Reduce the grind

DeletedUser191218

D
I do like driving around on planets shooting at rocks. The view is often gorgeous with millions of stars and occasionally a vast ringed gas giant in the background, and that slightly creepy almost Resident Evil-esque piano music playing away quietly. It's very relaxing, like a mindfulness exercise. And no, I don't fly around aimlessly: USS's are found on my way to mission objectives, or on the way out of the bubble when I'm heading out to do exploring or mining. If one if them turns out to be a HGE, great, I'll stop and scoop. If not I will carry on to my objective. Whatever I'm doing in ED, whether it's driving a SRV on an alien planet or flying my ship thru the depths of space, I'm enjoying it 'cos it's a grand adventure in space, guess I always wanted to fly a space ship or drive a buggy on an alien planet! Not really surprising considering the amount of sci fi books and comics I read when I was a kid....

Ok dude. Mat collecting grind is like a mindfulness exercise. I'm going to go out on a limb and suggest you're very much in the minority on that one.
 
Reading up since my last post, and I have to say, it really doesn't take too long to fully outfit a "meta" ship. 90 minutes tops farming Dav's Hope, 90 minutes tops farming the Bug Killer, and stopping by a handful of High Grade Emissions can build ANY meta ship in the game. It's not hard.

The question isn't whether reducing the grind will make it too easy, it's simply is the game too much of a grind period. I'm on the fence. Like I said, I didn't mind the grind up until Guardian modules, then I started to mind.
 
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DeletedUser191218

D
As I said the only reason to grind is to get something you need. Of course you can choose to grind to get something you want. But thats your choice. It's not rocket science.


I really do not know.


Again you do need to grind for that. That is your choice. You choose to grind for it and then blame the game.

There are mechanics in the game I don't like t get something, so what I do is do them once in a while and I hardly notice it. It's so good that I don't even need to moan about it on the forums, you know why, because I am not grinding out that mechanic I don't like. The reason why I don't grind it out, because the bit I want on the other side I do not need to still enjoy playing the game.

For me, enjoyment in my time is paramount. If you want to have a crap time and continue to grind to get something you don't need, Knock yourself out. But coming in here and blaming the game, blaming the Devs for something you choose to do is not on. If you don't like it, don't play the game that way. Again it is not rocket science.

Might I offer an example - community goals are rife with gankers. The only way to realistically survive being ganked is to have an engineered ship - hence grind. So pragmatically, it's not feasible to engage in the social initiatives that are core to the game while avoiding grind. That 'choice' as you naively put it isn't really much choice at all. If you want to realistically engage in this game beyond a superficial level, grind is a necessity. Further to that, any new content FDev introduced is exclusively grindy. I have a couple of ships at G5(ish) level and have no intention of going through that again. Then FDev introduce more guardian grind and the CGs are now grind in order to unlock more grind (with the hope of a bobblehead - don't get me started on them - at the end). I decided I am unwilling to grind any more...but then there is nothing to do at all. So I've quit the game. I wish there was an alternative but as you suggest, I choose not to grind....when you do so you quickly realise there's not much else to ED.
 

DeletedUser191218

D
Reading up since my last post, and I have to say, it really doesn't take too long to fully outfit a "meta" ship. 90 minutes tops farming Dav's Hope, 90 minutes tops farming the Bug Killer, and stopping by a handful of High Grade Emissions can build ANY meta ship in the game. It's not hard.

Cool story bro.
 
Might I offer an example - community goals are rife with gankers. The only way to realistically survive being ganked is to have an engineered ship - hence grind. So pragmatically, it's not feasible to engage in the social initiatives that are core to the game while avoiding grind. That 'choice' as you naively put it isn't really much choice at all. If you want to realistically engage in this game beyond a superficial level, grind is a necessity. Further to that, any new content FDev introduced is exclusively grindy. I have a couple of ships at G5(ish) level and have no intention of going through that again. Then FDev introduce more guardian grind and the CGs are now grind in order to unlock more grind (with the hope of a bobblehead - don't get me started on them - at the end). I decided I am unwilling to grind any more...but then there is nothing to do at all. So I've quit the game. I wish there was an alternative but as you suggest, I choose not to grind....when you do so you quickly realise there's not much else to ED.
You don't need to play in open if you don't want to be ganked. Another choice.

