It is very good idea, and I would stick to that.Maybe try fitting a fighter hangar to distract?
I mean, if I did evacuate runs in t9 with some shields and slf for distraction, and it worked with thargoids it will work with pirates too.
It is very good idea, and I would stick to that.Maybe try fitting a fighter hangar to distract?
My preferred response to this scenario is this: use that speed and agility to stay in your enemy’s six, rather keeping them in yours. Staying away from an enemy’s firing arc is a much safer place to vie, compared to their ideal firing arc.it is FAST: over 500m/s boost speed and minimum boost interval. Even if you get jumped or mess up an interdiction, you can just boost away. They won't catch you.
Remember each rank is harder to reach than the one below it, they might well be like the steps towards Elite where each step is double the one before it and you are effectively only halfway there when you start the last step.I'm using my type 9 to grind to get the cutter. I am close, just three ranks away
As has been said the Ships shooting you while scanning is a bug.
If only the game didn't throw CR around like waste water....You say you're relatively new to the game, and it sounds like to me that you've got too much ship for your relative skill level.
So I have two questions when it comes to high grade emitions. Do they consistently show up? And how consistently do they have high grade raw minerals?This is a nice goal, but - imo you are using the wrong tools for the job
Doing Supply/Delivery missions were my preferate activities while settling in a system - but i always done those in a Python, not in a T9
Mining for materials is doable, but then again - T9 is not that good for that - since you dont pick the fragments, only the materials, you dont need cargo space and you can do it in any ship. For example in a Cobra Mk3 which is fast and maneuverable.
Also, while minining for engineering materials may work - it's way better to look up for HGE (high grade emissions) Signal Sources - either by FSS-in the system and scanning all signal sources or by scanning the nav beacon. You can rely on luck to find those HGE or you can rely on Inara and a bit of game knowledge to find more of them.
The beauty with HGE is they contain mostly G5 (with some G4 for a couple of types) materials which you can then trade down to get the lower tiers in big numbers.
Now, if you dont have the credits to build and outfit a Python - you can keep trying to use the T9 but you really need to make sure you win Every Single Interdiction and submit only as a last resort
Winning interdictions is rather hard with the T9 - but there are a couple of tricks that may help. First and most important is to drop throttle to 50% (make a bind to it) when you're about to be interdicted - you get more "maneuverability" during the interdiction minigame.
A second trick (which works with the mouse, and less with Joystick/Controller) - more small and rapid and repeated inputs (too keep in the center of the escape vector during the interdiction minigame) seem to be more effective than inputs of larger amplitude.
I personally stopped using the T-9 (even tho i really like the flight model) simply because of those interdictions. Winning those interdictions is sometimes a tedious process - having to do it 5 times during a run... meh. And besides that, once in a blue moon it happens to get The Interdiction that i simply cannot win. And that can be a problem.
So, to improve your T-9 build - you can add a chaff in the open utility slot - it may buy you some time and a size 6 SLF hangar - just make sure you hire a Crew pilot and if you get attacked you can try either to see if you can win the fight - with the help of the SLF or at least you can keep the attacker distracted so you can get away.
BUT... the same attacker will be all over you again once you get into supercruise - to get rid of them permanently you need to win the interdiction or to summit and win the fight.
The problem with submitting is if you stacked several missions, each of them may generate a tail / bounty-hunter and they may all line up to interdict you and if you submit you may have the surprise to have them all dropping in your instance - that's why i said it's very important to win every single interdiction.
When I used the term trader, I was referring to hauling mission, either retrieval or delivery. Is that the wrong term?Well there is your problem. That is what we call a "paper plane". Your passive defences are nowhere near strong enough to withstand your attackers. It's tough to give advice beyond "you're flying the wrong ship", but the one thing I would say is: Don't fly a mixed build. If you haul, ditch the mining gear and replace it with hull. Or are you taking mining missions? I thought you said you were a trader.
