Really dissappointed FD

Now that's a much better one than the orphans.

Let's see:
  • new starter experience (well it seems to have very little to do with normal gameplay)
  • livery and holome changes and new store (ditto)
  • supercruise assist throttle control with fancy message spamming functionality (never had the module, but I'm sure it's nice and shiny)
  • nice new throttle indicator (???)
  • 6 different aspects of ARX not yet mentioned with the livery update, and amongst them "Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!" which obviously must have something to do with "Combat, Trade and Exploration and more"
  • a few bugfixes, some of them irrelevant decal/landing gear alignment/ship kit corrections, some of them alleged fixes that do not actually fix anything (mines, fighter lag) or irrelevant minor modification of some constants (HGE spawn rate), but at least a few of them might indeed have had the potential of breaking other things.
So is that it?
So do you know what 99% means or do I need to get a math tutor for you or what's happening here?
 
So do you know what 99% means or do I need to get a math tutor for you or what's happening here?

Well most of the things there have nothing to do with the core gameplay. Or do you think that somehow the new store can be responsible for things like the power priority bug? Or are you only interested in a pointless debate on the 99% figure?
 
Well most of the things there have nothing to do with the core gameplay. Or do you think that somehow the new store can be responsible for things like the power priority bug? Or are you only interested in a pointless debate on the 99% figure?
Do you think ARX calculation is somehow more related to the power priority issue?

But yes, debating you would be pointless. You take your own theories and run with the assumption you've made up yourself, so you just live in your own little reality. Like, you decided that you know how ARX awards are calculated and complained about the thing you made up yourself.
 
Do you think ARX calculation is somehow more related to the power priority issue?

But yes, debating you would be pointless. You take your own theories and run with the assumption you've made up yourself, so you just live in your own little reality. Like, you decided that you know how ARX awards are calculated and complained about the thing you made up yourself.

Yes, ARX calculation is most probably more related to many various ingame activities, precisely because they decided that you should get free ARX for doing those many things and not just simply for spending time ingame. How do you think the game could know that it needs to give you free ARX for doing something (which it never did before the update) if they hadn't modified the relevant parts of the code?
 
Well most of the things there have nothing to do with the core gameplay. Or do you think that somehow the new store can be responsible for things like the power priority bug? Or are you only interested in a pointless debate on the 99% figure?
...Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...

...Loss of first discovered status would be pretty core to explorers looking for undiscovered systems...

...and power priorities are core to gameplay for pve and pvp builds with tight power tolerances...

...lol...and how can I bask iny cutter without black paintjobs in the store...ok so maybe that's not core

You get arx for this stuff?
..
 
...Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...

...Loss of first discovered status would be pretty core to explorers looking for undiscovered systems...

...and power priorities are core to gameplay for pve and pvp builds with tight power tolerances...

...lol...and how can I bask iny cutter without black paintjobs in the store...ok so maybe that's not core
..
Couldnt even start the game after the first patch.
 
I wish I could sympathize, I really do, but I've been playing day after day, just as I have been since the 3.3 launch, and have not experienced any of the pains anyone has reported. In fact, my experience has actually been improved, as scans of atmospheric worlds are resolving without having to zoom out and back in, have all my tags just as they've been, and haven't seen a single colored ship error.

Not to say things haven't been bad for others - clearly they have been, I have just been spared the pains.
At first engineering was bad, but it's getting better. I see some things on the Update 3 that were bothering me a bit but not making anything unplayable. Good to see FDev slowly chipping away at the bugs.
 
What? Is this a real post? What does arx have to do with anything?

free arx means monitoring player activity. that's much like, e.g., a logging subsystem: a horizontal component that interacts with all other components of the system. that means all those other components, basically the whole game, need to be adapted to feed the arx monitor or interface with it. while this is a common problem and several strategies exist to make this change relatively easy and seamless, there is still new interaction going on everywhere that can produce unexpected results ... well, anywhere.

this is just speculation. can't really say without insight. my wild guess is that something like that could have happened, but frontier are sloppy in general in code maintenance and release cycles. stuff breaking randomly is the hallmark of poor source control.
 
I'm not even going to bother summoning all those bugs up, imho you've either been living under a rock or you're completely ignorant.
As Galahad2069 said just check the appropriate threads.

I don't want all the bugs, just one would do. Surely naming one bug would be less bother than avoiding doing so repeatedly.

Really? Well, here's one for you:

But there's a whole thread about them if you are interested:
https://forums.frontier.co.uk/threads/september-update-bugs-master-list.522131/

That bug has been around since forever, and hasn't been made worse by the update, and hasn't prevented anyone playing the game. The only thing the update really did break was engineering, which was hotfixed. If you actually meant the bug where your previous ship's modules also appeared on your current ship's module list, then that was hotfixed too.

The combined efforts of you two guys still hasn't produced anything that might justify OPs belated melodrama. But I do appreciate Galahad2069 for at least trying.
 
Last edited:
...Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...

...Loss of first discovered status would be pretty core to explorers looking for undiscovered systems...

...and power priorities are core to gameplay for pve and pvp builds with tight power tolerances...

...lol...and how can I bask iny cutter without black paintjobs in the store...ok so maybe that's not core

You get arx for this stuff?
..

You might have misunderstood something.

You get ARX for doing missions, discovering things, buying/selling modules, etc etc. So they most probably had to fiddle with the relevant parts of the code to make the game able to recognise if and when you were doing these things, so that you can get your precious ARX right when it was meant to be given. And yeah, by fiddling with the code here and there you can mess it up sometimes, which they undeniably did.

That's why I said that probably it would have been much easier (and thus safer) to give free ARX based only one thing (time spent ingame). More or less the same outcome, but less hassle, smaller and fewer changes in the code, therefore probably lower probability of new bugs.
 
Yes, ARX calculation is most probably more related to many various ingame activities, precisely because they decided that you should get free ARX for doing those many things and not just simply for spending time ingame. How do you think the game could know that it needs to give you free ARX for doing something (which it never did before the update) if they hadn't modified the relevant parts of the code?
So I know logic is probably a casual acquaintance at best for you, I'll try to explain this very clearly.

You think that ARX calculation causes the issues in the. Allow me to show you two ways that only makes sense if you've carefully avoided thinking about it.

The idea that ARX breaks things: broken things. So if ARX caused all the issues in the patch, it must be related to all the issues in the patch, right? So that power priorities issue means that we're getting ARX for changing power priorities? ARX calculation must have also been involved in the remote engineering menu, somehow. Also ARX calculations for the mission board!

And now the not broken things. We know we get ARX for killing NPC ships, how come that still works? I can still turn in exploration data with no issues, I get ARX there too. No problems selling my mining materials. No issues getting bounties and having them paid out. Shouldn't everything not be working, since this one variable breaks things?

Your hilarious idea is that now, suddenly, the game is keeping track of what you do and that's the problem. Despite the fact that the game has always done this, for achievements, for unlocks, for your stats page, for the continuity and persistence of the game.
 
Back
Top Bottom