Quick guide to attacking the Titan's

I just went into the Taranis Maelstrom. Is it normal for caustic sinks to fill up so quickly, or is this an effect of the Titan being "in distress"? I didn't see anything of the Titan itself before running out of caustic sinks and needing to fly back out or be kablooied.
 
Depends on what you mean by "so quickly" - just after it was killed I got through at full boost (about 495) in my Cutter with only using 2 sinks. Even the mines didn't seem as active at the time, or maybe I was just lucky. On the way out, I must have been unlucky as I got hit by a few mines, but it was still fine with just 2 sinks to get through the cloud (I've got two launchers mounted and I have them both mapped to the same trigger so when they're full I fire both, rather than doing one then another)

If your ship is slower, then you'll probably need more sinks, or if you aggro more mines then you definitely will.
 
AX missile are better, in solo runs with 3x AXMC i did an average 850 k cr per run, swapped to 3x AX Missiles and now each run is an average 1.3 M cr.

I use a single 2D Beam LR/TV to stay cold as ice even in silent run mode.

My tactic is simple,

START: When you reach the edge of the asteroid field, you can see the Titan Heat Vent, activate Silent Running and move straight to the Titan, use the Beam LR/TV to avoid overheat, stealth approach... stay in Silent Run and use Beam while waiting the vent opening, as soon the vent open, turn off silent running and start the bomb run.

THE RUN: During the bomb run do not worry about heating up so: boost, aim vent, torpedo away, boost to next, repeat... alone i do 6 of 8 with a Krait Mk2, better pilots of me can complete all eight, i think.

hint: do no boost direct to next vent, instead aim with a bit offset so you can drift for an easier aim/torpedo and avoid collisions, with of without flight assist off, anyway the boost will give you the right "momentum".

As soon you see the next vent close (no smoke and vent folded) or hit all eight, move under the Titan, do NOT wait the message.

THE STRIKE: Next is the opportunity window on the "pineapple" heart, initially i used the AXMC and an Heat Sink was necessary to dissipate the heat, but... with 3x Missile Rack and 1x Beam TV the heat is no more an issue, when the titan heart retact you are at near zero heat and ready to boost away to avoid the titan retaliation.

i used a Krait Mk2 with 3x AX Missile 1x Beam LR/TV and 1x NanTorpedo, you can use 4x AX Missile for extra damage but i prefer the silent run "safe mode" with LR/TV Beam "support".

RECOVERY TIME: during the titan "angry phase", prepare for next run! Use a Repair Limpet as soon the hull have few % point of damage, do not wait, repair over time even while moving and striking the titan, and use an AFMU while getting in position for next run.

my 2 cents :)
Thanks Pask,
I will try this at the next Titan, it was fun after all, having tried my own build and 8 rebuys, I think I've got the right build to survive now.

I will lose an AX weapon and use the TV Beam on my bomber.
<off to get a 3rd AX Missile before the action tonight>
 
With many new commanders now answering the call and heading in to attack the Titans, perhaps for the first time, I thought I'd produce a really quick guide to try and help out.

gJtNpT7.png


Hopefully it more or less follows the currently accepted meta. There's lots more I could have included (especially on more detailed ship build points) but I wanted to keep it brief so all the essential information on the process was there at a glance in social media posts.

By all means let's use this thread to discuss your own methods and tactics, ask any further questions on the process, post guide links for more detailed information, etc, etc.

I'll start that ball rolling by also including a link to Mechan's excellent Titan ship build video guide.

Source: https://youtu.be/DqhtpCg-uwQ
See what you’ve done, poor Taranis!
 
Thanks Pask,
I will try this at the next Titan, it was fun after all, having tried my own build and 8 rebuys, I think I've got the right build to survive now.

I will lose an AX weapon and use the TV Beam on my bomber.
<off to get a 3rd AX Missile before the action tonight>
You are welcome, about missiles, any AX Missile do the work, but if u have mats for Sirius AX Missiles use them, they are pre-eng High Capacity/Rapid Fire (quicker reload and more ammo per clip) so even if Krait MkII allow 3x Size 3 hardpoint, you can use lighter size 2 version (13.6 T vs 6.8 T each), less mass and enough missiles for the opportunity window on Titan heat core.

