Reluctantly feel its time to shelve ED

700 million and you worry about losing a ship? i have lost two conda's and a Python since 2.1. I just changed the way I fought and flew. Who says you cant teach an old dog new tricks? I am 65 years young.
 
Well my friend, Commander 777Driver outranks you big times (both in-game as on the forums), so I'd respectfully suggest ponder on his advices.

It's a privilage to learn from the better ones than you;) Especially his comments are always very constructive and he trully enjoys the game with his full heart by the looks of it. So even more reasons to think twice before disagreeing here...

Cheers!!

I can't stop laughing....

Sir, forgive me, sir.

I don't know my place... [haha]
 
I'm fighting new A.i. with towers and defense points.

they stand behind your head, 100 or 200 m distance shooting you on your back, that way you can't shoot back, is that all new intelligence of the A.I, impossible maneuvers. you fly in all directions and the enemy stay fixed behind !!!!

Target, fly back full power, use towers and chaff. Has solved
 
I agree with most posts, that you have to fly well and fly the right ship for the right job, however I think there are still problems with the New NPC'S. Don't get me wrong I like them harder and they are hugely more fun than pre-2.1.

HOWEVER...on many occasions I have been interdicted doing missions and on several occasions these were Elite/Deadly NPC'S in Pythons.. (I am 63% Deadly). Sometimes I am in my FDL, sometimes in my ASP Explorer and other times in my Viper 111............each and every time the Python out turns me whatever ship I am in??????? FA off/on, side thrusters, max/min velocity etc etc. I try everything but it does not work. I have sympathy with the OP as I can't help think there is a bug, with some of the NPC's still!
 
I have been playing ED practically every day from the initial release and loved every minute of it. I have gained around 700,000,000 Cr after buying a A rated Python, Mk111 Cobra, Vulture and a well equipped Trading Anaconda.

I really enjoyed the 2.1 Engineers release even with the enhanced NPC's, the previous AI was far too easy, allowing me to achieve an Elite Combat rating. Unfortunately as one of the older generation of Commanders, I don't have the quick reflexes to master combat with the latest 2.1 'Super' NPC's as some of you younger guy's. Tonight I went to a HiRes site to practice combat in my Combat Python (7A Power plant, 6A Thrusters, 7A Power Distributor, 6A Shield Generator, 3C Gimballed Beams, 3C Multi cannon and two 2F Gimballed Multi Cannons). Fighting with the Police I cope very well and make lots of money in Bounties, but I tried taking on a Dangerous Python as I thought it would have similar turning powers to me and would be good training. I attacked him from behind thinking I could stay in that position and take down his shields and hull as I did in Pre 2.1 ... No, even using FA Off and side thrusters he managed to get behind me and take down my Shields and Hull in about 15 seconds - Boom I was gone !! I had 4 pips to SYS and was using all the options available to me Boosting, Side thrusters and Chaff etc. don't know how he did so quick, but quickly realised ED is no longer the fun game it used to be, especially for an ancient pilot like myself.

For those that can cope with the advanced AI I hope you enjoy ED as long I did prior to 2.1, but for me I'm afraid its back to DCS and Flight Simulation :)
Can't say for your experience, but I want to point out that there's absolutely nothing wrong in not playing Elite for a bit if something else attracts your interest, I've done that with a few games that have attracted mine away from Elite, Fallout 4 and Witcher 3 specifically, and then I just followed along in what happened in Elite on the sideline, and returned when Elite had more appeal then the other games, that's one of the things I think people underestimate with Elite, it is MMO like, so it is ever changing, so even if it can lose interest for some, it can also gain that back.
 
they found good the idea put fixed enemies shooting behind, all the enemies behave the same way, It's so ridiculous that a t6 tried the same maneuver on me.
 
I didn't have any serious problem in my Python yet but that may be because I usually decide to skat instead of trying to fight a dangerous FdL ; )
 
No - not at all, this is likely why people are complaining about the AI, they are no managing PIPs.

4 PIPs to shields won't just help, it is critical when under fire AT ALL TIMES, especially with bigger ships. That xxx MJ rating?? Throw it out the window with anything less than 4 PIPs. Like I said, you have to constantly be changing PIPs - so the moment the firing stops, you go full PIPs to either engines or weapons - or 2/2/2, etc. to recharge both engine/wep. I literally am playing like this:

Enemy rotating for a pass //flip 4 PIPs to SYS, 1 ENG, 1 WEP
Enemy passes //4 PIPs to WEP or ENG depending on situation (ENG if enemy is fleeing, WEP if I'm close)
I need to turn, no threat, 4 PIPs to engines
Enemy coming back, 4 PIPs to sys, and on and on.

I have a finger on the PIP configuration at ALL times. When you say you leave PIPs in Engines and WEP - fighting against me I'd have all 4 PIPs in SYS at all times you are hitting me, and turning with you with max PIPs to ENG. Meaning I can turn with you and you still have to hit me at LEAST 4 time more than I do to drop my shields.

Agreed, but I wonder if some of the people encountering problems are actually managing pips as above or rather just shoving 4 on shields and hoping for the best.

I have pips on my hat (seriously they look good on a Fez!) and also a voice attack macro that pushes 4 pips to each bank using a mod button. This is awesome and allows me to switch very quickly as the situation commands.
 
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