Quince is even more broken than we tought

  • Thread starter Deleted member 48160
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This has been true of Quince for ages and ages, the only "broken" part (at least since 2.3 update) is how easily the "3 mission limit" is circumvented.

And from the video, he is actually doing it all slower than he has to - he can self destruct both the SRV and the Sidey. :cool:
 
I'd like to see a breakdown of the logic behind the mission system in Elite.

I bet its convoluted as all hell and everytime the playerbase cries for some change Frontier has to figure out a way to implement said change without breaking the system, yet still manages to break it because it wasn't meant to be tampered with in such a fashion (Smuggling payouts over distance, hauling payouts over distance, BGS generation of missions in line with system states and controlling faction alignment, etc).

Every time they make a fix to some supposed "glitch" another one pops up. You guys (the forum) should have stopped when you were ahead instead of crying over every little break in the code. Especially when credits mean so little in the game at this point due to how easy it is to reach the big 3 in wallet size without utilizing any stacking.
 
Surface Scan Data Mission: Search Planet for Base = does NOT require any Scanner what so ever!

Yes it does. You have to go to the building/outpost and scan the data point.

READ the line. You do not require any Scanner what so ever, not even a Basic Scanner to SEARCH FOR THE BASE! TRY THIS!!!
YOU USE THE SRV TO USE IT'S BUILT-IN SCANNER FOR DATA POINTS. NOTHING TO DO WITH THE SHIP!

BROKEN! BADLY DESIGNED. VERY BAD!
 
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This whole credits thing is totally broken anyway. We should have a purely rep based system that unlocks items and ships as we advance, and specific ship upgrades as we gain XP for each ship.

FD should also seriously consider a reward cache system or similar, where caches could be earned for levelling up or completing missions that would contain useful or fun (and sometimes rare and exotic) items. These items might include new paint jobs, weapon colours, sound effect mods or even engineered modules.

Caches could also be purchased from the shop for a nominal fee, so people with less time could buy them instead and not feel left out.

These are all appalling ideas (imo). Sorry.

I agree. That isn't the kind of game this is, nor the kind of game I want it to be. If I wanted to play Super Mario Bros.: The Korean MMO RPG Space Edition, I wouldn't have bought Elite: Dangerous. I also don't really have much of a dog in this race other than wanting the game to be the best it can from my perspective, since credits aren't very important to me anyway, preferring to pilot small ships and go on moderately long exploration expeditions as I do.

I never partake in any of these "exploits" (not even many of the officially sanctioned ones), since that isn't the way I want to play the game.
 
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Deleted member 48160

D
Surface Scan Data Mission: Search Planet for Base = does NOT require any Scanner what so ever!



READ the line. You do not require any Scanner what so ever, not even a Basic Scanner to SEARCH FOR THE BASE! TRY THIS!!!
YOU USE THE SRV TO USE IT'S BUILT-IN SCANNER FOR DATA POINTS. NOTHING TO DO WITH THE SHIP!

BROKEN! BADLY DESIGNED. VERY BAD!

Actually you need to either scan the nav beacon or use the basic discovery scanner too find the planet in question.
However in quince the mission will always lead you to the same planet 0.17 ls away from the station, so after the first time it is not needed.
So it's not the design that's broken just the implementation of the missions themselves
 
Surface Scan Data Mission:Search Planet for Base = does NOT require any Scanner what so ever!

YOU USE THE SRV TO USE IT'S BUILT-IN SCANNER FOR DATA POINTS.

Well done for invalidating your own argument, and in the same post too. A scanner is a scanner. You aren't making any sense. Using pretty colours won't change that.

EDIT: Ah, I concede I may have missed the search for planet bit. Yes, this is usually required for this mission type. Just not for Quince as the planet is right next to the station... If you don't know which planet you need to go to, you need to scan the system to find out. Or visit every possible planet until your normal sensors pick up the location.

Yes, missions are broken in various ways. But please don't make up things that aren't.
 
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Yeh its stuff like this that is ending my love affair with this game.

Keep it up ED, Eventually no one will be playing.

The cheats burn the game out in weeks and the long term players give up because effort has no meaning.

This is probably better in a different topic, but the idea that "grind for credits and rep" is what makes this game fun is so alien to me. It's literally the most boring part.

I want the freedom to do whatever, to explore, murder Feds, transport slaves, or PVP. I can't do that if I have to spend months before getting to the actual fun.

E: I mean, fine, don't let people start with an Anaconda, but getting there shouldn't require months of playtime. That's what causes people to burn out, not "cheats"
 
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I'd like to see a breakdown of the logic behind the mission system in Elite.

I bet its convoluted as all hell and everytime the playerbase cries for some change Frontier has to figure out a way to implement said change without breaking the system, yet still manages to break it because it wasn't meant to be tampered with in such a fashion (Smuggling payouts over distance, hauling payouts over distance, BGS generation of missions in line with system states and controlling faction alignment, etc).