None of that is needed. It's something you want. CG are a choice. It's a game about choices. Choices in what you do and choices in how you go about it.

I have engineered ships. None of which I have had to grind for. I have participated in CGs and not done any grind. I have helped my BGS faction without the need to grind.

I choose not to grind and I am loving it.

But then I enjoy flying me ship so I don't consider that as a grind.

If you find everything in the game to be boring, uninspiring, tedius, then it's time to play another game. Maybe ED is just not the game for you.
 
So... all you have to do to avoid grind is to do a different kind of grind. Sounds fun. :)

Yep, that's what I was sarcastically trying to get across. lol

I like to switch it up. When I get sick of combat, I do some PP deliveries in my Cutter. When I get sick of that, I do a bit of exploring. When I get sick of that, I run passenger missions for Paine Pleasure Cruises and bug every cabin, leaving the voice comms open so everyone in the system can hear the fun my passengers are having. Great for business. Then I might do some source and return missions. And once a week I take my Type 9 painite mining.

I agree that the game is too much of a grind, in the sense that if you stick to doing one activity your eyes will start bleeding. I'd still rather grind Elite than most games though. It's a relaxing kind of grind.
 
Hey Frontier, NMS reduced the grind and all players are happy. Please take note.
I sense your frustration, for me the grind is in the travel, nothing else is a grind.. last night I was at farseer in my cutter.. I set course for synuefe and it took a while to do the 870 light years.. 25 jumps.. in the grand scheme of things not that far but none the less before I could play the game I had to travel to my destination.. a bore.. I get there and I approach too fast and my cutter hits the ground at full force and I blow up.. omg.. 17,000,000 rebuy and im immediately sent back to farseer.. omg... you should have the choice where you want to respawn. I then flew to Abraham Lincoln to get my dbx and I flew back out to synuefe, by the time I got there and landed nearly an hour and half had passed before I could play the game.. travel is the grind in this game.. nothing else. I wont make any suggestions for travel options as they get put in the "NO" gallery rather quickly

o7
 
Yep, that's what I was sarcastically trying to get across. lol

I like to switch it up. When I get sick of combat, I do some PP deliveries in my Cutter. When I get sick of that, I do a bit of exploring. When I get sick of that, I run passenger missions for Paine Pleasure Cruises and bug every cabin, leaving the voice comms open so everyone in the system can hear the fun my passengers are having. Great for business. Then I might do some source and return missions. And once a week I take my Type 9 painite mining.

I agree that the game is too much of a grind, in the sense that if you stick to doing one activity your eyes will start bleeding. I'd still rather grind Elite than most games though. It's a relaxing kind of grind.

Sorry, I missed the sarcasm as I didn't read all the previous posts.

After about 3000 hours, PvP is the only thing that keeps me playing. Even in this miserable state of the game (it's buggier than ever with serious balance issues and whatnot, and what's really sad, FDev seems utterly unwilling or unable to do even basic bugfixes) the fun factor in PvP is still about an order of magnitude higher than in any kind of PvE activities my CMDR ever experienced during his whole career.

The problem is that this fun part is locked behind a really huge grind wall. Not exactly from me, as most of the necessary unlocks and mat collecting I've already done long ago, but mainly from new CMDRs. That said, I need to do some mat collecting every now and again in that wretched SRV I hate so much, or go to a mining trip to make up for the rebuys. None of which I enjoy in itself in the least, but that kind of busywork simply must be done if I want to keep playing the parts of the game I actually enjoy.
 
I do like driving around on planets shooting at rocks. The view is often gorgeous with millions of stars and occasionally a vast ringed gas giant in the background, and that slightly creepy almost Resident Evil-esque piano music playing away quietly. It's very relaxing, like a mindfulness exercise. And no, I don't fly around aimlessly: USS's are found on my way to mission objectives, or on the way out of the bubble when I'm heading out to do exploring or mining. If one if them turns out to be a HGE, great, I'll stop and scoop. If not I will carry on to my objective. Whatever I'm doing in ED, whether it's driving a SRV on an alien planet or flying my ship thru the depths of space, I'm enjoying it 'cos it's a grand adventure in space, guess I always wanted to fly a space ship or drive a buggy on an alien planet! Not really surprising considering the amount of sci fi books and comics I read when I was a kid....
This this & this

...for the first couple of weeks!!

