General / Off-Topic RCTWorld General Discussion

I just reinstalled RCTW as I wanted to compare it to Planet Coaster. I have to admit they've really improved the game!! Instead of the shoddy looking park with terrible AI that I was used to in RCTW, I now just get a loading screen that goes on and on! [haha] Honestly, it's the biggest improvement I've seen so far from Nvizzio, now you don't feel like you have to spend any time at all tweaking a park with the frustrating build tools and you can just quit out and do something more useful instead :D
 
Thank you for posting Deuce! I needed my daily dose of cringe....

I honestly thought I'd check out a recent let's play to see what all the improvements are... That memory leak was first identified in the first beta 10 months ago! And it took them 5 months of EA to fix the block brakes... which still don't work.
 
I honestly thought I'd check out a recent let's play to see what all the improvements are... That memory leak was first identified in the first beta 10 months ago! And it took them 5 months of EA to fix the block brakes... which still don't work.

At this point I am in mourning for RCT with how it's being treated. It's being changed into the RCT that you love to hate instead of love to play.

Those sounds clips and the unintelligible whining of the kid at 15:10 makes me feel in need of professional help.
 
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At this point I am in mourning for RCT with how it's being treated. It's being changed into the RCT that you love to hate instead of love to play.

I know - the only positive thing left for me is that it's absolutely hilarious! And I'm sorry, but the game looks worse after update 10. In fact, the more they add the worse it looks.
 
I just reinstalled RCTW as I wanted to compare it to Planet Coaster. I have to admit they've really improved the game!! Instead of the shoddy looking park with terrible AI that I was used to in RCTW, I now just get a loading screen that goes on and on! [haha] Honestly, it's the biggest improvement I've seen so far from Nvizzio, now you don't feel like you have to spend any time at all tweaking a park with the frustrating build tools and you can just quit out and do something more useful instead :D

Open the exe in CommandPrompt and see what sort of errors it logs.
 
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At this point I am in mourning for RCT with how it's being treated. It's being changed into the RCT that you love to hate instead of love to play.

Those sounds clips and the unintelligible whining of the kid at 15:10 makes me feel in need of professional help.

I'm pretty sure they tried to make their own language and it failed.
 
I'm pretty sure they tried to make their own language and it failed.

Yeah, that's one of the biggest differences between PC and RCTW, the audio, PC nailed it, it sounds AMAZING. RCTW, well, lets just leave it their. I find it interesting that Nvizzio outsourced what seems to be all the audio to another company, Game On, so you would think that this other company would be able to make decent audio, but apparently not.
 
Yeah, that's one of the biggest differences between PC and RCTW, the audio, PC nailed it, it sounds AMAZING. RCTW, well, lets just leave it their. I find it interesting that Nvizzio outsourced what seems to be all the audio to another company, Game On, so you would think that this other company would be able to make decent audio, but apparently not.

One of RCTW's core problems appears to be no cohesive direction coming from a single person. This lack of direction effects art style, audio, gameplay mechanics - even stuff like the scaling of game assets (although you would think just agreeing a scale factor and sticking to it would enough for most teams)!

Audio does need clear direction if it's gonna be right. You could out-source it to the best studio there is but if there isn't a development/content director that know's what he's doing to make sure the programmers and sound studio guys are on the same page, then you will just end up with a mess.

At no point throughout this project has the game had the benefit of being overseen by an experienced, proven director/producer that actually has some 'vision' for what the game must be. There is no vision at all, it's just Nvizzio working through a checklist of features. Water: tick. Peeps: tick. Coaster's fly off track: tick. If they keep on developing it forever it might one day have all of RCT3 features... But it won't matter, because it still feel like different people, with different ideas, working on different parts of the game.

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On another note, has anyone managed to see any data (for comparison purposes) on Steam Spy for PC?

Nothing through yet - The steam store page only went live earlier today though, and there is a 24hr (I think, might be more) delay on steamspy. So, maybe late on tomorrow. I'm watching for it though, I'll report here as soon as I see anything!

The one thing we can see now is players in game. Last time I checked it was RCTW 70ish, PC just over 1000. Not really a fair comparison right now though, considering PC just launched a huge update, and RCTW is currently broken to the point a lot of people are unable to play it even if they wanted to.
 
Some data from steamspy has started to come through!

But it's very weird.. It's showing 576 sales as of yesterday... That's obviously wrong lol! All I can think is that for some reason it's only showing copies sold via steam from yesterday, not including all the keys that were generated for those that bought via Frontier store. That might be temporary - or we might never know the sales from before steam :(

Here is the link: http://steamspy.com/app/493340

More info will appear here in time too: https://steamdb.info/app/493340/graphs/

I fear this is all kinda worthless for now if the original Frontier sales remain absent. If that is the case then sales performance can only be judged by looking at Frontier's periodic financial statements.
 
Looking through the separate steam store discussion forum for the non alpha version.. Seems like alot of people got confused and thought buying the thrillseeker version from steam would allow them to play the game now..
I hope they deal with that before they end up with bad reviews over something so silly :\
 
On top of that it is interesting to see that the RCTW items available in the Steam Workshop is just on 4,200, while for PC after a couple of days is at 2,800...
 
