Regarding Gnosis

I followed Gnosis instead of riding, I had read the reports and figured I would join the second leg of an interesting journey into the unknown.
Packing my bags I outfitted my ship with conventional weapons and had AX's in reserve since there may be an encounter with Alien races. I got to Gnosis, and stored my AX's aboard and set out to explore the Region.
I return to a siege attempt by unknown forces!
Armed only with conventional, I snuck my way onto the Gnosis, and changed my loadout to help with the defense of our only station in the region.
My ship was destroyed 3 times trying to leave the pad.
Surprise attacks are like that,
Unexpected, uncoordinated response is inevitable.
BUT >>>
The attacking ships should have been of a limited number WITHOUT respawn ability.
(say whatever number you want here)(3 to 1 odds?)
So it is up to the players to win or lose the encounter.
That would have either involve the whole of the community in rejoicing or in outrage to the tremendous loss, prompting a furtherance of the narrative in either direction.
A rare opportunity was misread.
I was looking forward to maybe some of the promised anomalies or alien tech, maybe a mothership or a portal.
IMO,
If I wanted to fight Goids, I would have stayed in the Pleiades, where I have been for the last 1 1/2 years.
 
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So it is up to the players to win or lose the encounter.

Yeah that was part of the problem, there was no way for players to win or lose anything, it was just a set piece.

The only thing that players did of consequence was, apparently, to drop meta-alloys to distract the Thargoids after the attack...a day before the attack. What the players do means nothing, it's like a bad DM telling you what the party did when the party in no way did that.
 
Wasn't there, didn't participate... but does anyone else think that this whole 'Gnosis' fiasco reminds them of the Hindenburg? Just with aliens... I'll get my coat...
 
The attacking ships should have been of a limited number WITHOUT respawn ability.

That's one of the problem with the game in the current state for every events/mission or whatever you want. Your actions have no impacts!

Gnosis will stay here without factions fleets going to the rescue. CMDR will fight unlimited Thargoids until the event is shutdown by FDEV. If only it was more dynamic… But this game is becoming a fail and I'm not sure what will happen in the next couple of months. They have so many great ideas, but they fail to actually add dynamism. Like Powerplay factions or minor factions could be impacted by players decisions, but now it's like a book. Everything is written by FDEV months in advance and you have no choice to see a failed wedding nobody understood where it was coming from.
 
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The only thing that players did of consequence was, apparently, to drop meta-alloys to distract the Thargoids after the attack...a day before the attack. What the players do means nothing, it's like a bad DM telling you what the party did when the party in no way did that.

See, I'm not sure what to make of that.

I guess it might be possible to pass it of as "flavour text" but if that's all it is, why not just write something like "The valiant actions of some CMDRs aboard prevented the ship's total destruction and gave others the opportunity to escape safely" instead?

Conversely, if it's supposed to be some kind of "clue" as to how players are supposed to deal with the goids (possibly the ones in the permanent POIs, specifically) then why not just have it as some kind of "emergency transmission" from AEGIS, or Palin, or Ram Tah or (as a bit of a twist) from somebody in the Far God cult?

Not really sure why that, specifically, leaves a bad taste in my mouth but it just seems overly contrived.
 
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