Rapid Fire Phasing Sequence Pulse Lasers after 2.2.0.3

My Corvette with OC everything (literally) & 8 OC MC's (one class 4 is incendiary) shows no perceivable difference in heat post 2.2.03.
Because they removed the rate of fire increase on OC and made the clips smaller, so you shoot slower and less with them -> build up less heat.

On Rapid Fire Pulse they nerfed the damage, nerfed the phasing damage, nerfed the distributor draw decrease. So they're not as good as they once were.
 
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Maybe Efficient Phasing Burst Lasers will fill the void?

I had rapid fire pulse, and I'm struggling with what to use now.

I had planned on efficient bursts with inertial impact but the jitter is just absurd, to the point where you almost miss shots point blank.

[video=youtube_share;kAeGA2s8oTs]https://youtu.be/kAeGA2s8oTs[/video]

I'm thinking about efficient beams with either thermal vent or regeneration sequence, but I'm wondering if they have been nerfed or have any downsides (-20% damage)?
 
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I had rapid fire pulse, and I'm struggling with what to use now.

I had planned on efficient bursts with inertial impact but the jitter is just absurd, to the point where you almost miss shots point blank.


I'm thinking about efficient beams with either thermal vent or regeneration sequence, but I'm wondering if they have been nerfed or have any downsides (-20% damage)?

I think thermal vent has a non-obvious DPS nerf if applied
 
I had rapid fire pulse, and I'm struggling with what to use now.

I had planned on efficient bursts with inertial impact but the jitter is just absurd, to the point where you almost miss shots point blank.


I'm thinking about efficient beams with either thermal vent or regeneration sequence, but I'm wondering if they have been nerfed or have any downsides (-20% damage)?

Oh wow! That's pretty bad!
 
I have x2 Class 3 Rapid Fire Phasing Sequence Pulses on my Vulture, these still do the business in the RES. The shields drop fast, and the hull damage is still good enough to chew up even the Fed ships.

The x2 Class 2 Rapid Fire Phasing Sequence Pulses on my iCourier, not so much. The heat seems about the same, just the armour damage has fallen off a cliff making it too 'not quite'.

Going to switch it all out for x1 Overcharged Beam with Thermal Vent and x2 Overcharged Multi's (one with Incendiary and the other Corrosive). If the Thermal Vent doesn't keep a lid on the heat I may switch multi's to efficient.
 
I get the impression that most of the testing that people have done so far in this thread is against NPCs with their notoriously terrible shields. Has anyone pitted the rebalanced phasing sequence lasers against a heavily engineered shield tank, such as a Corvette, Cutter or FDL with 6-8 G5 shield boosters? It's a specific mod to counter specific things, not just a general "kill things faster" mod.
 
I think thermal vent has a non-obvious DPS nerf if applied
So I will be better off with regen seq?

I don't fly in wings very often but none of the other beam experimentals look any interesting.

On the rare occasion I wing up I wouldn't mind having regen seq if it doesn't lower my dps.
 
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I get the impression that most of the testing that people have done so far in this thread is against NPCs with their notoriously terrible shields. Has anyone pitted the rebalanced phasing sequence lasers against a heavily engineered shield tank, such as a Corvette, Cutter or FDL with 6-8 G5 shield boosters? It's a specific mod to counter specific things, not just a general "kill things faster" mod.

That's exactly what I did in my previous post, it was next to useless
 
That's exactly what I did in my previous post, it was next to useless

Apologies, I didn't notice your post among the rest of the players commenting about how nothing happened until the shields went down.

However, during your test, how well did the FDL shield hold up? Would the FDL shield give out before the hull? Would you rather use normal RF pulse lasers and bludgeon through the shields rather than bypassing them?
 
>full pulse laser loadout
8UAwHxg.png


never put all your eggs in the same basket
 
I don't understand why they nerfed the phasing sequence regarding the shield booster nerf not applied...

But i am not in Frontier's mind...
 
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I don't understand why they nerfed the phasing sequence regarding the shield booster nerf not applied...

But i am not in Frontier's mind...

I know right?

1. large shield regen buff - check
2. feedback cascade nerf - check
3. shield booster stacking nerf - ???

A de facto buff to all shield tankers and, by extension, the infamous FDL. The hell were they thinking?
 
I don't understand why they nerfed the phasing sequence regarding the shield booster nerf not applied...

But i am not in Frontier's mind...

I think it's because they made burst laser (more damage) phasing more viable, meaning they had to lower the phasing damage multiplier to get it to around the same levels prior to the patch.

Cue the migration to Burst Lasers.
 
...now overheat like hell!

Patch notes:



No words on heat generation.

Before I was able to blow up three T-9s in a row without reaching 100% heat. Now I can't even kill one...

I was happy to finally find a weapon that was effective at both PvP and PvE but now it is totally useless.

What is going on FD?

keep in mind OP the traders got a 100% Buff on the hull
 
They need to buff Heat Sink ammo or at least provide a way to resupply them.
All this heat could be managed with decent heat sinks.
 
My Corvette with OC everything (literally) & 8 OC MC's (one class 4 is incendiary) shows no perceivable difference in heat post 2.2.03.

Where did you find a Corvette with 8 hardpoints? Can I get one of those please? ;)

Learn to read. He OC'd the hardpoints you dummy. [wacko]

I read it the same way he did since the original post says 8 OC MC's meaning 8 overcharged multicannons. The OC everything part was most likely referring to the modules, not the hardpoints, since that would also increase heat gain, or lower heat efficiency, whichever way you'd prefer it worded.



I have also noticed that my Corvette that had no heating problems pre 2.2.03 is now over heating with sustained fire; even after I put efficient grade one on all 5 of my weapons that can use it. It's very concerning.
 
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FDev's initial talk was that no-one would be forced to re-roll.... they believed previous builds would be viable.... this is clearly not the case.... rapid fire has way too many drawbacks now.

I spent days of effort building a quad FDL phasing + mc build.... its now trash ... i'm back on my quad overcharged MC + efficient beam .... DPS is up 30% and heat is massively reduced.

I really enjoyed my phasing build ... how it worked, how it felt.... very sad that with the heat, jitter, nerfed damage it is now just useless :(

This is pretty much the same position I am in:

Combat cutter with quad medium rapid pulse, two effecient large pulses and one efficient huge pulse. All with the phase sequence special effect.

The loadout now drains the capacitor noticeably quicker, overheats quicker and does far less damage. All in all it's gone from being viable to pretty useless.

The issue I have with it is that this is not the first time I've had an effective loadout reduced to be near on useless by Frontier's arbitrary nerfs.

It wasn't so bad in the pre-engineer days when it was a case of just buying different weapons but since the engineer grind is so significant and drawn out I really struggle to justify investing any more time in ED when the goal posts are moved so significantly on what seems to be a whim, meaning the time I invest is wiped out at a moment's notice.


That combined with all the other issues with the painfully slow servers and instancing issues, I just don't think I can be bothered anymore.
 
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