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That they may be - however they're not reflected in the Steam numbers.

In which case the Microsoft console would be equally unlikely to benefit from a DLSS implementation in the game engine.
Nintendo Switch Pro is the first console with DLSS and tensor cores. The others are not capable.
 
look this may not be perfect at launch but the only way to find out is to list it as a game we want to use it.
fDev haven't approached Nvidia as far as i am aware to enable DLSS, i could be wrong obviously.

AMDs version may not be as good as DLSS, we don't know at this point.

Lets find out by getting it listed and one of the games which will support AMDs offering. this will also help the latest generation console players if you think about it, they are all on AMD GPUs as well.
 
look this may not be perfect at launch but the only way to find out is to list it as a game we want to use it.
fDev haven't approached Nvidia as far as i am aware to enable DLSS, i could be wrong obviously.

AMDs version may not be as good as DLSS, we don't know at this point.

Lets find out by getting it listed and one of the games which will support AMDs offering. this will also help the latest generation console players if you think about it, they are all on AMD GPUs as well.
Exactly, and if one does not like it there is the option to turn it off, simple as that.
 
AMD probably could produce a direct DLSS competitor - the question is why didn't they?
It requires specialist hardware that AMD hasn't developed (yet). Maybe they don't have the resources to do that or the RDNAx architectures were in development long before the release of the Tensor Cores in NVIDIA's architectures and they couldn't afford to change course midway through the development cycle.

I've seen speculation already that FSR may become popular due to its GPU agnosticism - and that RDNA3 may accelerate FSR.
It wholly depends on how they implemented FSR. If it is fully shader based it would mean adding extra performance to those operations that are the most time consuming to do with the current shader ops. We'll see I guess when they release RDNA3.

Looking at the Steam hardware survey, NVIDIA 20 and 30 series GPUS are only about 13% of the total. Not sure where 35% is sourced.

I've done some spreadsheet work on the Steam hardware survey numbers and DLSS capable cards are currently at 17.2 percent (May) of the total. Up from 12.9 percent in January.

So RTX capability is steadily increasing.
 
Doesn't matter. All of those new cards will be mining crypto-Monopoly money 10 minutes after the first batch rolls off the production line.

Post Edit: It'll be hilarious the next time the fantasy currencies crash, as they always have, though. The sheer amount of used cards that will appear on eBay will have a combined mass large enough to create a singularity. Advice: Don't buy. They'll be near death from overuse/overclocking.
It'll work on old cards too.
 
I have an rx550 2gb which is going to be supported. Now isn't the time to upgrade for a budget gamer. I can actually play edo kind of OK. This would be a game changer for me.
 
<snip> this would help massively with the performance issues we are all experiencing with Odyssey.

have a look at the video on the link, there are some serious performance improvements.. not sure what an Nvidia card would manage to achieve obviously

No amount of third party magic will fix the performance issues with Odyssey.. that's entirely on Frontier to fix.
I'm running a 3090/ i9 9900k and get major drops in planetary settlements / station concourse etc. The game is broken in places, you can't fix broken with magic.
 
Done.

Big issue though is all this basically does is asks, via AMD, for FDev to implement it. Considering basic ship interiors seem too much effort for Fdev to work on as well them struggling with Odyssey's optimisation I wouldn't hold your breath.. even if AMD provide all the necessary framework.
 
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