Now, after 2 months of intermittent but enthusiastic devotion to the game, if I never have to drive that ####ing anodyne SRV piece of #### around a barren, featureless desert of a copy/paste planet/moon again, it will be waaaay too soon.

Although on a slightly more positive note, the last time I deployed my SRV (with an expression resembling Jack Dee at his happiest) looking for copiously stooopid quantities of molybdenum, technetium & zinc (you guessed it - 4 x sturdy rails for my DBS!), I found 9 metallic meteorites in a row over a period less than 10 minutes - quite lucky really because I was just about to gnaw one of my own legs off due to the mind-numbing tedium.
 
My weekly rant:

I'm slooowly coming to terms with engineering being an inescapable aspect of the game.

However, FDev must implement an in-game materials "shopping" list for each module
along with mat requirements for each grade. This should be displayed on the module
description tab. It should also calculate the mats I already have for each grade.

Just like in the Guardian/Human tech requirements page. Plain and simple and already
in the game. Make it so for every engineerable module!!

Might I dare suggest an incoming message telling me of a material trader nearby?
Or a message alerting me that I have enough mats for this or that upgrade?

I cannot stand having to Alt-Tab to Inara, copy/paste crap and take notes just to be able to
get STARTED collecting mats. Especially when Inara is wrong and I'm short 1 stupid
mat after docking at an engineer. I have made it a habit to always go with more mats than
what it says, but I still sometimes come up short. Makes me want to destroy the galaxy!

It's this useless, irritating out of game hunting, gathering, searching garbage that I hate.
This is the grind my friends! Not the gameplay.

Ridiculous.

And I've heard of EDEngineer. I want nothing to do with it. This should be dealt with by the
game itself.

P.S.

ALREADY ENGINEERED MODULES SHOULD DISPLAY THE GRADE INFO WITHOUT
ME HAVING TO CLICK A SEPARATE, STUPID MODIFICATIONS BUTTON!!!

/r

X.
 
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I sense your frustration, for me the grind is in the travel, nothing else is a grind.. last night I was at farseer in my cutter.. I set course for synuefe and it took a while to do the 870 light years.. 25 jumps.. in the grand scheme of things not that far but none the less before I could play the game I had to travel to my destination.. a bore.. I get there and I approach too fast and my cutter hits the ground at full force and I blow up.. omg.. 17,000,000 rebuy and im immediately sent back to farseer.. omg... you should have the choice where you want to respawn. I then flew to Abraham Lincoln to get my dbx and I flew back out to synuefe, by the time I got there and landed nearly an hour and half had passed before I could play the game.. travel is the grind in this game.. nothing else. I wont make any suggestions for travel options as they get put in the "NO" gallery rather quickly

o7

Ehhhhhh while 25 jumps could take a decent amount of time, you shouldn’t really be plowing cutters into the ground
 
If time invested is greater than the reward it's grind.

But on what metric do you equate time invested versus "reward'.

It just sounds like, and I'm not being derogatory, it just sounds like "I want my progress NOW".

For me, I find that my enjoyment and reward is simply from playing the game. The progress thing is neither here nor there. It isn't why I play the game. It's nice to see progress, but not the raison d'etre for playing the game.

My own analysis of people who ask for progress more quickly is that they don't appear to actually enjoy playing the game, and need some placebo awarded to make up for this lack of enjoyment.

Does anyone actually realise that the fundamental concept behind the progress within the game (for instance, the entire rank structure of gaining Elite status) was SUPPOSED to take a verrry long time. It was created to tick along in the background, while you just enjoy playing the game.
Sure, any player can short-cut the time it takes to gain Elite, just by making the game a grind for themselves. I question, however, how much "fun" that is and how "enjoyable" the journey?
 
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