Actually, I started it yesterday, after I started this topic, in order to see for myself. I have clocked about 70 hours and flown everything in the current Elite beta and any further gameplay is hindered by bugs (e.g. instancing, bounty system, gimbal weapons). So while I wait for the next beta client, I might rather check what I like about STO and imagine how Elite could do it in its infinitily more immersive way.
It is not so bad so far; I had played Neverwinter for a while and found it nicely done, if you confine yourself to casual play and ignore this horrible multitude of currencies and epixx-chest hunting thing.
Right now at the start, I notice the use of bridge officers for additonal skills. There might be some ideas to transfer to Elite multi-player ships in a future expansion, or to the NPC engineers and gunners, which Elite promises in its DDA.
The ground gameplay is very similar to Neverwinter, so I feel comfortable with it. Elite will hopefully do a true first-person experience, but the use of skills and team skills seems to be a good idea. The Mass Effect 3 multiplayer game already transfered this idea in a very good way into an FPS environment. I wouldn´t mind if Elite borrowed something of that, so that we have one FPS weapon combined with three or four ability-based attacks.
The ship combat feels of course totally different. People rightfully complain that the "being on the bridge" feeling is missing, feels almost like a browser game. Nevertheless, it seems fun for me and there is at least some tactical depth to explore. If we will have NPC crews or multi-player ships, I would therefore recommend that Elite incoporates a little bit this "crew on the bridge" feeling. I have it already at least rudimentary when I head-turn in my Anaconda; the seats are already there, just the NPCs are still missing!
Anyway, this is my first impressions and ideas. STO seems for me to be at least something to distract me from waiting for the finalized Elite!
It is not so bad so far; I had played Neverwinter for a while and found it nicely done, if you confine yourself to casual play and ignore this horrible multitude of currencies and epixx-chest hunting thing.
Right now at the start, I notice the use of bridge officers for additonal skills. There might be some ideas to transfer to Elite multi-player ships in a future expansion, or to the NPC engineers and gunners, which Elite promises in its DDA.
The ground gameplay is very similar to Neverwinter, so I feel comfortable with it. Elite will hopefully do a true first-person experience, but the use of skills and team skills seems to be a good idea. The Mass Effect 3 multiplayer game already transfered this idea in a very good way into an FPS environment. I wouldn´t mind if Elite borrowed something of that, so that we have one FPS weapon combined with three or four ability-based attacks.
The ship combat feels of course totally different. People rightfully complain that the "being on the bridge" feeling is missing, feels almost like a browser game. Nevertheless, it seems fun for me and there is at least some tactical depth to explore. If we will have NPC crews or multi-player ships, I would therefore recommend that Elite incoporates a little bit this "crew on the bridge" feeling. I have it already at least rudimentary when I head-turn in my Anaconda; the seats are already there, just the NPCs are still missing!
Anyway, this is my first impressions and ideas. STO seems for me to be at least something to distract me from waiting for the finalized Elite!
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