Raid missions (exterminate members of a faction X)

Skill has nothing to do with it. Spawns are RNG based.

As I said, it's not always possible, because the faction doesn't always spawn or you get scavs with no faction affiliation. One of the other's posters noted Brian's Thugs being a problem, one I have experienced myself, and like scavs at their bases rather than their faction members, the same happened at the dozen POI's I tried.

The fact is it's a mission system bug. The mission shouldn't be available if the settlement in question has been abandonded by the faction.

Edit: Let me add some context.

You go to the mission board.
You see a delivery job. Take package to Bob Smith in Backend of Nowhere settlement in the system
You get to the settlement.
It's empty or you find Bob has been brutally murdered.
You cannot complete the mission.

Does that sound like it is working as intended?
Yeah, that would be a broken mission. But that isn't the mission we're talking about her, is it. The mission in question doesn't send you to a specific settlement. You're hired to take out X number of members of a faction. The game only suggest that you can look for them in settlements owned by their faction. As I pointed out, they are still easy to find even without a settlement, so the missions aren't broken.
I've completet dozens of missions were the target faction had no active settlements and barely any presence even in their home system, and have always been able to do so by looking in planetary POI. As we can saftely assume I don't have magicaly better rng than anyone else, it still raises the question why you seem unable to do the same...
 
Yeah, that would be a broken mission. But that isn't the mission we're talking about her, is it. The mission in question doesn't send you to a specific settlement. You're hired to take out X number of members of a faction. The game only suggest that you can look for them in settlements owned by their faction. As I pointed out, they are still easy to find even without a settlement, so the missions aren't broken.
I've completet dozens of missions were the target faction had no active settlements and barely any presence even in their home system, and have always been able to do so by looking in planetary POI. As we can saftely assume I don't have magicaly better rng than anyone else, it still raises the question why you seem unable to do the same...
I'd disagree it "suggests", it explictly states it, and is still part of the underlying problem that the missions shouldn't exist in the first place. As I said, imagine the same thing could happen to delivery missions, but it doesn't, because the system doesn't allow it to.
 
I'd disagree it "suggests", it explictly states it, and is still part of the underlying problem that the missions shouldn't exist in the first place. As I said, imagine the same thing could happen to delivery missions, but it doesn't, because the system doesn't allow it to.
Only, there are no delivery missions were you're tasked with bringing a package to anyone in a specific faction, it's always a specific person, so your analogy is flawed.
The mission in question work as intended. If you don't like it, don't pick those missions. I don't like mining missions, so I don't do them.
Btw, it's also really easy to figure out if the anarcy faction they want you hunt down has any active bases or not by just looking at the mission board.
 
Only, there are no delivery missions were you're tasked with bringing a package to anyone in a specific faction, it's always a specific person, so your analogy is flawed.
The mission in question work as intended. If you don't like it, don't pick those missions. I don't like mining missions, so I don't do them.
Btw, it's also really easy to figure out if the anarcy faction they want you hunt down has any active bases or not by just looking at the mission board.
Flawed because a specfically named NPC is different to a group of NPCs? Really? Anymore straws you'd like to grasp at?
 
Flawed because a specfically named NPC is different to a group of NPCs? Really? Anymore straws you'd like to grasp at?
Flawed because delivery missions have a specific location.
But sure, claim strawman just because you can't accept that every mission doesn't point you exactly to where you need to go while still giving you enough information to easily complete it.
 
Flawed because delivery missions have a specific location.
But sure, claim strawman just because you can't accept that every mission doesn't point you exactly to where you need to go while still giving you enough information to easily complete it.
/facepalm

Yes, and so do eliminate missions.

The difference is this: If a faction goes bust, their settlements shutdown:

1) Delivery missions to affected settlement do not appear as missions
2) Exterminate missions to affected settlements do appear as missions

You either see the flaw or you don't.
 
/facepalm

Yes, and so do eliminate missions.

The difference is this: If a faction goes bust, their settlements shutdown:

1) Delivery missions to affected settlement do not appear as missions
2) Exterminate missions to affected settlements do appear as missions

You either see the flaw or you don't.
I've already countered your points.
But tell me more how you've played a open world game that is quite heavy on you as a player to figure things out, for close to a decade, and still want to be lead by the hand. Facepalm indeed...
 
This is definitely bugged. Nearly no-one would read the mission text as it is and expect to find only abandoned settlements as a result.

If the target faction being in "Bust" state is a blocker, it should stop generating these missions during that time. Logging in and out over and over hoping for NPCs of the right faction to spawn on a completely unrelated planetary POI is definitely not intended behavior - and should not be entertained as a solution - only a very dirty workaround.
 
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