On top of that it is interesting to see that the RCTW items available in the Steam Workshop is just on 4,200, while for PC after a couple of days is at 2,800...
I have a fear it might end up like cities skylines though, where you have loads of similar looking workshop items as well as alot of bad ones, making it kind of hard to sort through it all.
It is so damn easy that even I made one just now which probably would be one of the bad ones:
http://steamcommunity.com/sharedfiles/filedetails/?id=752012626&searchtext=

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A certain someone trying to get yet another thread closed down:
https://forum.rollercoastertycoon.c...ead-being-closed&p=97606&viewfull=1#post97606

Sigh.. This time I am not even going to bother to give him the attention he wants.
 
I have a fear it might end up like cities skylines though, where you have loads of similar looking workshop items as well as alot of bad ones, making it kind of hard to sort through it all.
It is so damn easy that even I made one just now which probably would be one of the bad ones:
http://steamcommunity.com/sharedfiles/filedetails/?id=752012626&searchtext=

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A certain someone trying to get yet another thread closed down:
https://forum.rollercoastertycoon.c...ead-being-closed&p=97606&viewfull=1#post97606

Sigh.. This time I am not even going to bother to give him the attention he wants.

HaHa I know what you mean - I added two items just to test it and it will abruptly end there. I will sponge off all the creative people...and to do so I just went and bought a GTX 1060 - shhh don't tell the wife!
 
I have a fear it might end up like cities skylines though, where you have loads of similar looking workshop items as well as alot of bad ones, making it kind of hard to sort through it all.
It is so damn easy that even I made one just now which probably would be one of the bad ones:
http://steamcommunity.com/sharedfiles/filedetails/?id=752012626&searchtext=

I think it will be that way for a while. But after a couple of months we will all start to subscribe to specific people that build things we really do like, and will probably mostly just check up on their content from time to time. But for me personally, the sharing features will be most useful to collaborate with friends on building a park.

Always gonna be 95% filler and 5% killer content though!

A certain someone trying to get yet another thread closed down:
https://forum.rollercoastertycoon.c...ead-being-closed&p=97606&viewfull=1#post97606

Sigh.. This time I am not even going to bother to give him the attention he wants.

In every logical, reasonable way, that guy is a nightmare and shouldn't be supported by any community (including admins) that actually care about useful debate and feedback on a game.

But this is the Atari forum - and it feels like the last thing they want is people to be too objective about the game! In the real world, having the sort of closed mind 'it's all great because I say it is' attitude normally results in having no friends! But right now, if I was Atari, I would make use of it too. Because at the end of the day, without these crazies there would be no positivity at all really, and also, by keeping the sane people engaged in a perpetual argument, at least the forums aren't entirely dead.

It's a pathetic, disappointing situation. But it won't change. The best thing to do is to kick back, laugh at the amusing parts and thank god that the rest of us are blessed with the ability to judge things reasonably, even if it's not welcome over there right now..
 

Harbinger

Volunteer Moderator
On another note, has anyone managed to see any data (for comparison purposes) on Steam Spy for PC?

Some data from steamspy has started to come through!

But it's very weird.. It's showing 576 sales as of yesterday... That's obviously wrong lol! All I can think is that for some reason it's only showing copies sold via steam from yesterday, not including all the keys that were generated for those that bought via Frontier store. That might be temporary - or we might never know the sales from before steam :(

Here is the link: http://steamspy.com/app/493340

More info will appear here in time too: https://steamdb.info/app/493340/graphs/

I fear this is all kinda worthless for now if the original Frontier sales remain absent. If that is the case then sales performance can only be judged by looking at Frontier's periodic financial statements.

With the Alpha being a separate product and having no store page SteamSpy won't bother checking stats on it (if they're even available). They'll only check the stats on the new pre-order/Thrillseeker versions and seeing as Frontier likely won't be issuing keys to those who purchased via Frontier Store ahead of the changeover until the beta starts it'll likely remain a mystery how many early owners there are until Frontier makes a public announcement.

They're due to release their audited Year End Results within the next couple of weeks or so though so there's bound to be an update included in the forward of that.
 
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With the Alpha being a separate product and having no store page SteamSpy won't bother checking stats on it (if they're even available). They'll only check the stats on the new pre-order/Thrillseeker versions and seeing as Frontier likely won't be issuing keys to those who purchased via Frontier Store ahead of the changeover until the beta starts it'll likely remain a mystery how many early owners there are until Frontier makes a public announcement.

They're due to release their audited Year End Results within the next couple of weeks or so though so there's bound to be an update included in the forward of that.

It's the bit about the keys I don't get. Sure, the stats I have linked to only relate to the current version they're selling on steam, that makes sense.

But they have also generated keys for all original alpha/pre-orders. And the game is launchable via steam for alpha players, so it's go to be on the system somewhere as a 'product' even if it's not visible in the catalog.

Is there a way we can get an app ID that relates to the version the keys were generated for?
 
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