A few things seem pretty clear about the missions, and the main issue appears to be how the BGS is tied directly into them. It seems obvious to me that the scale is enormous and the variables many, but they don't seem to have granular control of those variables except mostly on a macro scale. Translation: they can't control things system-by-system so they have to tweak and prod and change things in a way that they hope makes things better, but on the macro scale. This is really unfortunate as you end up with the never ending balancing act we see now.

Speaking as a developer, they probably want to overhaul the whole thing at this point (BGS + missions), but you rarely if ever get a chance to do so on a piece of logic so huge and so pervasive. They did it once already with the missions specifically, but I bet they didn't change a whole lot of the BGS at the same time, which is probably what needs the most love. Couple that with their bolting on a rather large piece of logic on top of the BGS (Powerplay) so early on in development that they likely cornered themselves earlier than they would have liked.

Every time they make a fix to some supposed "glitch" another one pops up. You guys (the forum) should have stopped when you were ahead instead of crying over every little break in the code. Especially when credits mean so little in the game at this point due to how easy it is to reach the big 3 in wallet size without utilizing any stacking

That's right, they can only prod and tweak, but it's like pushing in a polyp on the side of a water balloon - there is typically something else that gives on the other side. I assume you're being facetious about the forums, because FD have clearly only "fixed" the things *they* really seem to think were exploits, and even then at a slow pace - most likely because of the issues outlined above (i.e. they couldn't find a balance that didn't break things on a macro scale).
 
I 'was' on a break because I was bored with the game, but I think I will go out there to Quince and see what I can do.

Praise the Lord for easy money!
 
This is probably better in a different topic, but the idea that "grind for credits and rep" is what makes this game fun is so alien to me. It's literally the most boring part.

I want the freedom to do whatever, to explore, murder Feds, transport slaves, or PVP. I can't do that if I have to spend months before getting to the actual fun.

E: I mean, fine, don't let people start with an Anaconda, but getting there shouldn't require months of playtime. That's what causes people to burn out, not "cheats"

An Anaconda? Horrible ship. I got one to help with one of the Colonia CGs. Hated the big lumbering beast. Why on Earth do people spend time not having fun when you can get a nippy sports vehicle like the Imperial Courier for a fraction of the price?

I'm in the game to have fun, not to make money. The way the game is currently configured you really can't *help* making money: you get paid really well for the tiniest of tasks. And you don't need to go to Sothis/Robigo/Quince.

There's no grind in this game unless you go looking for it.
 
This is why i love engineering my ships.... you cant (i hope) find and exploit to get all the mats (i know, spawn location..mhh its not that fast), and all the good roles.

Let the players have thier easy cash and get their big ships... too tired to get angry anymore :p

when i saw this video the first time, i was thinking of posting it my self... make sure everyone that wishes too, can partake in the exploit...

Fdev can't seem to keep a handle on it (I've excepted that lol), I've posted suggestion on how to dampen this problem and even unforeseen future exploits of this type (make the stats you have for doing things, make a difference)

As you can see from the exploit video, is not game play(as in, that's not a game)... it's click and collect. Player are just cheating them selves...

if credits had any sort of real affect in game, i would be worried (e.g buy special ammo that costs million a time).

I will always play the game as it's meant to be, my choice, and will fight my point when i see someone complaining there is nothing to spend their cash on (don't want FDev upping cost in game to deal with how much exploited cash is available)
 
It seems bizarre to me that FD can't fix the missions so that a scan applies to a single mission - that's the bug. And ideally allocate scans to missions on a 'round robin' basis so that if you take on a lot of missions it will be a lot more work before any complete.

But as others say, if you're grinding for credits you're probably doing it wrong :)
 
It seems bizarre to me that FD can't fix the missions so that a scan applies to a single mission - that's the bug. And ideally allocate scans to missions on a 'round robin' basis so that if you take on a lot of missions it will be a lot more work before any complete.

But as others say, if you're grinding for credits you're probably doing it wrong :)

If 20 factions are willing to pay for the same data, then it must be allowed.
 
This is probably better in a different topic, but the idea that "grind for credits and rep" is what makes this game fun is so alien to me. It's literally the most boring part.

I want the freedom to do whatever, to explore, murder Feds, transport slaves, or PVP. I can't do that if I have to spend months before getting to the actual fun.

E: I mean, fine, don't let people start with an Anaconda, but getting there shouldn't require months of playtime. That's what causes people to burn out, not "cheats"

Thankfully all you need to get along well enough in this game is a decently kitted out Cobra Mk. III and a little know-how. Having optional hard to reach obtainable goals isn't a bad thing. Grinding for those things when you don't enjoy it, well, you might want to change your gaming priorities, but that's up to you.
 
"people are making credits to fast, it is affecting my game play!!!!" "Fix it"

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