In ship build i suggest keep the mass under theshold to keep max boost speed and maneuverability for the bomb run and escape to asteroid belt.

Speed help with Glaives, too. They do not acted in hy/interdiction (this time) but still present on patrol around Titan, so speed and silent run still help to avoid their attention :)
 
Think I will look for a stream and watch the detonation there. I spent a couple of hours fitting out a ship with all the anti-thargoid gubbins and died before I ever got to see the titan. Patience is exhausted.
 
You are welcome, about missiles, any AX Missile do the work, but if u have mats for Sirius AX Missiles use them, they are pre-eng High Capacity/Rapid Fire (quicker reload and more ammo per clip) so even if Krait MkII allow 3x Size 3 hardpoint, you can use lighter size 2 version (13.6 T vs 6.8 T each), less mass and enough missiles for the opportunity window on Titan heat core.
I've been using the pre-engineered Enhanced AX MCs and AX Missiles (IIRC they were a CG reward from some time ago) - not sure if the Sirius ones are better or worse than these, but it's been nice to use the rewards I had laying around.

Personally, I had the easiest time getting through the cloud with my Cutter, mainly due to the speed and amount of hull it has, with two caustic sinks (engineered for extra ammo) to soak up the corrosion, and it has enough hardpoints for 1x class 3 nanite torpedo launcher, 2x class 3 Enhanced AX MCs (pre-engineered), 2x class 2 Enhanced AX MCs (pre-engineered) and 2x class 2 Enhanced AX Missile racks (pre-engineered). Whenever I got to the Titan in open, it was bugged so I'm not really sure how the build stacked up once there, but I did try a couple of times in Solo just before it died and I got reamed pretty quickly as the only target in the area, so I think it's not a great option, or (more likely) my tactics aren't right. Hopefully I'll have more time to improve with the next Titan.
 
Went to Leigong in open, 1st time got 1 vent and then went round to shoot the core - nothing.
2nd time was with 2 other CMDR's and 4 Vents were hit, closed and went round and still nothing.
Runs at 17% and have 3 HRP and 1 MRP.
Hull down to low so logged off, maybe try later.

Am I doing something wrong or is it just the instances are bugged? I have 1Gbps Full Fibre Up and Down synchronous.
Gonna burn out very quick if this always happens!
 
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I've been using the pre-engineered Enhanced AX MCs and AX Missiles (IIRC they were a CG reward from some time ago) - not sure if the Sirius ones are better or worse than these, but it's been nice to use the rewards I had laying around.

Personally, I had the easiest time getting through the cloud with my Cutter, mainly due to the speed and amount of hull it has, with two caustic sinks (engineered for extra ammo) to soak up the corrosion, and it has enough hardpoints for 1x class 3 nanite torpedo launcher, 2x class 3 Enhanced AX MCs (pre-engineered), 2x class 2 Enhanced AX MCs (pre-engineered) and 2x class 2 Enhanced AX Missile racks (pre-engineered). Whenever I got to the Titan in open, it was bugged so I'm not really sure how the build stacked up once there, but I did try a couple of times in Solo just before it died and I got reamed pretty quickly as the only target in the area, so I think it's not a great option, or (more likely) my tactics aren't right. Hopefully I'll have more time to improve with the next Titan.
"Sirius variant" are the "pre-engineered AX MR" with High Capacity + Rapid Fire, i prefer this varian in most AX contest, killing Othrus expecially, with bigger clip, faster fire rate and clip reload speed, what else you can desire? :) you need to farm mats to acquire Sirius ones but is a well deserve effort.

I agree on Cutter, I did all CG and "Titan gather and rescue" with it, even yesterday i used the Cutter to rescue 200+ pods during pre-meltdown and gather some synth mats, for a bit of "Role Play" and keep me busy waiting the meltdown show into the instance.

