(Rant) Player factions have gone too far

"Fast forward 5 years"

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This isn't the fault of groups like EXO. They asked for a station and were given one. One where some time soon, they might lose. And there will be little PvP fun to be had, since EXO is a playstation group and most of the players who will be removing them are PC. So who will they feel picked on by. They have been given a lemon, because the rare good is no use to them.

It's less about picking on an individual group but more about letting FD know that the people who play this game. who aren't in groups, also matter. They have steadily tread on the rights of single-players in this game since release with their blatant favouring of PFs. They have "big plans" for player factions evolving in the game universe. I take a perverse delight in the idea of squishing them. Again, it's not personal to FD or the PFs, it's just a good way to let FD know the PFs are not the only stars in this galaxy.

Something which will never happen if the only action take non-grouped players take is to kvetch about it on the forums.
 
I have no sympathy for the OP. Where was the OP when we raised the issue with Contrail being given Anlave - also part of Frontier law? I put my money where my mouth was and actually tried to oppose with one other person - bit more support we could have licked them or would still be fighting now.

Hopefully the next batch will be introduced without system control as suggested by FD in the player group feedback thread. Player Groups are here to stay, the number of players engaged is at least the size, if not more than PvE only Morbius membership, so FD are catering for a desire.

Only actual affect on me is I probably have to be careful in Anlave, not sure if Contrail still have me on KOS list!


Simon
 
I'm with you on this. I was RPing out of Phekda months before it was handed out to a faction, in fact I was one of the first to get the Phekda permit after the game's release. That ruined that for me, and now there's no actual native Phekda faction with control over anything in that system. Has the player faction been given a massive leg up by FD to be at >60% influence on the whole system?

Like it matters to FD but thanks for breaking that part of my game.

I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.

So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.

One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!

I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?

There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!

I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.
 
ruined by a egoistic player group wanting a fancy capital for their stupid empire.

Fancy empire capital? LOL. You have been there right? Almost zero outfitting options, very poor commodity market, terrible shipyards, no RES (no rings!). Its one of the worst systems in the central parts of the bubble.

If someone wants that as their "fancy" capital, they are welcome to it!

As for what others have noted, FD themselves have admitted they made some mistakes with how they handed out systems to player factions. They have consulted with the playerbase on how they should proceed moving forward and now they will not repeat the same mistakes.

They cannot retroactively correct those mistakes without upsetting a lot of players who have already put in lots of effort to build up their player factions. At the end of the day, its possible for any player faction to what has been done with Phedka anyway.

Imagine if the Mumu guys were not allowed Phekda due to lore reasons and they had to start with almost no influence like new player groups are. If they really wanted to get into Phekda they still could have, just with a little more effort.

Let's say then they chose Brizo, just 5LY to start out in.

They work the BGS until they go into expansion. If they expand into Phekda, next stage begins. If not, break expansion, rinse and repeat, until Phekda is obtained or work on new system and then go for the next stage of expansion until Phekda is obtained.

Once in Phekda, work BGS until in control. Job done.

End result is the same, only difference being, it would take a few more months than was originally required.

This could have also been done had FD never allowed players to name/inject factions. As noted, the system had already been flipped once, long before player factions were a thing.

Fancy capital? LOL.
 
Really? How would anyone know? Just because it happened when you where playing the game doesn't mean anybody noticed. Sure the groups have their sections of fun, awesome but not the game.

Since they can't make the BGS work for players, they're just going to sell bits of it and go micro for bobble heads, paints, and what not.

Shiny babbles sell well. The galaxy is empty and if they can sell 1,000 stations away all the better. Don't expect anyone to notice your corner of the void though.

Phekda is far from the corner of the void, it's a very central system and important system.
 
As for what others have noted, FD themselves have admitted they made some mistakes with how they handed out systems to player factions. They have consulted with the playerbase on how they should proceed moving forward and now they will not repeat the same mistakes.

End result is the same, only difference being, it would take a few more months than was originally required.

Apologies for the pruning of your post - there are 2 bits I would like to comment on.

I believe permit systems are not allowed for future groups. So this situation should be avoided going forward.

A group trying to take control of a nearby system, expand and flip the target system has a lot more points where they can be opposed than a group that is just given control of the system.


Simon
 
A group trying to take control of a nearby system, expand and flip the target system has a lot more points where they can be opposed than a group that is just given control of the system.

True, but if someone wants to oppose they can do so anyway. The starting state might be different, but if there is competition for a system, then those who with the most time/dedication/resources will win in the end anyway.
 
I'm with you on this. I was RPing out of Phekda months before it was handed out to a faction, in fact I was one of the first to get the Phekda permit after the game's release. That ruined that for me, and now there's no actual native Phekda faction with control over anything in that system. Has the player faction been given a massive leg up by FD to be at >60% influence on the whole system?

Like it matters to FD but thanks for breaking that part of my game.
From what i remember, when they first appeard after an update, they instantly had 50+%
 
The Ancient of Mumu are not a player faction as has been said multiple times in this thread.
Could someone just close it now?

So what? Did Frontier chose to open the system up and let this random faction in with almost full control or something? Still seems like some manipulation by FDev.
 
The thread just encourages people to all over player factions over wrong informations.

No because the only misinformation here is that that is a player faction that took a permit of a system. A player faction gets control of a system as soon as they are added or atleast used to and that is bull.
 
Players complain at lack of content!

FD Removes permit requirements for a lore rich system!

A little hint to the Devs... You don't improve the game by removing content when your game has so little to start with.


As for player factions, don't care, nothing to do with me. I do however object to game-play being removed without any reason especially when there will be players who had worked to get the permit in the first place - others who will of been working towards getting it.

Who ever came up with the idea for this should be slapped with several wet kippers for many days for being such an idiot.
 
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