[RANT]To all the Traders(and some others)

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Kettle

K
Yes locked this thread before I go nuts and unleash the falcons.

No one beat me in Pac Man in 1981 high scores and the name was ACE.

Remember my simulation!, and challenge accept!.

Fledgling-merlin.jpg
 
I hear you OP. Sadly, FDEV intentionally sabotaged the idea of a consistent online world by bringing in loophole mechanisms, private/solo group and ignore list, to completely evade any hostile player threat; thus, everybody can cherry-pick his PvP moments and stay in his private bubble otherwise to build up assets. Ultimately, online multiplayer in ED is just a gimmick but nothing which would hold water in terms of competitiveness or consistency.

I dont mind private groups. There are less endangered by attacks but they are online nevertheless. My only gripe is solo online. In my mind there shouldnt be that option. Its easy mode. Wanna play solo go play offline. Wana play online go private group (aka:co-op) or full open (aka:think before you act). Especially since all online modes affect online money flow.
 
Late night viewing of YT has taken me to some dark places too :eek:

Its not dark. Be a judge.

"Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH ONLINE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game"

How this doesnt affect us, open online players? I do see it as ufair. Can you neglect it?

Waiting for contr-arguments

EDIT: And theres no AI that can be even close to what a Human Pilot can be. Not in a thousand of years ( maybe sooner but not yet anyway)
 
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Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)?

The answer is dependant upon the individual - I guess from your comments that you find NPCs easy (which is the approach you're making) but I personally find NPCs in ED quite tricky. Takes me 10 minutes or more to kill 1 enemy and that's if I don't die in the process.

The answer then for myself is neither as they are the same <shrug>
 
The answer is dependant upon the individual - I guess from your comments that you find NPCs easy (which is the approach you're making) but I personally find NPCs in ED quite tricky. Takes me 10 minutes or more to kill 1 enemy and that's if I don't die in the process.

The answer then for myself is neither as they are the same <shrug>

I have killed NPC Eagles and even Cobras with stock Sidewinder. I cant face stock Cobra piloted by a player. He/She will obliterate me but i am fighting for the same profit as U, solo online player that kill AI cobra.
 
Hi. Ive just got enough.

Elite: Dangerous...... Dangerous....

This game is supposed to be a SpaceSim (Sim as in Simulation). Can You all stop whining? Its 3300. You are carring <an awful lot> of expensive stuff from point A to point B to make profit. Is that illogical to predict that You WILL encounter other pilots who will see You as a good chunk of credits? Is the SIMULATION the thing You really want? As this game is a SIM I trully believe that the risk of losing cargo and, therefore, profit is a part of what a life of a trader in space would be. Please stop with all the whining about PvP and reconsider if You really want to play a SpaceSim. If You take away the PvP aspect from the game then the game will not be really a simulation for You.

You aren't scared of griefing (there are too many ways to avoid it even now in beta). You are scared of LOSING CARGO. Taking PvP away from Your game makes the game not a simulation.

I won't pvp. I plan to explore the <whole extent> of the universe we will get but i will play open online because (as i can imagine) in real space there would be the risk of being attacked and robbed from the expensive data i have gathered.

Side note. I hate the idea of Solo Online. If You dont want to participate in SIMULATION then play Offline. I don't want You to affect my Sim-Universe.

Cya.


Someone seems stressed, I guess you are of the ilk that believes everyone should play the way YOU want them to play and NOT, as Mr Braben wants, that everyone can play as they wish to play.

I think it is a simple idea Mr Braben has that he wants to make the game so everyone can use the game as they wish, if you want to pirate then.....go pirate, it shouldn't matter to you if that ship is a CMDR or an NPC, it all works the same either way.

Yes it is called Elite:dangerous, I guess it may be a misleading title as some guys just can't seem to grasp that it isn't all about shooting stuff.

I suggest you just concentrate on your own game and stop worrying about other people. There are already posts on the forum about not seeing many CMDR's on the servers, as predicted as the universe is getting bigger so too are the CMDR's spreading thin. If you think it is all going to be PVP ...wrong game sunshine.

Move past that and enjoy the game for what it is, I for one am not disappointed. elite has always been a mix of trading, missions and combat and that is what we are getting.
 
I have killed NPC Eagles and even Cobras with stock Sidewinder. I cant face stock Cobra piloted by a player. He/She will obliterate me but i am fighting for the same profit as U, solo online player that kill cobra.

That's great for you and I commend your piloting skills - That doesn't negate the fact that I find it tricky.

The point though that you were trying to make is that when faced with an adversary, in general, a player should present more of a challenge as they can adapt easier than an NPC. Yes - on the whole I would agree however in ED that doesn't change anything.

The galaxy does not revolve around you (the player) and there are no human driven economies. Therefore what you do as an individual makes little difference. Furthermore the fact that space is huge should not be discounted - once leaving the core systems around Eradin you are unlikely to meet anyone other than NPCs in the current Beta and this will get worse as the galaxy is unlocked. This I am OK with as the game was touted back in 2013 as a modern reboot of Elite (1984) which was a single player game. The fact that it's now online is a bonus for me as I get to play with my friends (and against some bounty hunters :D)

As to your argument the game caters to all kinds of players - In my youth I was very much into PvP but not so much now. ED isn't being sold primarily as that kind of game - it's more a co-op game with some PvP action which is perfect for my level of engagement. You play it how you want .. if you want to encounter other players you will be in open; if not you will be in a private group / solo .. At the end of the day it doesn't really matter where you play as long as you have fun.