Coriolis doesn't show that slot, as it is the same on every ship and you cannot put anything else in it.
I think the meta is still doing courier missions between Ngalinn and Mainani.
but really... get a Python (what exactly are your funds?) and outfit it for whatever job you're about to do. Don't run mining gear on hauling trips, and so on.
How do you know which mission will and won't send an attacker after you? I also had the money for the cutter, but it's mostly been sunk into rebuys, a portion went into trying to make the type 9 better, more reliable, easier to use, that kind of thing
- Look at your mission list in the transactions tab. Do the ones that are sending enemies against you FIRST (or just abandon them) for a quiet life
- If you don't want to abandon missions because you have no money - then why are you grinding for a Cutter? they are expensive
- Enemies tend to only start after you have had the job for a while, so take fewer missions and do them faster
- Don't worry about the ship build - nothing will change how easily you get interdicted except how well you fly, and if you actually are looking at the screen when it happens
- If you get successfully interdicted more than 1 in 100 times in a T9 you are doing it wrong. If you get interdicted more than 1 in 1000 times in a non-T-9 you are also doing it wrong
So it's not that I'm insisting on combat. Kitting out for combat was an attack to try to fix the problem that I would get attacked, either from system security, or from being in an unwinnable interdiction.Okay, looking at your ship, IMHO, there are a number of problems:
But my biggest piece of advice would be: sell that shield generator, and kit out a Python to run those missions instead. You say you're relatively new to the game, and it sounds like to me that you've got too much ship for your relative skill level. A Python is a great multi-role ship, especially if you insist on fighting back. Personally, I would stick to dedicated fighters for combat until you build up your combat skills. You'll have a lot less on the line that way.
- You have a paper thin hull. In any ship that may face hostile ships, which is anything in the Bubble, I slap military grade composites on that puppy. What's the point of getting to your destination a minute faster if you're getting destroyed in route?
- You've been mining, so you should have access to Selene Jean. One she's unlocked, add heavy duty and blast resistance.
- Remove the weapons. You're in a huge, slow moving target, not an agile fighter. Having those weapons just tempts you to stick around and fight in something that is uniquely unsuited for combat. When you go back to mining, use a fixed beam mining laser. Turreted is only good for multi-crew, IIRC.
- If you're hauling cargo, either bulk or mission, there's no point to be kitted out for other purposes. Either replace the mining kit and surface scanner with additional cargo slots, or install hull reinforcement packs.
- No engineering on your shield generator. If you have limited engineering mats, I would've engineered that first.
- I would've put thermal resistance on those shield boosters, since you're facing NPCs.
- I personally prefer chaff launchers over heat sink launchers.
- You have a free optional slot. Use that for point defense.
I've been laser mining to get the credits I need for a rebuy, it seems to be the safest way to get credits, just taking forever due to loan debtIf you only have 14mil cash, I really really recommend you switch back to something much smaller until you are flush again. Probably a Keelback will be the best you can outfit properly and have a couple rebuys to spare.
Consider: if you're down to a single Rebuy, and it happens, what will you do then? You'll have to sell the T9 (losing another ~15mil in the process) or risk being relegated back to a Sidey. You really don't want that.
"One is none", we say in my language.
I recommend Keelback.
Yes, but they depend on system states. Eg boom, war, outbreak and other states all give HGE-s containing certain materials; some materials are found in high population systems in a state of "none" etc.So I have two questions when it comes to high grade emitions. Do they consistently show up?
Raw materials, never. HGE-s have manufactured materials.And how consistently do they have high grade raw minerals?
I asked about the raw material showing up because the post I was responding to was in response to my mining, and it sounded like they were talking about getting raw materialsYes, but they depend on system states. Eg boom, war, outbreak and other states all give HGE-s containing certain materials; some materials are found in high population systems in a state of "none" etc.
Raw materials, never. HGE-s have manufactured materials.
I recommend Odyssey Material Helper, it gives you very precise tips for where to find everything.