Quince is even more broken than we tought

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Take it to the absolute extreme ..... i know this is not as bad but it is the same logic.... would you feel a game like say skyrim would be just as enjoyable for those wanting to play it "straight" as it were, if right at the start of the game there was a cupboard in the cell you start in with every weapon, every piece of armour in the game and all the money you would need?

There is just such a cupboard in Skyrim and even Fallout 4. It's called the console. People still play and enjoy the games.
 
There is just such a cupboard in Skyrim and even Fallout 4. It's called the console. People still play and enjoy the games.

but that is an out of game cheat... which is exactly what i said. if people want to out and out cheat... me, i am fine with that.. (others wont be because its an online MP game, but just me, i dont care )

there is no console in the game of skyrim or fallout4 from the characters perspective. (that said... fallout 3.... definitely ruined once i got that daft power armour which came with one of the DLCs which made every other armour in the game obsolete)

its the same way that others using pokes <showing my age there> or trainers for games do not ruin my personal enjoyment of a game either
 
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the fact that FD are unable to balance 1 mission without screwing up another is a terrible reflection on the state of the mission generators in and of itsself.

I want FD to stop listening to the endless "my feelings!" rants. Just stop. Because every time someone decides they are the voice of the entire community and something simply must be done (??), the mission system takes another quick stab from Frontier. It's bleeding to death, just one more, of a thousand immersive cuts. Please. Just stop.

I don't care anymore, beyond "working". Because right now I will take "working" over anything, including weird payout imbalance or anything else. I <3 you Frontier, you can do this.
 
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I want FD to stop listening to the endless "my feelings!" rants. Just stop. Because every time someone decides they are the voice of the entire community and something simply must be done (??), the mission system takes another quick stab from Frontier. It's bleeding to death, just one more, of a thousand immersive cuts. Please. Just stop.

I don't care anymore, beyond "working". Because right now I will take "working" over anything, including weird payout imbalance or anything else. I <3 you Frontier, you can do this.

you quoted me but at no where did i say i am the voice of the entire community....... your view is no more or less important than mine.

but the state of the economy in game is totally at odds with what we were told it would be. this is not "my feeling" it is an objective fact and the dev diaries on youtube about the economy in general and the goldrush missions prove it.

"my feeling" is that I would rather the game be at 1.0 game balance than 2.3....... which if FD chose to ignore the entire community then that is where would be at....

but I am not suggesting FD should go back to that, and i dont think anyone else here is either.... its jsut some want the economy to "make sense"... and surely no one can honestly look anyone in the eye and say the current balance makes even close to any sense at all?. It seems to me you are saying

"FD dont listen to the community unless they happen to echo my personal opinion".... otherwise you are championing 1.0 levels of mission payments? ( because they changed BECAUSE of the complaints - but i dont think you want that at all do you?)
 
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for me at least it is not about how much mney you have... if you want to use a cheat to give you all the cash in the world that is fine... as its an out of game cheat so does not affect me 1 bit, but like my skyrim example
having 1 system where i can make untold riches "legitimately" (because it is legitimate right now) is what is game breaking for me.

it is nothing to do with you or anyone else, its just for me personally, having a get rich quick money generator legitimately in the game totally pulls the rug from underany sense of progression or achievement in the game FOR ME. but more importantly... it is the absolute opposite of what DB said would be in the game..... short lived get rich quick gold rushes if you were lucky or intelligent enough to work them out, but that would burn out quickly so you need to be protective of them.

Dev diary 1.

https://youtu.be/9612CgOr3lE?t=388

I would say frontier has done most stuff in game against what they said they would make. Not boring long car journeys that make players bored and do other stuff while they wait for the game. Then they realized they can't put there enough interesting content so they just slowed the progressions and gave us the long boring journey. Like we would need to drive around same roundabout hundreds of times until we are allowed to leave it drive couple hundred meters and then enter other roundabout for couple more thousand rounds around it.
 
