Reduce the grind

DeletedUser191218

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It's funny that almost everywhere else, this view on ED (in light of NMS update) is the consensus. On the ED forum it gets met with the usual desperate "there is no grind, it's all your own fault" reply. Meanwhile NMS is now a much better game than ED. MUCH better. Keep on arguing against ED's faults though while Hello Games continue building a better game and evidencing their superiority and commitment in improving their game.
 
Grind? Where specifically? Its certainly not with credits as there is another thread about CQC vs opal mining pay, one guy in there commented he made 120 million credits, in an hour, on his stream. That average of a million credits every thirty seconds. By the time youve read these words you'd already be onto your making second million...
 
The material gathering is one thing driving me nuts.
Progression for ships is pretty much fine where it is.
Due to the slog for materials, and a lack of new stuff to sink my teeth into I've put down ED for a while and I'm enjoying Rebel Galaxy Outlaw.
RGO has it's minor flaws, clunky menu, not being able to drill down to system map from the sector map, needs some UI improvements. I am having a lot of fun with it though. One thing RGO does not have is grind, progression yes, grind no.

There's a lot of new space games coming out and Elite is going to adapt to stay relevant.

I'm hoping next years expansion does that.
 
The material gathering is one thing driving me nuts.
Progression for ships is pretty much fine where it is.
Due to the slog for materials, and a lack of new stuff to sink my teeth into I've put down ED for a while and I'm enjoying Rebel Galaxy Outlaw.
RGO has it's minor flaws, clunky menu, not being able to drill down to system map from the sector map, needs some UI improvements. I am having a lot of fun with it though. One thing RGO does not have is grind, progression yes, grind no.

A game only has grind if you let it become a grind.
 
The grind I see is the staring contest vs skilled gameplay aspect that leads to progression. This game has an abundance of staring contests. Do Y 400 times to get to level 1. Do the same Y 1500 times to get to level 2. The 1500 Y isn't harder than the 400 Y where skill is concerned, you just have to be able and willing to stare longer without being catatonic.

Pretty sure there's a lot of "game play" that most here avoid because of the insane grind. Does anyone stack terrorist missions where you have to land on a planet each time, and scan something, then get back to your ship and go find the cookie cutter terrorist with his/her escorts, clearly marked by "mission target"?
 
i found it

its einstein again
its Funergy
f=m*c²
Funergy equals (how much You ) matter multiplied with the speed You need to the square

easy ...
 
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