(Rant) Player factions have gone too far

I despise Terran Colonial Forces and the Aulin War Eagles. That area had such a great thing going, and *whoosh!* player factions      it up! Player factions should be limited to player-driven expansions (Maia, Pioneers cooperative, etc) where there is no previous presence. Otherwise, they should star with 1% influence, outside of permit-locked systems.

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Maybe they should only let groups pick an in-game faction, FD keep a record of player group and if another player group requests same faction FD say go pick another, someone already picked it.
Maybe the player group can be listed as associated or aligned to a faction in system map to give it credibility. Can't really upset the lore this way.
 
I don't think many people are bothered about a player faction simply assuming control in a system, it's the fact that they didn't do it via gameplay but by the more expedient method of sending an e-mail to FD.

I'm currently based in Sol, just because I can be. For outfitting I usually jump one system to TZ Arietis because it has a good shipyard for most needs. I also made millions at the res sites there back when I started playing so it has an element of 'sentimental value' as far as anything in a computer game has that anyway.

I remember I jumped into there a few weeks back and saw Snyder Enterprise was now controlled by 'Frogcorp' whom I'd never previously heard of and assume is a player faction who had asked for the system in the last round of injections.

Now I'm not personally bothered about who has control of that system; however it was pretty jarring initially when you've been visiting a system for months and have worked up excellent rep with the factions there to just find some random group in charge. I can see how players who are more into the roleplaying aspects of the game would have a far greater issue with it than I do though.

Same steps here...

I've also developed an "attraction" to Tz arietis, which hold 15 of my best ships...

Guess it's time to migrate my fleet to another place...
 
Maybe they should only let groups pick an in-game faction, FD keep a record of player group and if another player group requests same faction FD say go pick another, someone already picked it.
Maybe the player group can be listed as associated or aligned to a faction in system map to give it credibility. Can't really upset the lore this way.

Isn't that how it all started?
 
Maybe they should only let groups pick an in-game faction, FD keep a record of player group and if another player group requests same faction FD say go pick another, someone already picked it.
Maybe the player group can be listed as associated or aligned to a faction in system map to give it credibility. Can't really upset the lore this way.
And what about the players (like me) who support an NPC faction? who lived very well in a system until one day with no warning or way to fight back my home was stolen from me.
however the BGS saved the system and it back into the rightfull hands but I bet if said group wants it back they would be given it for free...
I wish player factions were treated like normal factions they should not start in controle of a system unless no one else was in it
 
My understanding is that FD no longer give player factions automatic control of a system; they must work the BGS to gain control.

That said, I agree that the way player factions are being handled needs to be examined and a sane method of injecting them needs to be developed, and that the best way to encourage the development of a sensible - and above all fair - way to go about the inclusion of player factions is to highlight it and discuss it.

I remember a long while back suggesting that a player group should just rename themselves to HIP 94056 Purple Boys (or whatever), and hey presto, you have an in-game faction. I still think it would be the most sensible way to do it; it requires zero effort from FD and it would stop all those stupid names that pop out in a jarring way in the game.
 
I got nothing to say other than I fully agree with the OP. If you're gonna just throw player factions in just wherever, at least do it in a way that isn't both lore and game breaking. Make them earn control of the systems the spawn in and don't ruin a location that's important to the lore.
 
Yeah I hate how they gave systems over to players without even puting up any galnet news or a fight.
however the evil can be defeated.

HE BO was taken over by a punch of pirates and its back in hands of the alliance as of today (but the system discription is still the custom one)
not only that but some player factions discriptions have massive grammer errors (yes ironic given how bad my expresion is but my crap is not official canon)

It is possible to flip the system back over yeah, but given how players often stay in private group (we never saw anyone from the sons of icarus when we tried to flip He Bo (yes i was a part of it ;))) it's often pointless.
 
And thats also not true. Systems change all the time, some of the systems I frequent have none of the original factions left. The whole point of the BGS is to have these things happen gradually and with players being able to influence what happens, rather than brute-forcing them in overnight.

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You sure this is already installed? Last I heared this was still 'an idea'.

Yes. My faction is going in at a minor %
 
I've been trying to find the Drunks of Sol for ages.

Maybe they got so drunk they forgot where it was. Maybe their nova drive failed? We will search until we find the answers that we left behind ;)

[video=youtube_share;pfx9Fzw_mFA]https://youtu.be/pfx9Fzw_mFA?t=7[/video]
 
but if you have an adopted player faction and run into another larger faction who swallows up your system then that's just the game.

If this is aimed at my post, the new faction in the system hasn't expanded in to ours. It has been placed there by FD.

If it was an expansion, they'd be no complaint from us. That is part of the game.
 
I don't think many people are bothered about a player faction simply assuming control in a system, it's the fact that they didn't do it via gameplay but by the more expedient method of sending an e-mail to FD.

Now I'm not personally bothered about who has control of that system; however it was pretty jarring initially when you've been visiting a system for months and have worked up excellent rep with the factions there to just find some random group in charge. I can see how players who are more into the roleplaying aspects of the game would have a far greater issue with it than I do though.

This... +1 rep for eloquently putting what my rage post couldn't
 
I guess you're going to get real mad when you find out that they are going to allow us to purchase naming rights for stations/planets/systems in the future, too.

I'll get mad if I can do that but not even name my own ship!

Hopefully ship-naming will be coming too :)
 
Guess what, player factions and their actions are now part of the Lore. Anything else is just your awful headcanon now. If you really cared about what whatever faction did whereever, you'd go and do something to counter it rather than show off your bottled tears collection and essays of butthurt on the forums.
 
I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.
You are going to have quite a task ahead of you. The AoM are in control of all the stations in the system. Also the Phekda society is almost extinct in Phekda now, which really sucks considering that they were a faction that was strong enough to expand into 4 other systems.
I'm a tad annoyed about the whole Phekda thing. I only found out after a week of grinding rep for the Phekda society and then two nights of looking for the permit mission.
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But the one that really annoys me is Wolf1301, where FD gave away Saunder's Dive to the player group EXO, so instantly the rare good Wolf Fesh is unavailable.
 
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