Or bones to enable engineering of the meta-alloy hull protection (or new engineering for caustic). But I'm not sure if they'll want to keep doing lots of CGs for the Goid War (risk of spreading pilots out of cleaning up, slowing it all down).
Nice that we had a CG where it's basically "all you need to do is participate, no competition needed for rewards" and "first target is basically met, second is to speed things up". Just wish we could actually speed things up. Even if we had 10k people chipping in, that would mean 100 drives per pilot, and debris diving can get stale after so many repetitions.
Still, nice to see the new POI design and more straightforward CG.
Nice that we had a CG where it's basically "all you need to do is participate, no competition needed for rewards" and "first target is basically met, second is to speed things up". Just wish we could actually speed things up. Even if we had 10k people chipping in, that would mean 100 drives per pilot, and debris diving can get stale after so many repetitions.
Still, nice to see the new POI design and more straightforward CG.
Maybe this one (or some of them) will mention the number of people still unaccounted for. But the buzz on war fatigue has been high, so at least one of them will come with that POV, I'm sure. If not, I bet the Wych Hunters are going to say something about it very loudly.That isn’t surprising. Interceptor death clouds also dissipate. This one, expectedly, was a lot bigger, so takes more time for it to fully go away.
… why do I feel like humans will do what they do and plonk down a tourist beacon of “Humanity’s great victory” in the wreckage. With, of course, no mentions about what led to the conflict or anything that should’ve been learned from it.