Ah. This has come up over at the DDF, so whilst I'm here...
a) +1 to not adjusting radar range every time I hit an instance.
b) Please can we have a 'linear' mode that means 'linear' in super-cruise? It freaks me out a bit that the scanner shows planets/ships/stars I'm moving away from as coming closer, because the range is being automatically adjusted.
c) Please can we have a 'de-clutter scanner' to remove non-firm contacts and stuff hanging round the edges of the scanner that are superfluous?
d) The 'Saitek rotary knobs for range control' has come up a few times before now, and even got an 'it's a good idea' from someone at Frontier once. Please can this be looked at again?
e) Please can Line-of-Sight be properly implemented for the scanner. How does a supposedly heat-based instrument manage to lock-up other ships through asteroids and station walls. (And for that matter how does the basic scanner lock on to asteroid ring clusters through a star? If anything is going to mess with heat-based (or any other) sensors, surely its going to be a ruddy great ball of fusing hydrogen and helium, kicking off all sorts of radiation, being only 3 light seconds away?

)
e) Please can