Ray Tracing for Elite dangerous

Ty for pointing that out. I guess they all drank the nvidia coolaid. I mentioned the nvidia hypetrain before...

Raytracing is great. I played with it in the '80s on my amiga. Took hours and hours just for one picture..

Your Amiga had more grunt than my Amstrad.. But it also did some nice RT pics.
 
Oh please, its not that hard to understand that current ray tracing is a hybrid of common solutions for it. But we dont need to be tracing every single ray to the end of time to make a realistic scene either.
Anyone with a basic understanding of ray tracing knows we've used rt for years.
This isnt news.

The fact of the matter is even though its a hybrid of solutions for ray tracing it still renders ambient occlusion obsolete.
 
I don't see this like a good idea. ED is already quite resource hungry, expecially in VR, but not only for that.

So a ray tracing implementation could me made for "future proofing" the game.

HDR could be more useful in the short run i guess.
 
I don't see this like a good idea. ED is already quite resource hungry, expecially in VR, but not only for that.

So a ray tracing implementation could me made for "future proofing" the game.

HDR could be more useful in the short run i guess.
As far as triple A games elite is actually one of the least resource intensive games out there. Im not sure where this keeps coming from that elite is resource heavy by today's standards.
The game doesnt even use the full resources of a 970 at ultra settings.

I can even play elite on a gtx 660 at high settings, a card that is several generations old.
 
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As far as triple A games elite is actually one of the least resource intensive games out there. Im not sure where this keeps coming from that elite is resource heavy by today's standards.
The game doesnt even use the full resources of a 970 at ultra settings.

I can even play elite on a gtx 660 at high settings, a card that is several generations old.

I have a GTX2080, with everything to full, and supersampling at 1,5 i go down till 80 fps in certain situations at 2k resolution. Adding RTX would make things worst for sure.

As strange as it may sound, Battlefield 5 looks to me as being less resource hungry, at least when compared at Elite worst case scenarios.
 
I have a GTX2080, with everything to full, and supersampling at 1,5 i go down till 80 fps in certain situations at 2k resolution. Adding RTX would make things worst for sure.

As strange as it may sound, Battlefield 5 looks to me as being less resource hungry, at least when compared at Elite worst case scenarios.
Fps doesnt say anything about the percentage of your card's resources being used.
For all we know the frame dip at a certain resolution is a limitation of your monitor, not your card. Which is most likely the case.

I have an RTX 2080ti and can play elite at 4k 60fps, but the fps limitation is a limitation of my monitor, elite only uses about 25-30% of my card's resources at that resolution.

Tbh with a 2080 if fps is your concern at high resolutions it sounds like you need a monitor capable of faster frames at high resolutions.
 
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Fps doesnt say anything about the percentage of your card's resources being used.
For all we know the frame dip at a certain resolution is a limitation of your monitor, not your card. Which is most likely the case.

I have an RTX 2080ti and can play elite at 40k 60fps, but the fps limitation is a limitation of my monitor, elite only uses about 25-30% of my card's resources at that resolution.

Tbh with a 2080 if fps is your concern at high resolutions it sounds like you need a monitor capable of faster frames at high resolutions.
Wow we went went all the way through 36k's ?! I must be really behind
 
Fps doesnt say anything about the percentage of your card's resources being used.
For all we know the frame dip at a certain resolution is a limitation of your monitor, not your card. Which is most likely the case.

I have an RTX 2080ti and can play elite at 40k 60fps, but the fps limitation is a limitation of my monitor, elite only uses about 25-30% of my card's resources at that resolution.

Tbh with a 2080 if fps is your concern at high resolutions it sounds like you need a monitor capable of faster frames at high resolutions.

My monitor is a 2k gsync monitor that is capped at 144 FPS. I know my stuff when it comes to these things.
 
My monitor is a 2k gsync monitor that is capped at 144 FPS. I know my stuff when it comes to these things.
144hz does not mean you get 144 fps at higher resolutions, it means its garunteed at 1080p. Unless it specifically advertizes 144hz at 2k its probably going to drop going up to 2k

Most monitors drop their refresh rate the higher the resolution you go. Despite advertizing high refresh rates.

In either case the fps drop still does not prove elite is using significant amounts of your gpu's resources
 
Sorry, realtime RT to those of us who have been gaming for more than 5 years, means full scene ray tracing in realtime. And this isn't it - it's a party trick. You also failed to answer my API question. You've also failed to give any reason beyond "I want it." and clearly will not accept that some don't or don't see the need.

I've got a R9 290 it runs ED at 1080P with Supersampling at 1.5x, I get a solid 60FPS delivered to the screen - the GPU wanders off and tries 2-300 odd frames per second..

EDIT: As the quality of posts seems to now resemble a toilet, I'm out of here. o7
 
Sorry, realtime RT to those of us who have been gaming for more than 5 years, means full scene ray tracing in realtime. And this isn't it - it's a party trick. You also failed to answer my API question. You've also failed to give any reason beyond "I want it." and clearly will not accept that some don't or don't see the need.

I've got a R9 290 it runs ED at 1080P with Supersampling at 1.5x, I get a solid 60FPS delivered to the screen - the GPU wanders off and tries 2-300 odd frames per second..

EDIT: As the quality of posts seems to now resemble a toilet, I'm out of here. o7
Dxr is a public api so I felt it was a trick question.
Also ive given plenty of reasons through the post. Besides the ray tracing we have today is a faster method than any ray tracing we ever used. Plus there is still an ammount of actual ray tracing its just dumbed down so the hardware isnt making redundant calculations.

Also not sure why you are pointing out your frames, frames do not equate to how much of the gpu's resources is actually being used.

Its like trying to equate the mileage on a car to how good the miles per galon is.

But have fun on trying to take a dump on a toilet that isnt there.
 
I had hardware that would do what's currently considered 'new' under my desk in the 90's.. This is not new and is nothing particularly special. Never mind the less than 5% of players with a capable GPU..

Is it a good idea? Not right now, too many other bugs needs work.. In the future? Maybe - depends on how much work is required to mash it in to Cobra.
 
I had hardware that would do what's currently considered 'new' under my desk in the 90's.. This is not new and is nothing particularly special. Never mind the less than 5% of players with a capable GPU..

Is it a good idea? Not right now, too many other bugs needs work.. In the future? Maybe - depends on how much work is required to mash it in to Cobra.
And that hardware took hours rendering right? Not exactly real time.

Also i never really expected the implementation to be instant because of the number of things that would have to change, especially in material attributes, but at the same time it is in no way far fetched to ray trace elite dangerous, especially being one of the lease resource intensive tripple A titles in the game.

I do however hope the majority of the bugs are fixed in 2020 Q2
 
It did what the RTX cards can do in realtime, ie overlay small amounts of RT data over a standard output. Full frame stuff was about 30-45mins a frame.
Right but isnt tracing an image as a whole more efficent than doing every single particle anyways? Plus or minus warping, reflectiveness, and distortion. Its still more than enough to eventually replace AO and down the road we will probably see ray chunking as a new RT method for "higher detail ray tracing" right?
 
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