Questions on Civil War and changing ownership of bases in a system

I am seeking some guidance on the BGS and Civil Wars as I am both new to this aspect of the game and I am aware that FDev have made some changes to the BGS in 2.3. I am familiar with the basics of Civil War, but there are a lot of sources of information on the BGS and I am unclear as to which of those that I have read are up to date. So my questions are:

1. I believe that a faction which has a presence in multiple systems can only have one state across all its systems. Therefore if a faction is already in a War, Civil War or Election in one system then it will not be able to enter into any other such contests in other systems that it has a presence in. You have to bring the previous contest to a close first. I am aware that these kinds of contest can interrupt other BGS states, but I believe that they themselves cannot be interrupted. Is this all correct?

2. Assuming that I got (1) right, then I believe that if the contest in the other system was a Civil War we will need to wait for the cooldown period to pass before another Civil War can start. But I assume that the cooldown for an Election or War does not prevent another Civil War from starting once the previous Election or War has finished in the other system. Is that correct?

3. I am aware of the need to equalise influence to trigger a Civil War. But what is the margin required for the influence of the two factions to trigger the Civil War, is it 3%? Also does the Civil War become pending straight away when the tick happens if the influences are equalised and there are no blocking conditions?

4. Once a Civil War becomes pending I believe we must keep the conditions for it in place until it becomes active. If these conditions are interrupted, then the Civil War will be cancelled?

5. How is the base that is awarded to the victor determined if a base is going to change hands. I have seen that it is randomly allocated or that it is the highest value asset the faction losing the asset has. Which is correct?

6. Is it possible to trigger a Civil War with the controlling faction if a faction that is not in control of a system raises its influence to 60% or more and keeps it there over the tick? Assuming of course that there are no blocking conditions that would prevent the controlling faction from entering a Civil War?

7. If a Civil War is triggered as per (6) then are you automatically awarded the highest value asset of the controlling faction if you beat them in the war?

Apologies if these have been answered before, but as I said at the beginning one of my concerns is how changes in 2.3 might have affected this.

Thanks all.
 
1. Correct

2. A new conflict can't go pending till the cooldown clears, 1 day wars 2 day elections.

3. Needs to be equal or a non controlling faction being over 60%>. 3% is the gap required to win a civil war or election. 5% for wars.

4. Once pending can't be cancelled, needs to go active and run course.

5. Base will be the controlling station as highest priority, most valuable assets otherwise. No way to really determine this I've seen outposts and surface ports being the higher, a few systems I've even seen ruled by outpost when you'd expect a coriolis.

6. 60% will only trigger for control of the system, can't be used for other installations.

7. Can only gain the controlling station this way.
 
Conflicts:
a. Same governemt type > Election (also for Dictatorships! Anarchies will always have war)
b. Different gov. type, local factions > Civil war
c. Different gov. type, at least one foregin faction > War

1. Yes, states are across every system a faction is present in. There can only be one active conflict. Conflicts are loca, but have global effect, check local news.
2. A coflict has to be out of cooldown, before you can trigger a new conflict. It does not matter what conflict is in cooldown.
3. Yes, same influence triggers a conflict. 3% needed to win a civil war (3% for election, 5% for war).
4. Once pending it WILL go active after the countdown! You can already start supporting your faction, this will help to win the conflict easier.
5. Victor always gets the most valuable asset: Orbital Station > Planetary Port > Orbital Outpost > Planetary Settlement
6. At 60% you AND not controlling faction: A coup will be triggered, chain wars may happen. This will continue until you end a war at < 60%.
7. See 5.
 
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1. I believe that a faction which has a presence in multiple systems can only have one state across all its systems. Therefore if a faction is already in a War, Civil War or Election in one system then it will not be able to enter into any other such contests in other systems that it has a presence in. You have to bring the previous contest to a close first. I am aware that these kinds of contest can interrupt other BGS states, but I believe that they themselves cannot be interrupted. Is this all correct?
There is a hierarchy of states. Conflicts are at the top and cannot be interrupted. They can be ended early, if you meet the victory conditions.

2. Assuming that I got (1) right, then I believe that if the contest in the other system was a Civil War we will need to wait for the cooldown period to pass before another Civil War can start. But I assume that the cooldown for an Election or War does not prevent another Civil War from starting once the previous Election or War has finished in the other system. Is that correct?
It can't go active because the pending state for a conflict is three days. I can't recall ever seeing an active conflict state with a conflict pending. I might be wrong on this, of course, but I'm inclined to believe that an active war state blocks pending conflict states from queueing.

3. I am aware of the need to equalise influence to trigger a Civil War. But what is the margin required for the influence of the two factions to trigger the Civil War, is it 3%? Also does the Civil War become pending straight away when the tick happens if the influences are equalised and there are no blocking conditions?
To the best of my knowledge, if you push up to and past parity when there are no blocking conditions, they will lock and equalise for that tick. The state will go pending on the same tick.

4. Once a Civil War becomes pending I believe we must keep the conditions for it in place until it becomes active. If these conditions are interrupted, then the Civil War will be cancelled?
No. You can use the three day pending state to build up a significant lead.

5. How is the base that is awarded to the victor determined if a base is going to change hands. I have seen that it is randomly allocated or that it is the highest value asset the faction losing the asset has. Which is correct?
It's the highest value asset the faction controls. This will be starport > outpost > land base (with market) > land base (no market) > land base (no docking facilities). The closest to the entry point is the most valuable, with the exception of starports orbiting ELWs. They are always the most valuable asset.

*edit* I see Mr. Gr3y has planetside bases ahead of outposts. I'm probably wrong.

6. Is it possible to trigger a Civil War with the controlling faction if a faction that is not in control of a system raises its influence to 60% or more and keeps it there over the tick? Assuming of course that there are no blocking conditions that would prevent the controlling faction from entering a Civil War?
Yes. Always push a bit past 60% to make sure though - the interface rounds up or down to the nearest integer in some screens. The system map shows to one decimal place, and is the most authoritative, in my experience.

7. If a Civil War is triggered as per (6) then are you automatically awarded the highest value asset of the controlling faction if you beat them in the war?
Yes.
 
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