Cutter is fine, cold and fast, you have all you need to survive, bio sample, gather mats and rescue "bio-capsule" in a single build with a 7A Multi-limpet, but for the bomb run i switched to a Krait Mk2 for agility+speed, anyway you will approach the Titan in perma-boosting and two use of CS are enough to reach the asteroid field, a single HighCap CS is enough to enter and exit, four utility slot are enough.

btw, flying the Cutter and complete story driven activity and CG was a good "training" to learn how to manage all micro-mechanics, regardless of the ship.

there is alot of small details to handle and for returning or new players i think it is a problem, we had the benefit of a progressive learning curve.

about the bug, FDev said to switch in solo/group instance, it seem to affect only open instance, "fix in progress" and you know what it mean for FDevs :)
 
I had the Cutter set up for PVE combat, so it's been a matter of replacing the regular guns with the AX stuff and some of the utility slots with the Xeno pulse scanner, pulse neutraliser and a couple of caustic sinks. The rest is pretty much how it was, although I replaced guardian hull and module reinforcements with regular engineered ones since the guardian tech was useless in titan system anyway.

The engineering on most of the modules wasn't set up for AX, especially titan system stuff, so I'm wondering if I might be better off ditching the shields and boosters and reengineering the core modules for low heat. Without the shields, I could get away with a lot less power so a low-heat power plant (maybe even a smaller one) is a viable option.

Have to try some builds in coriolis, see what I can do, but I am running out of module storage space and I don't really want to have to waste a load of time and materials going around all the engineers, plus maybe having to stop to farm more mats.

Sigh The materials grind is just not fun.

I've not really done any of the pod rescues or that stuff, might be better off just trying to refine the Krait 2 and "gitting gud" at not being murdered as quickly with the lower hull... :unsure:
 
Went to Leigong in open, 1st time got 1 vent and then went round to shoot the core - nothing.
2nd time was with 2 other CMDR's and 4 Vents were hit, closed and went round and still nothing.
Runs at 17% and have 3 HRP and 1 MRP.
Hull down to low so logged off, maybe try later.

Am I doing something wrong or is it just the instances are bugged? I have 1Gbps Full Fibre Up and Down synchronous.
Gonna burn out very quick if this always happens!
Sounds like a bug to me ... at Taranis a single torp to a single vent in solo was enough to expose the core.

Unless, the greater fortifications and strength of Leigong mean we can't event touch the core until we've fought back some of the control systems?
 
The engineering on most of the modules wasn't set up for AX, especially titan system stuff, so I'm wondering if I might be better off ditching the shields and boosters and reengineering the core modules for low heat. Without the shields, I could get away with a lot less power so a low-heat power plant (maybe even a smaller one) is a viable option.

I've not really done any of the pod rescues or that stuff, might be better off just trying to refine the Krait 2 and "gitting gud" at not being murdered as quickly with the lower hull... :unsure:
I go shieldless, both with Cutter or Krait Mk2, both are cold ships "by design" so a Power Plan Low Emission/TS is enough, on my first Titan visit i used a Cutter with PP LE + Clean Tuning Thruster for as sweet, but "overkill", 12% heat, bring a small or medium Thermal Vent Beam and you can stay cold and use Thruster DT/DD for speed and agility

HRP are important but do not understimate Module Reinforcement, modules damage can cripple your ship and is a pre-death sentence, equip your Cutter with three Module Reinforcement (5D, 3D,1D), you will get 94% modules protection, damage will be socked by size of MRP in decresing order, so starting from the big 5D (350 integrity) and you can repair it with AFMU, as result your modules are 94% protected and you can focus on repair mainly the 5D MRP and HRP, both do not need to be shut down for repairing duty, simple and efficient. Important, do NOT equip MRP in Military slot, use them for HRP.

Until you have control of you ship you can escape, keep Thruster and FSD on power priority 1 under 40% total power, specific for the Titan instance only Thrusters matter, so you can escape to asteroid field and break Thargoid chase, anyway i keep FSD shutdown in Titan instance, less power draw, less heat.