I went back to trying the new Scan missions yesterday, and yes, they work as described - that is, they pay ludicrous amounts of money. I bought a Sidewinder that I called "The Exploit Abuser" and went to town. Occasionally I also find a good list of Massacre missions, for which I have my Python at the ready, to spice things up a bit.

The problem with these high-paying missions is that they make no sense. No realistic economy would pay you ONE HUNDRED TIMES the amount it takes to buy a Sidewinder for the effort required to drive one for 5 minutes.
Similarly with the Skimmer missions - which dumb bureaucrat will pay you millions of credits - enough to buy a well-equipped military spaceship - to destroy a bunch of easily replaceable skimmers?

And finally, they break the progression of the game. The entire progress system is designed to allow players to grow over time, and shortcuts like this create inflation for the rest of the game. If this game had more of a competitive focus it would be a different story, but I understand why people who made their money the hard way are upset.
 
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No, I'm just a realist. I know Frontier struggle with this. The missions system should be one of the game's strongest mechanics. A mainstay if you will. Something that has dozens of different mission types and all having relevant and consistent returns based on risk, reputation and so on.

But we don't have that. We have a range of missions that have wildly different returns for similar time and or risks. Nothing is consistent. And it should be. Because this offers actual choice. By fixating on credits, the mechanics end up entirely out of step with anything else.

It's really out of control now. Some mission types are just orders less than others, for similar time/ risk investment. It's just illogical and forces people into specific outcomes.

Or they simply give up trying to figure out why there is no consistency and cheese gift horses when they can. I think the game could provide better outcomes than that. Fair?

i actually think i agree with what you say here...... I think we BOTH want better missions and more balanced reward. :)

*I am all for get rich quick schemes that come and go v quickly... but not farming*

where we differ is, I am not so forgiving on FD for not delivering.... IF it is really hard to get right, then in my mind there is something wrong somewhere with the program at a core level.
 
I went back to trying the new Scan missions yesterday, and yes, they work as described - that is, they pay ludicrous amounts of money. I bought a Sidewinder that I called "The Exploit Abuser" and went to town. Occasionally I also find a good list of Massacre missions, for which I have my Python at the ready, to spice things up a bit.

The problem with these high-paying missions is that they make no sense. No realistic economy would pay you ONE HUNDRED TIMES the amount it takes to buy a Sidewinder for the effort required to drive one for 5 minutes.
Similarly with the Skimmer missions - which dumb bureaucrat will pay you millions of credits - enough to buy a well-equipped military spaceship - to destroy a bunch of easily replaceable skimmers?

And finally, they break the progression of the game. The entire progress system is designed to allow players to grow over time, and shortcuts like this create inflation for the rest of the game. If this game had more of a competitive focus it would be a different story, but I understand why people who made their money the hard way are upset.

Again, this is a question of consistency. How much anything pays becomes less of a problem if there is a consistent basis. Yes, some missions pay orders more than others. But that's a symptom of the lack of consistency, not the direct cause.

Bring everything back in line across the board, then perhaps that progression you speak of would actually make more sense.
 
Its easy, boring, repetative, but not broken.

it is broken: there is a limit on stacking that can be easily circumvented.

i don't give a fig if people makes billions with this, good for them. however, that a trivial bug like this will take about 3-6 months to fix (if at all) is very worrying.
 
i actually think i agree with what you say here...... I think we BOTH want better missions and more balanced reward. :)

*I am all for get rich quick schemes that come and go v quickly... but not farming*

where we differ is, I am not so forgiving on FD for not delivering.... IF it is really hard to get right, then in my mind there is something wrong somewhere with the program at a core level.

Oh I'm not very forgiving at this point. I am very irritated that it's always a focus on credits, and not the causes of those credits. People are complaining about the outcome, not the cause.

Fix the cause, outcomes change. Frontier get a free pass at the moment because I am quite sure just cranking down the payout on one type of missions is a bajillion times easier than actually ensuring the entire system is consistent.

