Haha! Bow before me PC Peasants!Im too poor for consoles and their 60$ online fee and expensive games
Husband: But you have a gaming PC....
BOW!!
Haha! Bow before me PC Peasants!Im too poor for consoles and their 60$ online fee and expensive games
So do you know what 99% means or do I need to get a math tutor for you or what's happening here?Now that's a much better one than the orphans.
Let's see:
So is that it?
- new starter experience (well it seems to have very little to do with normal gameplay)
- livery and holome changes and new store (ditto)
- supercruise assist throttle control with fancy message spamming functionality (never had the module, but I'm sure it's nice and shiny)
- nice new throttle indicator (???)
- 6 different aspects of ARX not yet mentioned with the livery update, and amongst them "Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!" which obviously must have something to do with "Combat, Trade and Exploration and more"
- a few bugfixes, some of them irrelevant decal/landing gear alignment/ship kit corrections, some of them alleged fixes that do not actually fix anything (mines, fighter lag) or irrelevant minor modification of some constants (HGE spawn rate), but at least a few of them might indeed have had the potential of breaking other things.
So do you know what 99% means or do I need to get a math tutor for you or what's happening here?
Do you think ARX calculation is somehow more related to the power priority issue?Well most of the things there have nothing to do with the core gameplay. Or do you think that somehow the new store can be responsible for things like the power priority bug? Or are you only interested in a pointless debate on the 99% figure?
Do you think ARX calculation is somehow more related to the power priority issue?
But yes, debating you would be pointless. You take your own theories and run with the assumption you've made up yourself, so you just live in your own little reality. Like, you decided that you know how ARX awards are calculated and complained about the thing you made up yourself.
...Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...Well most of the things there have nothing to do with the core gameplay. Or do you think that somehow the new store can be responsible for things like the power priority bug? Or are you only interested in a pointless debate on the 99% figure?
Couldnt even start the game after the first patch....Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...
...Loss of first discovered status would be pretty core to explorers looking for undiscovered systems...
...and power priorities are core to gameplay for pve and pvp builds with tight power tolerances...
...lol...and how can I bask iny cutter without black paintjobs in the store...ok so maybe that's not core
..
At first engineering was bad, but it's getting better. I see some things on the Update 3 that were bothering me a bit but not making anything unplayable. Good to see FDev slowly chipping away at the bugs.I wish I could sympathize, I really do, but I've been playing day after day, just as I have been since the 3.3 launch, and have not experienced any of the pains anyone has reported. In fact, my experience has actually been improved, as scans of atmospheric worlds are resolving without having to zoom out and back in, have all my tags just as they've been, and haven't seen a single colored ship error.
Not to say things haven't been bad for others - clearly they have been, I have just been spared the pains.
What? Is this a real post? What does arx have to do with anything?
I'm not even going to bother summoning all those bugs up, imho you've either been living under a rock or you're completely ignorant.
As Galahad2069 said just check the appropriate threads.
Really? Well, here's one for you:
But there's a whole thread about them if you are interested:
https://forums.frontier.co.uk/threads/september-update-bugs-master-list.522131/
Surely visiting the Issue Tracker and looking at the official list of reported bugs would be less bother than bothering people in this thread.I don't want all the bugs, just one would do. Surely naming one bug would be less bother than avoiding doing so repeatedly.
...Cause when the mission board wouldn't load during patch 2 that didn't affect core game play...
...Loss of first discovered status would be pretty core to explorers looking for undiscovered systems...
...and power priorities are core to gameplay for pve and pvp builds with tight power tolerances...
...lol...and how can I bask iny cutter without black paintjobs in the store...ok so maybe that's not core
You get arx for this stuff?
..
So I know logic is probably a casual acquaintance at best for you, I'll try to explain this very clearly.Yes, ARX calculation is most probably more related to many various ingame activities, precisely because they decided that you should get free ARX for doing those many things and not just simply for spending time ingame. How do you think the game could know that it needs to give you free ARX for doing something (which it never did before the update) if they hadn't modified the relevant parts of the code?