[RANT]To all the Traders(and some others)

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Kettle

K
With apologies to Spartacus: "NO! I'm ACE!!"

There were loads of us down at the arcades using that pseudonym. Got confusing at times, had to revert to my initials. My speciality was Juno First. Clocked it twice in a row and drew in a small crowd when word got out. <Sigh> Those were the days!

Har har good old days, and there was only three letter to enter in high score ranking. Remember Defender?, you could continue forever and get extra 10p credits when collecting rare diamond. We could go on forever and let other kids play for free with 99 credits left. It was great.

Merlin-in-flight.jpg
 
Hi. Ive just got enough.

Elite: Dangerous...... Dangerous....

This game is supposed to be a SpaceSim (Sim as in Simulation). Can You all stop whining? Its 3300. You are carring <an awful lot> of expensive stuff from point A to point B to make profit. Is that illogical to predict that You WILL encounter other pilots who will see You as a good chunk of credits? Is the SIMULATION the thing You really want? As this game is a SIM I trully believe that the risk of losing cargo and, therefore, profit is a part of what a life of a trader in space would be. Please stop with all the whining about PvP and reconsider if You really want to play a SpaceSim. If You take away the PvP aspect from the game then the game will not be really a simulation for You.

You aren't scared of griefing (there are too many ways to avoid it even now in beta). You are scared of LOSING CARGO. Taking PvP away from Your game makes the game not a simulation.

I won't pvp. I plan to explore the <whole extent> of the universe we will get but i will play open online because (as i can imagine) in real space there would be the risk of being attacked and robbed from the expensive data i have gathered.

Side note. I hate the idea of Solo Online. If You dont want to participate in SIMULATION then play Offline. I don't want You to affect my Sim-Universe.

Cya.

Damn.

With this and all your other comments, I'm probably going to have to add you to my Big Thread.

I really hate it when I have to do that.

In my opinion, out of all of them, yours had the lowest signal-to-noise ratio. Did you expect to actually change a single reader's mind about their approach to the game, or encourage the devs to make a single change to anything? Because it's likely FD developers stopped reading at [RANT].
 
...without having to put up with the stupidity and ignorance of other players.

If the above is how they feel, then clearly they have bought the RIGHT game since Elite specifically caters for that crowd.

Now I am not saying that "pvp=griefing", but obviously it does open the door to it, and there are times where the only way to avoid it is to switch to solo play.

To give you a prime example, last week a player was sitting outside Aulin in a souped up Viper attacking anyone that tried to enter or leave the station.

He wasn't after cargo, he was killing players, and when someone is chasing you in a fast ship that can kill most other vessels in a few shots there isn't an awful lot you can do except switch to solo play and move on.

Without that solo feature, that one player would be preventing many other players from playing the game.


PVP/Griefing is a non-issue and to be honest it will never be an issue and that's been proven by Beta 2. I understand his point completely and solidly support it, if you want to play offline then you will have the ability to do so.

Currently even with 500 systems you see so few people, now for a moment imagine what that's going to be like when we get the full galaxy, even if all 7 billion people on the planet turned up to play ED there would still be huge amounts of space devoid of people.
 
In my opinion, out of all of them, yours had the lowest signal-to-noise ratio. Did you expect to actually change a single reader's mind about their approach to the game, or encourage the devs to make a single change to anything? Because it's likely FD developers stopped reading at [RANT].

He could have couched his argument better, but the sentiment is just the same. Essentially they're providing support for a non-issue.
 
PVP/Griefing is a non-issue and to be honest it will never be an issue and that's been proven by Beta 2. I understand his point completely and solidly support it, if you want to play offline then you will have the ability to do so.

Currently even with 500 systems you see so few people, now for a moment imagine what that's going to be like when we get the full galaxy, even if all 7 billion people on the planet turned up to play ED there would still be huge amounts of space devoid of people.

I agree. Allowing online players to select which opposing players they are instanced with is a peculiar design decision from a fairness, competition POV. I believe this will negatively impact the longevity of open online multi-player.
 
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Forget the word "simulation" then, especially as we are all flying pretend spaceships around an imaginary galaxy = problem solved.
<unnecessary>
 
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I agree. Allowing online players to select which opposing players they are instanced with is a peculiar design decision from a fairness, competition POV. I believe this will negatively impact the longevity of open online multi-player.

but ED is not meant to be a competitive game... it is a primarily co-op game with a few competitive elements. I know not everyone feels this way, but I see this as a massive plus point for elite.

not every game needs to be an ultra balanced VS focused game, and indeed if ED was I would be way less interested in it.