So this is why I just do not give my left proverbial about payouts anymore. Because that's not really the issue. It never was. It's the input for that, that needs work. But we can't get Frontier to focus on that, due to the endless whining about credits instead.

Frontier are just snuffing fires out, rather than actually address why they keep happening.
 
Again, this is a question of consistency.

Well yes. But it also breaks suspension of disbelief.
I can buy the few crazy rich guys that pay 20M to see the core of the galaxy, because in the abstracted game world this takes months and is dangerous... but 2M to go close to the planet you are orbiting around, just no.
 
Well yes. But it also breaks suspension of disbelief.
I can buy the few crazy rich guys that pay 20M to see the core of the galaxy, because in the abstracted game world this takes months and is dangerous... but 2M to go close to the planet you are orbiting around, just no.

Look I don't mean to be patronising, but you do understand the definition of consistency, right? Because the numbers don't mean anything in of themselves, it's the consistency and relative return for time investment that is important.

Again, you are looking at the outcome and going "that isn't right‽ nerf credits" - rather than stopping to think that maybe if the missions system was actually rebalanced, your question becomes entirel redundant.

Cannot see the wood for the trees. This is where we are.
 
it is broken: there is a limit on stacking that can be easily circumvented.

i don't give a fig if people makes billions with this, good for them. however, that a trivial bug like this will take about 3-6 months to fix (if at all) is very worrying.

You may view it as a trivial bug but the usual reason it takes such a long time to fix such a bug is because of how it affects the rest of the code. You don't really want to fix something that causes chaos elsewhere. In fact, it may well be that not fixing such a bug is deemed the lesser of many evils and not worth the effort it would cause in dealing with the results of the fix.
 
I 'was' on a break because I was bored with the game, but I think I will go out there to Quince and see what I can do.

Praise the Lord for easy money!

And Empire and Exploration rep. I made Elite exploration and King in about 4 evenings... (I was most of the way there already, this just finished them off for me). Plus around a billion credits while doing so. :p

Edit, note to self, update sig...
 
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You may view it as a trivial bug but the usual reason it takes such a long time to fix such a bug is because of how it affects the rest of the code. You don't really want to fix something that causes chaos elsewhere. In fact, it may well be that not fixing such a bug is deemed the lesser of many evils and not worth the effort it would cause in dealing with the results of the fix.

it's hard to fix a bug without a patch, and there are no patches in sight until the next 'release', whatever it is. frontier's release policy is a release every 3-6 months, 2-3 patches immediately after that and that's it, and this is simply appalling for an online persistent game.

now to the particular issue: you're right, i do not have information to assess the complexity and impact of this bug. however, i've been a sw engineer for 30 years now, and this is a simple validation rule that involves checking the players' mission journal state and nothing else. there are not many factors to consider here. the chaos comes, precisely, from inaction.
 

sollisb

Banned
The problem here is one of people being too concerned about how other people play their game.

Give me one tangible example of how player X using Quince effects how you play ?
 
Well as a regular Quince runner I can tell you now its affecting me as the game executable (as of this morning) is crashing for me and my friend, there is something bad happening in the back-end.

No disconnects or bad transactions, its just crashing occasionally. Until this point, I have been very happy with the performance of the game since the Salome event.

I don't have a problem with the actual routes but once it hits youtube and reddit it becomes a pain.
 
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The problem here is one of people being too concerned about how other people play their game.

Give me one tangible example of how player X using Quince effects how you play ?

Sigh... this still keeps being repeated: player X using Quince makes more money than other players, which constitutes a gameplay advantage. How is this not immediately obvious to everyone?
 
I knew about this on the 17th of april but I had trouble getting my first ever video out in a timely fashion (22nd april). But when I published that it wasn't clear just what the issues where altho it was obvious that there may have been a bug but I still wasn't sure as was it 3 totall limit or 3 of each scan type. I can't honestly say I had been hitting 70 million but I did get to 60 million without suicidewindering so I can see 70-90 possibly more being possible with luck.
 
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