Ramming Damage

It would be a nice idea to implement Ramming as a hostle action. Maybe after a ram you get a warning, and after 2 you get hostile.

Right now we can do lots of dmg by ramming a unshielded ship.

When some npc is engaging its FSD drive. i like charging at it firing all weaps, and if i can't make it, i just boost on it and kill it. But death by ramming looks like is not considered a player action.
Does not give bounty, does not have any kind of repercursions as far as i can tell. doesn't count as your kill.
game sees it as divine intervention? death from above? :)P)
you can kill whatever you want just with ramming it, as long as your shields can take it. and you can get away with it. *edit for clarification:this is wrong.
 
Last edited:
Ramming DMG really need to be lowered down, I had enough of being insta-killed by NPC ramming stupidly on me, It's the 5th time I got killed because of them, I had enough of this!!!
 
Last edited:
I totally unagree with you

Ramming DMG really need to be lowered down, I had enough of being insta-killed by NPC ramming stupidly on me, It's the 5th time I got killed because of them, I had enough of this!!!

Put 4 pips in your shields unless you're in combat and you won't die when an NPC rams you.
 
Ramming DMG really need to be lowered down, I had enough of being insta-killed by NPC ramming stupidly on me, It's the 5th time I got killed because of them, I had enough of this!!!
that has nothing to do with ramming considered a hostile action. You consider it hostile, on your part.because you are human. but the game does not understand it.
Even if an npc lowers your hull to 1% by ramming he will show green or yellow and not red. Game does not consider that he did a hostile action on you.
Same goes for you.

I don't know if the damage has to be lowered or balanced in general. what you say is true, but it's also stupid to be able to ram stations and have full shields after that.
 
The problem is in deciding what constitutes ramming and what constitutes accidental collision.

Imagine this scenario:

You have an epic fight with a wanted ship, finally kill it with a crafty ramming move and rack up a nice bounty. Then you pootle off home to collect your earnings and have a nice cup of tea. While docking at Wobblyjunk Station you meet a lardy freighter coming the other way, piloted by CMDR Controlmixup, who not only blunders into your way but dodges the same way as you, resulting in a nasty scrape and some damage. However, because ramming is now a player action and you hit each other nearly head on, the authorities decide you are fighting in the docking bay, issue you with a fine and start charging their lasers.

The point being, how do you tell accident from deliberate action?
 
Are you sure about this? I have accidently finished off a few ships ny ramming & received bounty.

hmm good info. maybe after the new patch they give bounty to you when they die(was the patch to stop npcs from stealing bounty)
But still, ramming doesn't count as your killing. or a hostile action on your part.
i guess it's coded to give you the bounty no matter the death reason now. Did not ram someone after the patch. but sounds logical.

- - - - - Additional Content Posted / Auto Merge - - - - -

The problem is in deciding what constitutes ramming and what constitutes accidental collision.

Imagine this scenario:

You have an epic fight with a wanted ship, finally kill it with a crafty ramming move and rack up a nice bounty. Then you pootle off home to collect your earnings and have a nice cup of tea. While docking at Wobblyjunk Station you meet a lardy freighter coming the other way, piloted by CMDR Controlmixup, who not only blunders into your way but dodges the same way as you, resulting in a nasty scrape and some damage. However, because ramming is now a player action and you hit each other nearly head on, the authorities decide you are fighting in the docking bay, issue you with a fine and start charging their lasers.

The point being, how do you tell accident from deliberate action?
very good question. Maybe if: 1st ram is grey zone you get away with a warning, second is hostile
 
My video is old of Beta 2 but this describe the same situation I'm having now

[video=youtube;E7eJ45eUt1k]https://www.youtube.com/watch?v=E7eJ45eUt1k[/video]
 
Last edited:
hmm good info. maybe after the new patch they give bounty to you when they die(was the patch to stop npcs from stealing bounty)
But still, ramming doesn't count as your killing. or a hostile action on your part.
i guess it's coded to give you the bounty no matter the death reason now. Did not ram someone after the patch. but sounds logical.

- - - - - Additional Content Posted / Auto Merge - - - - -


very good question. Maybe if: 1st ram is grey zone you get away with a warning, second is hostile

Playing in open just now, limping home after doing a "Kill the <Random Name>" Anaconda mission when I got interdicted by someone in an Eagle. He shot first (wanted status for him), sneaky little individual kept getting behind me so I threw my Asp into reverse. Turns out he hit boost at about the same time and ended up splattered all over the place. I felt like a fat kid that just accidentally sat on a kitten.

Still got the bounty. Think the bounty is divvied up based on how much damage you provided...
 
Nothing like fighting in a war zone and being rammed to death by your own NPCs. I would be at full shields in a cobra with military grade armor and either be insta-gibbed and knocked down to 13% hull. There are so many ships its almost impossible not to get hit. Ramming damage is way too high, at least when your own guys hit you from non fault of your own.
 
The complication is in deciding whose fault it is.

Exactly, you'd need to call your insurance agent, get statements from both parties, and eventually the insurance is going to apportion the blame from the crash to wholly to either party, or a percentage to each.
 
Most of the time when people complain about ramming they are just heading right for an enemy and don't pull away, so it's actually them doing the ramming :/

The NPCs going straight in to their target from the side at full speed (like in the video) got fixed ages ago.
 
Last edited:
I think the real issue here is that the code needed to determine who rammed who in a collision would be very complex. You would have to look at speeds, vectors and recent vector changes and then it would still not be 100% accurate and because of the possible inaccuracy people would and moan about it. If I were the devs I would also leave that feature out of the game. It's not worth the hassle and fallout.

The secondary issue is were have no piloting rules for space. It's a free for all and therefore we each act however we think best to avoid each other but our lake of basic rules of the space lanes we don't all have a common frame of reference and therefore don't know how the other ship is going to act is a possible collision scenario. This often results in you and another player or NPC turning in to each other instead of away from each other. Even the AI struggles with this as I have seen then run in to each other and asteroids.

Ramming DMG really need to be lowered down, I had enough of being insta-killed by NPC ramming stupidly on me, It's the 5th time I got killed because of them, I had enough of this!!!

gofast, I have to disagree. We are essentially flying lightly armored boats or airplanes in space which are heavy. The laws of gross tonnage are king. Without upgraded armor/structure we are flyin big heavy beer cans in space. If anything we might have the structural integrity of a an armored SUV. If you are in a Sidewinder traveling at 100mps you are traveling at 360km/h. If you boost you are traveling at 720km/h. That my freind is an incredible amount of energy. They fact that we are not annihilated on every collision is a miracle.
 
The system should stay as it is. If FD start fiddling with the code, they could cause all kinds of problems whilst trying to satisfy one player's view over another. Such grey areas need to be left well alone, because any solution wouldn't satisfy either side. There's been a few times when I've been wanted and other players have tried ramming me as a last resort tactic (usually they're in bigger ships than my sidewinder). They don't get the kill and that's the way it should be :)
 
hey guys you don't have to make it that complicated. Repetition is the key here.
one bump with 1 npc can be accidental. lots of bumps on same npc lower the chances of them being accidental.
What i would like to see, is have a npc say: hey watch it buddy! when you bump him. and turn hostile if you bump on him too many times.
i think you are overthinking it :))
 
Back
Top Bottom