Rapid Fire Phasing Sequence Pulse Lasers after 2.2.0.3

Weapon draw REDUCTION. There you have your heat - Meaning you need more Pips to Weapons to keep em cool if its possible at all.

More Pips in Weaps -> faster Weapon cooling in general.

Cheers!


Did this upgrade on 2 heavy pulse lasers and got little to no heat increase. The Weapon draw is REDUCED in this mod, not increased so it's a positive effect and not a source of heat increase.
 
I'd recommend efficient weapons instead, but I don't want FD to nerf them so I can't. Take it from me, efficient weapons that you can just keep firing are absolutely terrible, do not use them, rapid fire guns that cause your ship to catch on fire and your cooling system to lock out are much better. Really.
 
No words on heat generation.

Before I was able to blow up three T-9s in a row without reaching 100% heat. Now I can't even kill one...

I was happy to finally find a weapon that was effective at both PvP and PvE but now it is totally useless.

What is going on FD?
Your complaint is you can't mass murder ships anymore without any negative effects?

My response is, good. Sounds like balance has been applied. This also means YOUR ship can't be killed in seconds. Think on that.
 
Your complaint is you can't mass murder ships anymore without any negative effects?

My response is, good. Sounds like balance has been applied. This also means YOUR ship can't be killed in seconds. Think on that.

Twice the hitpoints for traders and nerfed rapid fire damage, not sure that helps his ship survive any more then before.

But that might explain why it's taking him 2.5-3x longer to kill a Type-9, and since he's sustaining fire for a lot longer, why he's overheating more.

But that's a good thing, Type-9 are hulking beasts and deserve better defenses.
 
The T-9s I mentioned are the ones at Convoy Beacons. And they would still pop like baloons only if I could keep shooting like I did before without overheating.

Before it took my ship 8.5 seconds to reach 100% heat. That was enough to strip the shields off elite Anacondas and bring their power plants down to 50% all in one pass. I don't know how long it takes now as I thought it was irrelevant to do the science since all I could see was smoke in my face and sparks flying every time I pulled the trigger... The rapid pulses are now scattered around my storage ships likely to never experience vacuum again...

Back to the boring OC MCs it is then... BTW those got buffed! Damage buff + decreased ROF = less heat generation! I can now have 4 Incendiaries on the Vette without overheating. Who would have thought that the stupidly OP weapons would become even more OP after a "balance pass"?!? What do you guys do there in betas?
 
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Yup, that could work ... as long as you hit something, otherwise the heat is retained and you'll probably exploded knowing what engineered ships are like.

really? how does that work then?

I get how a canon could act to remove head if the rounds were heated from the ships heat then fired off, but lasers?

even then tho, the heat should go from your ship regardless of if you hit your target or not.

infact, that sounds like a cool mechanism if it worked properly, firing molten slack at your enemy could play hell with their armour - even better against exposed canopy.. a bit like space napalm.. i suppose that is how plasma works, but i am going on a tangent now.
 
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I swapped to 2 huge efficient beams, seems to work decently, might change to something else though. Feels like I'm lacking quick hull & module damage.

Vs a Type-9:
[video=youtube;IRk74gQsxfs]https://www.youtube.com/watch?v=IRk74gQsxfs[/video]

Vs an Elite Anaconda:
[video=youtube;-S7auemugxc]https://www.youtube.com/watch?v=-S7auemugxc[/video]
 
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Twice the hitpoints for traders and nerfed rapid fire damage, not sure that helps his ship survive any more then before.

But that might explain why it's taking him 2.5-3x longer to kill a Type-9, and since he's sustaining fire for a lot longer, why he's overheating more.

But that's a good thing, Type-9 are hulking beasts and deserve better defenses.

Considering their massive surface area, they should have more utility slots, too... I love point defence turrets. They look fantastic... I once flew my anaconda with all PD except one ECM against my mate with a full rapid fire seeker missile build... It was epic... all lasers and smoke!!!
A few got through but my ship was still intact at the end. Love those little guys. Hope there are some more interesting engineering mods in the future.
 
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