No worries, I always wanted to try this spectrogram stuff, glad I could finally get it working.
there's the rub though, isn't it? If you can see it, but no one else can, is it really there?
That's another reason for doing the Thargoid Signal first - it is unambiguously content. And, I must confess, I never found a Thargoid probe to get the audio from in game.
I ended up using
this Youtube Video instead after hours of looking for a probe in game.
I was disappointed at first (and I'll try again), but having survived being recorded, compressed, uploaded to Youtube and re-recorded by me, the image is still clear enough to be (apologies for trotting out this phrase again) unambiguous content.
I'm trying to avoid just cycling through all the setting options until 'something' pops out - I'm trying to learn at least the rudiments of what I'm adjusting, so it's slowing me down. I also don't want to just rely on rote copying someone elses settings, to try and arrive at an independant conclusion.
If they're there, I wanna see 'em!
That 'Landscape Image' is litteraly just a close up of one of the 'Landscape' segments of the 30 minute long audio I took, minutes after I finished recording. It's on the default settings with absolutelly zero tweaking - It was getting late and I had other things I needed to get done, I just wanted to show I had picked up the basic form of the signal
This is also good because it allays concerns about hardware variance blotting out the images.
But this right here remains a primary concern.
Isn't it just another form of 'hardware variance'? One that no amount of screen shots can alleviate.
I just don't subscribe to the notion that content, however niche/nominal/insignificant would be presented in such an ambiguous way. (Sorry to keep banging on about that, but it is, I think, one of peoples main obstacles to embracing your findings).
I'll keep chipping away at it, see if anything falls out. Just remember, I'm sceptical of your observations - not because I doubt your integrity, but because I just can't see it
Ah, sorry Louis, I don't do downloads from strange Google Drives, my partner is in web security, she'd never forgive me - nail me to the wall as a warning to others, maybe
Also, part of the exercise is to independantly examine what you've reported, so using your recording would defeat that purpose.
If you want to put it up on youtube or some other playback service, I'll try re-recording if from that source and posting spectrograms from it here to see if they look the same to you after passing through all that compression etc.
Still lots for me to de before I'm done sifting through my own recordings, and RN I gotta go to work. Back later.
PS: Please don't be discouraged by my 'failure to see' - I may never do, even if it's right there. Again, it's all part of the exercise/process. It'd be great if someone else where to also try, but it is a lot to ask, so takers on that may be few and far between.
No that's great, I genuinely appreciate all your comments, you're right to be sceptical. I am thrilled you're being patient and trying to understand all this
no rush at all.
As you previously said I've had a couple of months testing this so I know they're there; I
also knew how hard this would be to convince people they're there (because no-one has spotted them in 10 years so far!), so I've been trying to get better images, and failed, so either I had to sit on it or share it. I do wonder how many other people have seen them too over the years and made the other choice.
Thanks for keeping trying, I really do appreciate your time and insights. I just want to figure out how to see them properly because I want to see them in all their glory
Let me explain further what I think is going on here, might help. I was trying to leave it vague in the process details so as to allow folks to figure it out themselves, but I see more might be needed now.
This all related to in-game mechanics, which I think is entirely related to the narrative, which I outlined in my OP. So forgive me for being meta with this, but I think it's necessary at this stage.
Concern:
"The Thargoid Spectrogram is easily visible, that's how Fdev do this type of thing...".
Answer:
The Thargoid Spectrogram was part of the major content for the game, it was part of the 'big Thargoid reveal' narrative that was community wide, and intended to be found immediately, it
wasn't a hidden puzzle. We were literally
given the clean audio
directly (in our inbox as I recall? if not it came from the machine we were right next to). The Puzzle there was in solving the 'map' it revealed (and doing all the other stuff that led to activating the machine) - not collecting the audio.
Raxxla is an easter egg, deliberately hidden, deliberately made very,
very hard. As I said in my OP, it was implemented by Brookes himself in secret (certainly with the aid of a couple of trusted team members) not a whole team effort to make it accessible and 'fun' for as many people as possible.
However, as I said in my OP, it's clear that this easter egg is functionally the same as the (chronologically later implementation of the) Thargoid Spectrogram -
same game mechanics: Record sound -> view it in a spectrogram. Exactly the same.
"Why is it so hard to see?"
