engineering do you have available? Seriously, share an EDSY build ;).

If nothing else works, you will need to shelve the T-9 for now and move to something more agile and defensible for the time being.
 
No, if I'm down to the last bar, and the escape vector is far away or it looks like I'll lose, I submit, but even then, mission tails just tear me apart before I can Rev up the fsd
It takes a couple seconds for a submit to register. It sounds to me like you're still losing the interdiction. Unless they were all condas, you really shouldn't have trouble getting out in a T9. FSD should be up in seconds and no... that thing when a bigger ship is near you while you're trying to jump out. (sorry I'm having a massive brainfart) MASS LOCK! No mass lock.
 
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Maybe share an EDSY link so we can take a look at your build?

Being hit (and killed) by the rozzers-going-hostile bug is unfortunate (unless you have a bounty... you don't have a bounty, do you?), but other than that, the T-9 is just a soccer field with a big target painted on. As long as you insist on the T-9, maybe refrain from taking missions that send hostiles after you.

Or modify your build so it has enough passive defences so you survive the cooldown and spool up. I'm no T-9 expert, but dying before you can spool up the FSD sounds a bit like a paper plane. What engineering do you have on the T-9, and what engineering do you have available? Seriously, share an EDSY build ;).

If nothing else works, you will need to shelve the T-9 for now and move to something more agile and defensible for the time being.
What missi9ns don't send hostile after you, and what's edsy. I'm a bit of a newer player when it comes to technical stuff and details
 
I've had a look at the T-9 in EDSY. Seems it has a really low shield multiplier - even with an 8A reinforced hi cap generator and three HD/SC boosters plus one thermo booster you only get 2000 MJ of shields. If you're a huge and, for all intents and purposes, immobile target, those can be gone pretty quickly depending on the number and strength of your attackers (you do remember to put four pips into sys, do you?). If I build a T-9 with some substantial hull underneath the shields, i.e. putting heavy duty hull in the five lowest optionals, I end up with 496 t of cargo space, assuming I use one size 8 for shields. If that is enough is up to you. Personally, I'd rather do three trips in a fast and well armed Python than one trip that is bound to fail in a T-9.

What missi9ns don't send hostile after you, and what's edsy. I'm a bit of a newer player when it comes to technical stuff and details
I don't know what trade missions don't send hostiles, I don't trade. But if all of them do and the T-9 is set in in stone, stick to bulk trading, I say. EDSY is a brilliant website where you can plan and theorycraft your ship builds before you actually build them.
 
Actually, for the beginner, Coriolis is probably more intuitive and easier to use, and while it is not quite up to date, the missing implementation of some of the newer modules should not be relevant for a trader.

The old warning still stands: never fly without rebuy. If you're so low on cash you can't afford rebuy now, I really recommend to rather sell some modules - even a couple of large cargo racks will do - and go back to something like a Cobra until you are flush again.

Personally I only ever use the T9 for bulk trading [i.e. buy and sell the goods on the commodity market, no missions] and maybe powerplay merit grinds.
That used to be safe - the occasional random interdiction can be evaded - but with the recent bug of police turning hostile even that can now be dangerous in a T9.
 
Actually, for the beginner, Coriolis is probably more intuitive and easier to use, and while it is not quite up to date, the missing implementation of some of the newer modules should not be relevant for a trader.

The old warning still stands: never fly without rebuy. If you're so low on cash you can't afford rebuy now, I really recommend to rather sell some modules - even a couple of large cargo racks will do - and go back to something like a Cobra until you are flush again.

Personally I only ever use the T9 for bulk trading [i.e. buy and sell the goods on the commodity market, no missions] and maybe powerplay merit grinds.
That used to be safe - the occasional random interdiction can be evaded - but with the recent bug of police turning hostile even that can now be dangerous in a T9.

I park my FC next to my target markets and use my T9 to ferry goods back and forth, you are usually to close to the target market for them to interdict, although I have had a few jump out in front of me while docking, but she's tough old bird in collisions even without shields and they bounce off. Off course this only works if you have a FC, time to save up some money!
 
Security going hostile is apparently a known bug.

Are you using T9 for missions as well? Coz it's not really a good ship for that.... they'll frequently generate tails, and threat level of the mission doesn't make a huge difference imo. Also remember, if you take, say, 5 missions, each one has the potential to generate a tail... this means if you get interdicted as many as five ships may join the party. The most dangerous part is always the trip home after finishing.

If you're insisting on T9, stick to bulk trade, no missions. As for mining, don't mine where you land.. fly a good 10-20km away from your drop-in and then nothing will spawn (unless you relog).

T9 isn't for fighting[1], you should be relying on mass to escape any trouble... have "report crimes against me" on, and as an extra safety measure, stick to high security so that police response time is fast.

Also, what's your defences? Got shields? Shields boosters? HRP? Are they engineered? And are you putting 4 pips to sys?

[1] i wait for @Rubbernuke or @Screemonster to link me to some wild t9 fit now 😜
Generally, 'patrol' security are Viper 3s, 'first responder' Eagles so if its these going after you having modest armour and shields will be enough to get away (not to mention less problems with mass lock).

If people insist on using a T-9 for anything more than milk runs you have to sacrifice cargo space for weapons and chonking internals- a good 7A shield, a few shield boosters, reactive armour etc give you over 2K hull and 1K shields alone which is plenty for surviving low level NPCs. Put HRPs in small slots (the 5s, 4s and 3s) and that IIRC puts it above 5000 and gives you the 6 + 2 size 8 slots for cargo (or an SLF bay).

PvE wise from this you could get a T-10 for better weapons and internal choices or Cutter. That or learn the foibles of the T-9 and know what the OP can deal with.
 
Generally, 'patrol' security are Viper 3s, 'first responder' Eagles so if its these going after you having modest armour and shields will be enough to get away (not to mention less problems with mass lock).

If people insist on using a T-9 for anything more than milk runs you have to sacrifice cargo space for weapons and chonking internals- a good 7A shield, a few shield boosters, reactive armour etc give you over 2K hull and 1K shields alone which is plenty for surviving low level NPCs. Put HRPs in small slots (the 5s, 4s and 3s) and that IIRC puts it above 5000 and gives you the 6 + 2 size 8 slots for cargo (or an SLF bay).

PvE wise from this you could get a T-10 for better weapons and internal choices or Cutter. That or learn the foibles of the T-9 and know what the OP can deal with.
I'm using my type 9 to grind to get the cutter. I am close, just three ranks away
 
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