1. What shoddy content? If anything, transfer times makes perfect sense to show that the galaxy is big, and moving around takes time. What is nest shoddy content, travel times between systems/stations/etc? Why should a transfer service magically bew able to move a ship faster than you can travel the same distance? That does not make ANY sense.
I am going to answer your questions using things we have already stated for the sake of parsimony:
Shoddy content and "sense of size"/slippery slope argument about normal SC travel:
"That's a really poor "content" offering if wait time is being used to create the illusion of expanse. Travel wait time is quite different, as you're engaged in what you're doing. Who here is engaged in watching the transfer timer?" -Schmack post 10
Did I suggest transfer being faster than actual travel:
"It should take as long to transfer as it would take the longest LY ship in the game to reach that station."-Schmack post 1
2. What has the chosen game mode anything to do with this? And if you now now "good" jump range on your ships, why do you not simply fly them there in the first place then?
What it has to do with game mode:
"I think the QoL Improvement was already added. See people did not want a PvP to be able to use an Explorer type ship to get to a location super fast. Then summon their combat ship in a short amount of time to cause havoc to other players." -Lestat post 26
Why didn't I fly the ship to begin with:
"Since the in-game tools for finding interesting things to do are basically non-existent,
when you stumble upon something and you have a couple hours to kill, you want to move to that role. Without your role specific ship/modules you're just out of luck. You'll need to wait the 1.5 hours real time to be able to continue. So you either abandon that goal for the time or you just quit the session. " -Schmack post 1
3. OK, so why are you ranting waiting for your ships to arrive then? Why did you not fly the desired ship there to begin with?
"Since the in-game tools for finding interesting things to do are basically non-existent,
when you stumble upon something and you have a couple hours to kill, you want to move to that role. Without your role specific ship/modules you're just out of luck. You'll need to wait the 1.5 hours real time to be able to continue. So you either abandon that goal for the time or you just quit the session." -Schmack post 1
4. And I am allowed to argue for or against your suggestion.
"If you have a counter argument as to why transfer time reduction would break your immersion or somehow negatively affect gameplay, I'm open to considering it. If it comes down to "PvPers want to ship gimmicky builds instantly to grief and gank at CGs", I get that concern and it's legit. Let's just not pretend it's about realism and choice." -Schmack post 33
5. Why should I offer a reason? But it makes sense to have a transfer times. why should your ship in trasnsit arrive ALOT faster than it would take you to fly there? Why do you not offer a good reason other than I wanti it now reasons. Are you doing it right? Sofar I do not think I have seen anything how you actually are doing this. and it should be pretty obvious that I was generic in my response about why people want instant transfers...
You're asking me questions as evidence to support "it makes sense to have transfer times" instead of explaining how it makes sense. I never said it would transfer a lot faster.
But here's a scenario for you just to show consistency:
You travel 300Ly to fetch a ship. You get interdicted in the system where your ship resides, and you explode during confrontation. You now have the choice to magically appear in the same ship at your original station. Your ship was magically recreated at a system that doesn't offer them, with modules they don't have materials to build, and you are magically sitting inside of it. All this for the low low price of the rebuy.
It would cost exponentially more to have the ship transferred than to just blow it up and get sent back. This is why suicidewiders worked so well for skimmer missions. So consistent game mechanics and in-game explanations that can apply in situation A can apply in situation B. The alternative is creating a brand new explanation ad hoc for each person's own bend to the narrative.
You are open to considerations? ROFL..
Of course, I always allow that I could be overlooking something. Do you think I have a nefarious intent here?
Sure you can disagree, it's a forum after all. I think it's proper though to at least read what you're disagreeing with, and to state why you disagree instead of challenging me to keep doing it the way it is now, especially since I addressed that in the opening post.
With that said, we can just agree to disagree - you don't need to respond. I know your stance and you know mine. Let's move on.