If you want pure PvP action then you will most likely need to organise it yourself as even in open once the population spreads out the chances of meeting someone will drop.
 
No one beat me in Pac Man in 1981 high scores and the name was ACE.

With apologies to Spartacus: "NO! I'm ACE!!"

There were loads of us down at the arcades using that pseudonym. Got confusing at times, had to revert to my initials. My speciality was Juno First. Clocked it twice in a row and drew in a small crowd when word got out. <Sigh> Those were the days!
 
I just stated 2 things. Solo isnt a simulation and Solo Online is easy mode comparing to Open Online. Still waiting for evidence that i am wrong.

Statements made without the backup of any proof, can be debunked without any proof either :)

If you want to claim truth, fine, but it'll be your truth, not mine. I don't really care if you think you're playing a simulator or not. I am playing one, and without you in it. Works fine for me.

Then "the AI can never be like MEH" arguement... You guys keep forgetting that an AI - by definition - will ALWAYS be better in one thing than a human; aiming. Damn important when shooting things.
 
Statements made without the backup of any proof, can be debunked without any proof either :)

If you want to claim truth, fine, but it'll be your truth, not mine. I don't really care if you think you're playing a simulator or not. I am playing one, and without you in it. Works fine for me.

Then "the AI can never be like MEH" arguement... You guys keep forgetting that an AI - by definition - will ALWAYS be better in one thing than a human; aiming. Damn important when shooting things.

Gave u a expiriment.

"Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH ONLINE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game"

If u gonna say AI can beat an online player i want u to prove it with serious evidence.
 
For those who want to enjoy this game for all the other mechanics away from combat, why should they have to play offline? I want trade prices to fluctuate, I want to have the disappointment that I’m getting a lower rate for my navigation info because xxJohn33 got there six minutes before me and a host of other things that might not occur off-line.

As a simulation, E:D is unrealistic in terms of the amount of pirates and bounty hunters there are in the universe. People have chosen career paths they wouldn’t have taken in their real lives, due to the lack of fear. Alright you’ll lose a few credits if your ship gets taken out, but you don’t die, you don’t have to spend the next fifteen years rotting in gaol if you get caught.

In the 25 or so hours I’ve played in beta 2, I’ve had two PvE pirate encounters whilst humping merchandise. A Sidewinder I managed to chase off and a Cobra I thought it better to run away from (can you tell I haven’t got to grips with it yet). Two times in twenty five hours, if I was a cargo ship sailing around the south china seas and that happened twice in 10 years I’d think again about my career choice. Everyone would be escorted by gunships, at this rate of harassment.

For this game, the level of combat is about right in PvE for me. We don’t have the option to flag on / off PvP, we don’t have separate PvE / PvP servers. I have precious little time TO BUILD MY EMPIRE as it is, so do I want to waste my time fighting people who are going to hand my proverbial to me?

I think there is enough interest amongst my RL mates that we’ll get a good sized closed group on the go. This was the main appeal about the game for those of us who bought beta or pre-ordered. Amongst those, I will probably be one of the top guns, which shows you how naff my mates are. If the game is to have long term appeal and an audience that will pay for future expansions it has to cater in some way for all those players that are really put off by trigger happy rocket jocks. Excluding those people, because they don’t want to get shot to bits every time they meet this type of player, is not the way that happens.

.
 
You call it realistic? See ya

Stop putting words in my mouth. All i did was correct your claim that AI could never beat a Hunman pilot. I never said anything about it being realistic... but i would say that in the 34th cent. AI would realistically be expected to beat human pilots in space.

Oh and while I have your attention. You have made two claims and have said that no one has disproved them. may i point out that the burden of proof rests with the one positing the claim.
 
For those who want to enjoy this game for all the other mechanics away from combat, why should they have to play offline? I want trade prices to fluctuate, I want to have the disappointment that I’m getting a lower rate for my navigation info because xxJohn33 got there six minutes before me and a host of other things that might not occur off-line.

As a simulation, E:D is unrealistic in terms of the amount of pirates and bounty hunters there are in the universe. People have chosen career paths they wouldn’t have taken in their real lives, due to the lack of fear. Alright you’ll lose a few credits if your ship gets taken out, but you don’t die, you don’t have to spend the next fifteen years rotting in gaol if you get caught.

In the 25 or so hours I’ve played in beta 2, I’ve had two PvE pirate encounters whilst humping merchandise. A Sidewinder I managed to chase off and a Cobra I thought it better to run away from (can you tell I haven’t got to grips with it yet). Two times in twenty five hours, if I was a cargo ship sailing around the south china seas and that happened twice in 10 years I’d think again about my career choice. Everyone would be escorted by gunships, at this rate of harassment.

For this game, the level of combat is about right in PvE for me. We don’t have the option to flag on / off PvP, we don’t have separate PvE / PvP servers. I have precious little time TO BUILD MY EMPIRE as it is, so do I want to waste my time fighting people who are going to hand my proverbial to me?

I think there is enough interest amongst my RL mates that we’ll get a good sized closed group on the go. This was the main appeal about the game for those of us who bought beta or pre-ordered. Amongst those, I will probably be one of the top guns, which shows you how naff my mates are. If the game is to have long term appeal and an audience that will pay for future expansions it has to cater in some way for all those players that are really put off by trigger happy rocket jocks. Excluding those people, because they don’t want to get shot to bits every time they meet this type of player, is not the way that happens.

.

i have never said they shouldnt play the game as they want. I only said they shouldnt call the game (not even the whole game but the way they play it) a simulation.
 
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