Focus on having fun, do not rush on Krait, familiarize yourself with the mechanics and environment using your Cutter.

seven Titans still, maybe more threats on the way, there will be alot of time to play and master activity, the story is just beginning :)
 
Went to Leigong in open, 1st time got 1 vent and then went round to shoot the core - nothing.
I have just done few bomb run on Leigong with success in solo mode, i think you stuck on the bug that afflict open/group instance.

I read about speculation that the bug is triggered if someone in instance hit with torpedo an "already hit" vent, but no confirmation at the moment.
 
I have just done few bomb run on Leigong with success in solo mode

Me too, it works more reliably than in open in my opinion. You do not even necessarily have to wait in the classic safe spot when you are there solo. For me, it was sufficient to position myself near to a heat vent, and then start the torpedo run when they are opening, and popping a heat sink at this time.

But alas, I only manage to get 4 vents per run at the moment. But it works so well in solo that it almost gets a little boring .. maybe have to try more than 4. How many do you all get on average? I still have to grind for 3 large Sirius Ax Missiles to improve my damage output to the heat core, I am using a Krait Mk2.

PS: I didn’t even use Repair Limpets, when your stealth is good you don’t need them. I preferred to have a higher hull value instead of fitting cargo rack and limpet controller
 
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But alas, I only manage to get 4 vents per run at the moment. But it works so well in solo that it almost gets a little boring .. maybe have to try more than 4. How many do you all get on average? I still have to grind for 3 large Sirius Ax Missiles to improve my damage output to the heat core, I am using a Krait Mk2.
six vent out of eight, for damage phase i use three medium Sirius AX MR, 16 missiles per clip are enough for the opportunity window on Heat Core, and with less mass i grind a bit of speed.

btw, is just me or Leigong resistance status reduce the damage and reward? on Taranis similar bomb run yeld 1.3 Mcr, now is get less of half as reward.
 
six vent out of eight, for damage phase i use three medium Sirius AX MR, 16 missiles per clip are enough for the opportunity window on Heat Core, and with less mass i grind a bit of speed.

Interesting 🤔.. but don't they deal much less damage than three large Sirius ones? On the other hand, the large enhanced 3B AX missile racks from the rescue ships weigh 20% less than their Sirius counterparts. Might be also worth a try ? But their clip size is only 12 on them. And fire rate not so high.

btw, is just me or Leigong resistance status reduce the damage and reward? on Taranis similar bomb run yeld 1.3 Mcr, now is get less of half as reward.

I think we are maybe damaging less absolute heart points in the „extremely high resistance“ state (?).
 
Interesting 🤔.. but don't they deal much less damage than three large Sirius ones? On the other hand, the large enhanced 3B AX missile racks from the rescue ships weigh 20% less than their Sirius counterparts. Might be also worth a try ? But their clip size is only 12 on them. And fire rate not so high.
All missile in same category have same damage, size change the ammo per clip, total ammo storage and mass.
For category example: Sirius AXMR, F/Enhanced AXMR, T/Enhanced AXMR, Advanced MR, Seeker MR, etc...

You can check on EDSY , just pick a ship with L hardpoint and slot the different type of MR, on the right frame you can see the statistics.

Enhanced AXMR have less ammo per clip, slower fire rate and reload speed, so a lower "sustain dps", with limited fire opportunity window, this matters.
3B/F Enhanced AXMR is 12 ammo/clip, RoF 0.5, 5s reload, 8 tons and sustained dps 34 Vs Sirius 2E AXMR 16 ammo/clip, RoF 0.7, 2.7s reload, 6.8 tons and sustained dps 45.

Anyway on solo run there is no chance to zeroing the core, so just have fun and any "human" AX weapon will be fine :)
 
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Damage listed on this page would seem to show that the sirius AX missiles do slightly less damage than the regular AX missiles, much less the enhanced ones. But the other factors more than make up for that, giving a much higher DPS.
 
All missile in same category have same damage, size change the ammo per clip, total ammo storage and mass.

Ok, interesting! I did not know that up to now.. then I will go with the Class 2 Sirius version too. I will not be able to unload more than 16 missiles per exposed heat core due to the limited time of exposure in my solo runs.
 
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