(which is 1 - of a few - reasons why I am less confident I will get my monies worth out of Star Citizen).

Not every game is for everyone, but this is fast becoming exactly the game I pledged for, and could not be happier. :D
 

Jenner

I wish I was English like my hero Tj.
Everyone: Please discuss with civility and refrain from sniping/attacking. Thank you.
 
but ED is not meant to be a competitive game... it is a primarily co-op game with a few competitive elements. I know not everyone feels this way, but I see this as a massive plus point for elite.

not every game needs to be an ultra balanced VS focused game, and indeed if ED was I would be way less interested in it.

(which is 1 - of a few - reasons why I am less confident I will get my monies worth out of Star Citizen).

Not every game is for everyone, but this is fast becoming exactly the game I pledged for, and could not be happier. :D

I understand that this design decision was fully intentional by FDEV and is probably the most polarizing topic within the community. My concern is that under this premise, open online multiplayer will mostly become a lonely single-player experience even along the most popular trade routes/hubs over time.
 
Its not dark. Be a judge.

"Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level [WE ARE BOTH ONLINE]). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game"

How this doesnt affect us, open online players? I do see it as ufair. Can you neglect it?

Waiting for contr-arguments

EDIT: And theres no AI that can be even close to what a Human Pilot can be. Not in a thousand of years ( maybe sooner but not yet anyway)

I think you're getting an advantage on me, because the PLAYER you defeat with your uber l33t skillz is likely worth more than the lowly AI I defeat. Therefore, I demand an "online all" tax, whereby solo players are given a monthly bonus paid for by "online all" players to level the playing field.
 
Open online players affecting my Ironman market with their resurrection after death and with their credits. Ughhhh <sarcasm off>


I play open online and I am far from populated areas, all I've fought is NPCs and still affect your market.

Everyone affects the markets, whether it's a different instance or game mode. You have to learn to deal with it.
 
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Lugalbandak

Banned
Op , you can pvp your heart out. If you can find other players ofcourse.

Every game there are forum treads of ppl saying shooting/smashing someone is griefing , wich is ofcourse not.Its a game. Ignore them and blast you way trough the universe.

Remember , its a minority of the minority(forum users) of the playerbase.

so dont worry too much about. Griefing sombody is kinda hard with instances in this game & 400bil star systems and ship insarance(you can only loose cargo and free time, hardly griefing) and on top of that no mechanics wich allowed you to build sand castles(so sombody else cant kick them down), im geus its even safe to say , impossible.

Traders just want to trade without any danger can ignore/block everyone tey see or play offline . win win for everybody.

so in short , ppl let evrybody play how tey like.(within game mechanics ofcourse)
 
Apart from the obvious misuse of the word simulation, i somewhat agree with your sentiment, OP. Looking at how most respected (by me) members of FD are diluting community, i can't help but ask: why separate the community intentionally, as if 400 bil. systems is not enough to keep looking for a human being all day long? Why the ironman, the solo online and all online? (and whatever other modes are out there) So now that we have it i won't be surprised seeing people at odds, cause "ironman" is what real men do and solo online is for kidzzz. You know, that old argument i, personally, seen in battlefield series (Hardcore is for noobs! Normal mode is for noobs!) is slowly paving it's way with posts like this one.

Not to mention the difficulty of making the living universe breathe across several modes, and, in light of recent achievements of FD team, the scope of the work in need of being done, i'm not sure it's going to be as flawless as beta 2 start. (Yes, two of my buddies and myself are on the sidelines since beta 2 release, watching spinning Cobra for 5 minutes every couple of days)

I know it's too late. Just stopped by to display my sceptical position on the matter of different modes for this brilliant game.
 

Ozric

Volunteer Moderator
Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game.


Not necessarily. If the AI is Master or Elite then I'd say that you'd have a harder job than defeating a lot of fellow players
 
Example incident. You (solo online) and Me (open online). Both in stock Sidewinders 8 kms from the very same outpost. Each of us carring 4 tonnes of gold (price per tonne in this outpost is the same for us as online supply/demand affect us on same level). Now im getting attacked by a fellow player with stock Sidewinder and You at the same time get attacked by an NPC AI stock sidewinder. Who has to overcome the bigger challenge to get same amount of credits (selling cargo on the outpost)? Open Play = hard mode and Solo Online is easy mode. Like difficulty levels in a single player game.

You die. I maybe win and get the same amount. But thats one part of the game! Don´t like it that way? Don´t buy it.

I prefer PvE in a group, thats possible in ED, if it weren´t, i mostly did had not bought the game. It´s that simple.
 
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