I gave minecraft as an example of "None-traditional" type of gaming sheesh... Ofc i'm not saying it's the same! And mine craft was 5$ when I bought it, it was little more then a lego sim. You can't compare a fully rendered galaxy filled to the brim with planets, stars, stations, outposts, flyable ships, factions, global events, ship modules, trade routes, random encounters and so much more I can't think of right now and so much more to come (so far they went above and beyond since alpha). So yeah, bad comparison, my bad(?)
On the OTHER hand, in minecraft even when it cost a couple of bucks had more actual stuff to DO in the sandbox than ED has now at full launch. It'd be apt to compare it to minecraft where you couldn't cut/dig/build but just walk around, which I'm sure wouldn't have been as much of a success. ED has NOTHING on minecraft when it comes to actual interactivity. There is a lot of dressing in ED this is true, and their framework is definitely there, it is just that they should have pushed back release. They did not go above and beyond, they released a game (notice the operative work here, game) in which two of the arguable core functions of it, trading and the player driven event system, were completely borked. They have even acknowledged both (refer to the lugh thread and various trading threads if you need to). The mission system is... way too simplistic, or at least the output of it seems to be way too simplistic to be able to create any sense of coherency - I obviously don't know the mechanics since the opacity of the game mechanics due to I guess a choice on the devs behalf is astounding, the module system is a linear upgrade path with no real choice in it besides utility slots. It isn't as if you can choose between a long distance very power hungry FSD or a very fuel efficient one with shorter range etc. It is simply "ABCDE". True, the D is the lightest one but since that only really helps with jump range A is still better in that sense so.. meh. With the weapons there isn't any real upgrade path or different models of the same gun, even the rares have apparently been removed or indeed made so rare that anyone has yet to see one. Even in the old elite games the weapons had some lore attached to them in at least the names of them. Now its just "gun type A level C, gun type B level A" and so on and so forth.
And I'm honestly saying this from a position of ADORING the game. I just think that we have to be honest about the aspects that are lacking atm. We also have to be honest about what is awesome tho, and the galaxy is awesome indeed, the space travel is fantastic.. it is immersive beyond comparison for me. There is the possibility here for greatness with the setup of the story, game design in general is awesome or.. well at least what we know about it
Seems to me that most posts are either 100% positive or 100% negative, which is sort of silly since... idunno I think both the game, the community and the devs would benefit more from people being able to see both sides.
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