Again, speaking just about the mechanics, this is my best guess as to what's going on here:
1) Deliberate obfuscation.
The "image" is deliberately very weak (that means the audio sound that is rendered into visuals via the spectrogram is quiet, basically). Then over the top there is deliberate obfuscation (static), and (as I said in my OP), when you record the audio you're also recording the background sound of the galaxy, which adds more obfuscation.
If you're into visuals, it's like trying to record a song playing in a car parked outside your residence, though an open window, while you've got the radio on playing a different song. To swing back to the Thargoid signal a sec; that was like being emailed an MP3 of the song by your friend.
The two points below explain why (I think) this is, or rather, how this is implemented in the game.
2) Interference from the Galaxy background.
The background sound of the Galaxy looks like this in all directions:
(again everyone can test this, just put the "Landscape Source" at your back wherever you are).
Note: this is an in-cockpit recording, so you can see some of the cockpit sounds here (the column-like stacks of lines). I didn't have a freecam one to hand, but ignore those! they're aren't messages from Raxxlans
As you can see the rest of the Galaxy sound is fairly noisy with these thick bands of repeating static wash. In-game if you just listen for a while you'll hear it wash in and out, and on the right of my image those things that look like hatched lines are essentially the sort of code-like almost vibrational sounds. Again, very familiar to anyone that's spent a lot of time in the black in realspace, you'll recognise those sounds.
BUT!!
There's NO signs of any of the creatures at all. It's just "space noise" of stars and gas and radiation, etc.
This "Normal Galactic Background" (NGB) repeats at about 2:30. It's the same in every direction, even up/down from the plane of the galaxy. There is (as far as I can determine), NO unique features in any direction, except for the so-called "Landscape Signal" which originates as per the location in my OP, as identified by the Independent Raxxla Hunters group a few years ago, and refined later by Seventh Circle of Canonn.
The so-called "Landscape Signal"
includes the NGB, because when you record it you also record what's "behind" it!
The "Landscape Signal" repeats at about 1:46 or so. So, what's happening is you have one audio source repeating at 2:30 and another one over the top repeating at 1:46. I'm sure you can see where part of the problem is when you consider the above "clean" (no Landscape Signal) NGB spectrogram is noisy.
The normal sounds of the Galaxy, which is pretty noisy, are an extra - and irregular - source of additional obfuscation. That's why recording for 10+ minutes is a must, because you stand a better chance of the part of the so-called "Landscape Signal" you want to examine falling into one of the "quieter" areas of the NGB.
Again, if you are a visual person imagine the earlier scene, but the song you're trying to record is playing on a car on the opposite side of the road, and there's traffic driving past, each playing their own radio of a different song.
3) Locational Audio AKA Spatial Obfuscation.
I'm not knowledgeable about computer game construction, so I researched how Elite's sound was made. I discovered (via job postings on the
Frontier website) that the Cobra engine (used to make Elite Dangerous) utilises a product called
Wwise, and from there I found that company
demonstrating the product.
From this, you can see that it's ENTIRELY possible for an audio source to be
spatially obfuscated. That means it can be occluded by distance and other things getting in the way. You can see how the engine can dynamically change the audio you're hearing from a specific object/source, as the player, based on your location within the environment, and that changes real-time and dynamically as you move - and that sound can be occluded by distance and other things in the way.
This
exactly matches the findings of the "Landscape Signal". IRH and Seventh Circle both used this directional nature to determine the approximate origin point of the signal. The images I discovered get stronger and clearer the closer you are the source - The Ompholos Rift location itself.
So, put all this together and you can see why they are so hard to see.
What I've seen, and what I'm trying to get you all to see, is the clue that there's more there to find.
The problem is, as per my OP, the source appears to be in a volume of space outside any system, and therefore there are limits on how close you can get to it - therefore, taking all the above into consideration - there are limits to how 'clean' the audio source is, and therefore there are limits to how much can be resolved via the spectrogram. I have many theories and guesses about how to resolve this, but I obviously have failed. So I hope others can succeed, but step one is believing there's something to find, and that means...
you have to see!
As I've said the whole time: The 'clean' image is the payoff, not these hard-to-see fuzzy images. I imagine it'll look exactly as clear as the Thargoid Signal if we can figure out how to get the source audio, the "Landscape Signal" cleanly recorded.