A poor craftsman blames his tools.
Have you ever tried to spot weld with your teeth and fingernails?
A poor craftsman blames his tools.
I guess that explains why console players aren't widely known (or even narrowly known) as being good at it. At least Mr. Turnip has the sense to look for better gear.
Have you ever tried to spot weld with your teeth and fingernails?
That's all well and good, but I'm still not buying the constant ragging going on about relative mouse being an exploit.
You're the one who ragged on my man Turnip slogging out here with me and the other peasants with our gamepads and Thrustmaster 4s.
Don't make me ram you with a crappy conda while typing Zarek propaganda into comms. I increased my DG2 murder rate to 90% last night so you know I can bring the thunder!
Yes it does(video here if you haven't watched it already)
More seriously, I do believe if we were given the option to change the sensitivity curve (rather than just deadzone) on gamepads, they would be much less of a handicap.
Aside from the thumbstick precision issue, my opinion on the dominant reasons PS4 pilots are generally worse is exactly what he says; a smaller population and shorter time window in which to improve.
Well there will always be people who are very insecure about their ability with their stick.That's all well and good, but I'm still not buying the constant ragging going on about relative mouse being an exploit.
That's all well and good, but I'm still not buying the constant ragging going on about relative mouse being an exploit.
Same goes for non-mouse axes on PC. The game itself should strive to provide all reasonable options possible, both so that third party utilities aren't necessary and so they can be prohibited, to put people on as level a playing field as possible.
Certainly, and one's tools are often used as a scapegoat for lack of experience or a flawed approach, but tools still matter. The trick is knowing how much, if any, handicap is a result of one's tools, and how to work around such limitations...not to flatly deny the possibility of a handicap, or waste time working through an unassailable limitation, rather than finding an approach more conducive to the tools on hand.
I think we can all agree that THAT is just utter and complete exploitative cheating right there.Try full FA Off PvP on one of these bad boys and then get back to me about how tough you have it:
If you compare a relative mouse user and a Joystick user:
The joystick user moves her joystick forward, holds it for a second, then brings it back to the previous position.
The net result? She is still rotating and must manually correct.
A mouse user moves her mouse forward, holds it for a second, then brings it back to the previous position.
The net result? She rotates for a second, then her motion is automatically cancelled out simply by undoing said motion.
Here's me (a lifetime HOTAS/Dual sticks user) on my 3rd ever FA OFF Mouse docking with no relative mode
I stand by my previous point: Relative mouse in FA OFF bypasses the intended design for FA Off and should not be encouraged or designed around.
Ideally, it would be altered to behave as it does with relative mode off. Relative mouse mode should be for people who want to continually move their mouse to turn, not to turn FA Off into FA On with perks
After the reaction of, "wow that's some killer flying and I need a few more thousand hours practice", the 2nd thing that strikes me about this video is how much of a handicap headlook is on console.
I use the gyroscope in the DS4 for headlook, but only when very easy or very necessary.
Maintaining that level of input precision on the thumbsticks while also needing to constantly move my arms/wrists around in order to track targets and avoid bumping into rocks would be very tricky. It could be done, but what an uphill battle.
I was using a head tracking device called : ED tracker during this fight (which i don't use anymore). It was cool but not really needed.
Interesting. Do you just fly without a headlook assist of any sort now? It seemed in that dogfight to really let you maneuver the edges of the asteroids without quite hitting them, and also to track better when your opponent used them for cover.
Doing Core mining - just fa-off boosting through roid fields looking for the glowies - I often use the gyroscope headlook. It's useful but I always want something better.
Seemed it would matter 10x when something was in the roid field shooting backBut I'll defer to your experience on it; could just be wishful thinking on my part.