Right now Griefers get mad because they lose the kill because of Combat logs. Because of the Engineers death is 10 to 15 seconds max. People were high waking and that was called cheating. People combat logged so that is now cheating. Either way the entire so called PVP contact in this games breaks down to one scenario.
Griefer Vs Victim. It is up to the victim of the crime to facilitate the only fun that the Griefer can have. The Griefer runs around in solo doing the exact same trade routes that you do but they then go into open play and purchase the best fighting class ships with the best Mods and then hunt other players just trying to do the same thing that they do in solo mode.
They are telling you only have 2 choices when it comes to how you play this game. One choice is to play in solo or small groups in private and deprive yourself of anything that happens in open. Any kind of collaboration, help, or fun you wish to have with other players is not allowed. I
If you want to be a trader you better have the best trade ship that has the best defense and the best armament and that is all on the victim. Otherwise its your fault for being in open. Its your fault for wanting to take part in community events. Its your fault if you want to meet new people
Thats the problem. There is 0 risk and 0 reward in comparison to the cost of ship rebuy for the victim of the crime.
Psychotic or antisocial behavior is always punished or controlled in any community. Measures are put in place to stop or mitigate the problem.
Since day one the Griefers have not had to worry about that. They continue to destroy and waste the time of traders and explorers and nobody benefits from anything. Traders and explorers have to balance their ship fuctionality and purpose while griefers do not. You can make a super tanky trader and not be able to cover the cost of one rebuy or you can hope that you dont get ganked in a system that is "Safe". Anarchy its all on you though. I agree with that much. But if you are jumping around the bubble it should be impossible for pirates to commit more than a few crimes before they are destroyed. The punishment for a bad parking job at a space port is death. The cost of purposly and senselessly killing another player is 200k. It really doesnt match.
As soon as combat logging becomes a non issue and is somehow stopped the next thing will be high wake FSD. That will be the next target if they ever fix combat logging.
Griefer Vs Victim. It is up to the victim of the crime to facilitate the only fun that the Griefer can have. The Griefer runs around in solo doing the exact same trade routes that you do but they then go into open play and purchase the best fighting class ships with the best Mods and then hunt other players just trying to do the same thing that they do in solo mode.
They are telling you only have 2 choices when it comes to how you play this game. One choice is to play in solo or small groups in private and deprive yourself of anything that happens in open. Any kind of collaboration, help, or fun you wish to have with other players is not allowed. I
If you want to be a trader you better have the best trade ship that has the best defense and the best armament and that is all on the victim. Otherwise its your fault for being in open. Its your fault for wanting to take part in community events. Its your fault if you want to meet new people
Thats the problem. There is 0 risk and 0 reward in comparison to the cost of ship rebuy for the victim of the crime.
Psychotic or antisocial behavior is always punished or controlled in any community. Measures are put in place to stop or mitigate the problem.
Since day one the Griefers have not had to worry about that. They continue to destroy and waste the time of traders and explorers and nobody benefits from anything. Traders and explorers have to balance their ship fuctionality and purpose while griefers do not. You can make a super tanky trader and not be able to cover the cost of one rebuy or you can hope that you dont get ganked in a system that is "Safe". Anarchy its all on you though. I agree with that much. But if you are jumping around the bubble it should be impossible for pirates to commit more than a few crimes before they are destroyed. The punishment for a bad parking job at a space port is death. The cost of purposly and senselessly killing another player is 200k. It really doesnt match.
As soon as combat logging becomes a non issue and is somehow stopped the next thing will be high wake FSD. That will be the next target if they ever fix combat logging.