First and foremost, I think you (as you realised) erred in referring to the MMO genre in your opening post. The label is almost irrelevant - ED is a particular game with a particular way of doing things. I see no real need to attempt to create some generic content that fits the mould of any particular genre of game - lets not follow the herd here and let the game develop in it's own way.
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That's not meant to be hyper-critical - I actually agree with the point you were driving at - but I do question the continual need to try to have the game fit the mould of another (and that applies to other oft-compared games/genres).
I completely agree. However, I suspect FD do as well. We know that the mission systems are going to get an overhaul and I hope that this will form the major new content of 1.3. Added bonus - those advanced missions (for want of a better term) which might be taken by a player in a larger ship might be taken on by a wing of players / players & NPCs.
Again, I hope that advances on this will form part of a major update. Major and minor factions are too much of a cardboard cut-out of each other at the moment, and the fact that increasing your reputation with one doesn't affect an enemy of that faction is a lamentable design decision (but one which I'm sure will be addressed).
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Basically, chin up. Keep the ideas rolling because they can't hurt.
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That's not meant to be hyper-critical - I actually agree with the point you were driving at - but I do question the continual need to try to have the game fit the mould of another (and that applies to other oft-compared games/genres).
With no content I meant that there are no missions that are worth the fuel expense and no NPC targets that are neither challenging nor offer rewards worth the time. The only thing we can do is trade or explore, but it starts getting rather repetitive (anyone having traded their way to an Anaconda has seen everything there is to see with regards to trading a long time ago, for example).
I completely agree. However, I suspect FD do as well. We know that the mission systems are going to get an overhaul and I hope that this will form the major new content of 1.3. Added bonus - those advanced missions (for want of a better term) which might be taken by a player in a larger ship might be taken on by a wing of players / players & NPCs.
The same goes for creating that sense of loyalty to a faction, or emotional attachment to missions or places. Currently everything is very cold and impersonal. Even the old Elite games had talking heads or something that made interacting with faction a or station x feel different from faction b or station y. Having a massively huge galaxy is cool. Having a massively huge galaxy that makes you feel that you are the only living being in it feels a bit depressing after a while.
Again, I hope that advances on this will form part of a major update. Major and minor factions are too much of a cardboard cut-out of each other at the moment, and the fact that increasing your reputation with one doesn't affect an enemy of that faction is a lamentable design decision (but one which I'm sure will be addressed).
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Basically, chin up. Keep the ideas rolling because they can't hurt.