Quit gaming it.

I gave minecraft as an example of "None-traditional" type of gaming sheesh... Ofc i'm not saying it's the same! And mine craft was 5$ when I bought it, it was little more then a lego sim. You can't compare a fully rendered galaxy filled to the brim with planets, stars, stations, outposts, flyable ships, factions, global events, ship modules, trade routes, random encounters and so much more I can't think of right now and so much more to come (so far they went above and beyond since alpha). So yeah, bad comparison, my bad(?)

On the OTHER hand, in minecraft even when it cost a couple of bucks had more actual stuff to DO in the sandbox than ED has now at full launch. It'd be apt to compare it to minecraft where you couldn't cut/dig/build but just walk around, which I'm sure wouldn't have been as much of a success. ED has NOTHING on minecraft when it comes to actual interactivity. There is a lot of dressing in ED this is true, and their framework is definitely there, it is just that they should have pushed back release. They did not go above and beyond, they released a game (notice the operative work here, game) in which two of the arguable core functions of it, trading and the player driven event system, were completely borked. They have even acknowledged both (refer to the lugh thread and various trading threads if you need to). The mission system is... way too simplistic, or at least the output of it seems to be way too simplistic to be able to create any sense of coherency - I obviously don't know the mechanics since the opacity of the game mechanics due to I guess a choice on the devs behalf is astounding, the module system is a linear upgrade path with no real choice in it besides utility slots. It isn't as if you can choose between a long distance very power hungry FSD or a very fuel efficient one with shorter range etc. It is simply "ABCDE". True, the D is the lightest one but since that only really helps with jump range A is still better in that sense so.. meh. With the weapons there isn't any real upgrade path or different models of the same gun, even the rares have apparently been removed or indeed made so rare that anyone has yet to see one. Even in the old elite games the weapons had some lore attached to them in at least the names of them. Now its just "gun type A level C, gun type B level A" and so on and so forth.

And I'm honestly saying this from a position of ADORING the game. I just think that we have to be honest about the aspects that are lacking atm. We also have to be honest about what is awesome tho, and the galaxy is awesome indeed, the space travel is fantastic.. it is immersive beyond comparison for me. There is the possibility here for greatness with the setup of the story, game design in general is awesome or.. well at least what we know about it :) the event system as described is an amazing framework for gameplay.

Seems to me that most posts are either 100% positive or 100% negative, which is sort of silly since... idunno I think both the game, the community and the devs would benefit more from people being able to see both sides.
 
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Wow, thanks everyone for the (mostly) positive repsonse, it gives me hope so many feel the same way.

Knight Ryan of the Empire
 
No offense JeffRyan, but I think it's only justified to say that ED is very early in it's life. It's way, way too soon to tell people to "just enjoy it as it is".

Yes it's an experience, but no, I do want more out of it. And so does Frontier. The difference I guess is that some people demand this "more" on day one, whereas I think that's part of the joy of the coming months: I would love there to be something new to look forward to every month, and from what we've seen in interviews with Frontier, so do they. With the start of 2015, the ball is in Frontier's court to deliver that constant progression of new features.
 
I think the major problem I see when reading complaints about ED is that people are trying to game a game that's meant to be an experience. And when gaming it doesn't work they don't know what's wrong.

Go out there, and experience it. Don't game it.

Squire Ryan of the Empire

You know, for an Imperial you are surprisingly wise. Although it pains me to do so, I feel I must give you some rep ;)
 

Minti2

Deadly, But very fluffy...
I have family in Lave. It probably helps.

Lord Ryan of the Empire

PS. I think Imperial progression in the ranks is far far too fast.

Have to say i agree with you here in regards to progression of Ranks, i really wanted them to be hard to get, or at least very slow! it was one of the main features being an Imperial myself that i was looking forward to in trying to achieve, but it seems many are climbing the ranking ladder very easily and therefore its not really going to mean much(personal opinion) definitely a small disappointment in regards to what is a great game that has me really hooked in other areas.
 
Have to say i agree with you here in regards to progression of Ranks, i really wanted them to be hard to get, or at least very slow! it was one of the main features being an Imperial myself that i was looking forward to in trying to achieve, but it seems many are climbing the ranking ladder very easily and therefore its not really going to mean much(personal opinion) definitely a small disappointment in regards to what is a great game that has me really hooked in other areas.

The main hurdle is that first General/Dame mission. After that, it's been easy all the way to Lord.
 
Yep, agreed that there is too much focus on "grinding to the Anaconda" (that just sounds wrong!) I am having a lot of fun right now experimenting with my Cobra's weapon load out, now no longer frightened of being interdicted. I am having a great time just doing what I feel like at the time.
 
While some players understand the concepts of experiences and videos such as Insonia's hunted etc... show how a player could garner an experience through a play session.

Unfortunately there's not that much in the game that provides or advocates extended experiences, the mission boards are very static, each system in space seems disjointed from the last, and the stories really haven't begun in a major way, it's even come to players to generate these experiences (see the threads on influencing factions) through understanding the mechanisms.

It's easy for some players to say the gamers don't just get it, they are "gaming the game", well my view is that if the "experience" hasn't reached these players, that may be the games fault for not being able to give them something that enables that "experience" to flourish and grow during game play.

For many of these players "gaming the game" is all they have left, while they wait for better things/advocates/enablers to be implemented.
 
I think the major problem I see when reading complaints about ED is that people are trying to game a game that's meant to be an experience. And when gaming it doesn't work they don't know what's wrong.

Go out there, and experience it. Don't game it.

Squire Ryan of the Empire

good post! have a rep.
 
Disagree with the OP.

A game is appealing for different reasons.
An experience is an interpretation of an event, and while the event may be the same, the interpretations may change. Some people like progress, some sightseeing, some flying, some competition and some working on gaming the game.
 
Disagree with the OP.

A game is appealing for different reasons.
An experience is an interpretation of an event, and while the event may be the same, the interpretations may change. Some people like progress, some sightseeing, some flying, some competition and some working on gaming the game.

Yeah the Bartle Test is quite a defining piece of research in the different player types within games. But any of these players can be defined as in "gaming the game" as a process within the experience, i think the OP's issue is that he thinks these types of players arnt playing correctly, or in the manner/light that he sees the game and defines this as how it should be played.
 
I think the major problem I see when reading complaints about ED is that people are trying to game a game that's meant to be an experience. And when gaming it doesn't work they don't know what's wrong.

Go out there, and experience it. Don't game it.

Squire Ryan of the Empire

Being an old timer I agree, but also the game needs some added systems to make it a more complete experience.
I am not even talking about fpa or planetary landing, but something like for example... a human face. Frontier had portraits of the contacts you dealt with. This may seem simple but it humanized the game a lot.
I also miss a more appealing trade/commodity screen, like the one they showed us in concept.
And of course I feel the rotatable orrery view (as seen in concept) is very much needed to make planetary systems come alive and give you a feel of the relative locations of bodies in a system..

Having said that, I expect this stuff to be added later and I am very patient... I believe the devs realize this stuff is needed.
So far the general quality of this game is incredible.
 
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On the other hand, first thing Frontier does at release is a "get to Elite competition". Which isn't really about the trip, but 100% about the destination and cash prize. FD are actually pushing people to game the system.
 
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