Remembering trading prices

They need to put the price that you paid for an item on the screen. Later when you have a hold full of a lot of cargo it would be nice not to have to write down all the prices you paid for each item.

Calebe

I'd be happier if trading wasn't made *too* easy.
If they make it too easy for you, then there is little point even playing the game.
I have yet to see any trading game or business simulation (yes, I am fan of the game Capitalism, look it up) that tells you things like how much you bought a product for.
 
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They need to put the price that you paid for an item on the screen. Later when you have a hold full of a lot of cargo it would be nice not to have to write down all the prices you paid for each item.

Calebe

What's wrong with a notepad (or more likely a spreadsheet on a 2nd computer)? You need to do some of the work yourself, or what's the point? If the game remembers all the prices for you why not just send the ship out on its own?
 
Hey people this game is a distant future. We supposed to have some kind of trading companion that gives us necessary information. Say we visit one station we should be able to pay some fee or something and from then on we should be connected to that station trading network that display trade information on the screen in your ships when we are say 2-3 jumps away, and after we visit number of stations we supposed to be able to compare destinations. We shouldn't be just blind chickens in space not knowing anything. its not about easy/hard. Its about realistic and stupid. There supposed to be trading computers that provide you with analysis and information about your trades, possible trades, trends of trades etc.
 
Hey people this game is a distant future. We supposed to have some kind of trading companion that gives us necessary information. Say we visit one station we should be able to pay some fee or something and from then on we should be connected to that station trading network that display trade information on the screen in your ships when we are say 2-3 jumps away, and after we visit number of stations we supposed to be able to compare destinations. We shouldn't be just blind chickens in space not knowing anything. its not about easy/hard. Its about realistic and stupid. There supposed to be trading computers that provide you with analysis and information about your trades, possible trades, trends of trades etc.

Please tell me you didn't just use the realistic argument ... please say you didn't ...

Because if you want realistic, then we'd never get past Mars, and even that would take 4 years of continuous flight.

So while it might be realistic that we'd have a way of accessing trade info, if it makes the game too easy, realism be dammed.
 
At a time interconnected, where computers are predominant, and the flow of aggregated informations, it would be surprising not have a maximum of details on the trade in the stellar systems near of the place where we are
 
Are they? They didn't mention anything about the background simulation being enabled yet.
Asselus Prime has different prices now to what it had yesterday.

I'm happy to know that, broadly speaking, the local economy won't change as far as what is an import and what is an export, but the degree of which should alter. For instance, an agricultural world is almost always going to offer the best prices for grain and buy farm machinery for the best prices, unless effected in some way such as a drought causing the food prices to rise or a lot of players and NPCs dumping farm machinery on them in great quantities.
 
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Background simulation is online, we just don't know the actual tick intervals for now (and even if we do, they might change as development goes forward).
 
At a time interconnected, where computers are predominant, and the flow of aggregated informations, it would be surprising not have a maximum of details on the trade in the stellar systems near of the place where we are
Have you guys considered that with the current trading window - that we already have this information available.......

Supply - none, low, medium, high
Demand - none, low, medium, high.
Price, galactic average.

The information is already there in the current window. What we may find in future builds is that information is not there - and that's where the concept of trading computers that track information is introduced as a purchasable commodity / fitment for ships.
 
Are they? They didn't mention anything about the background simulation being enabled yet.

They are hydroponics have dropped in price at the agricultural world.
Also as the universe expands supply and demand is more crucial than prices and it being elite it tends to be reasonably obvious ie water world has a supply of fish and a demand for marine engineering etc. lawless supply of narcotics demand for weapons etc.
 
Have you guys considered that with the current trading window - that we already have this information available.......

Supply - none, low, medium, high
Demand - none, low, medium, high.
Price, galactic average.

The information is already there in the current window. What we may find in future builds is that information is not there - and that's where the concept of trading computers that track information is introduced as a purchasable commodity / fitment for ships.

Agreed if you knew what the price was going to be at your destination when you bought it would take all the skill luck fun out of it. Although there was talk od you being able to buy that information of other players.
 
I'll be using good old pencil and paper.
Atleast this community should still know what that looks like :)

IRS (Intergalactic Revenue Service) may have something to say about this.

§69.1 Subsection 9A of the Intergalactic Tax Statue states that all trade transactions should be recorded electronically for tax purposes. Failure to comply may result in fines and extra tax levies based on assessed income. If the tax and fine can't be cleared immediately it may result in impounded accounts and properties until the debt is cleared.

So no, good old and paper isn't good enough.

:D
 
Watch out!

From The Dark Wheel:
But the ship's running costs, and an occasional space skirmish, can soon eat up such profits, making the whole exercise essentially worthless. There is no way of knowing trade prices at other systems.
Each planetary state jealously guards its stock-market information, and there are heavy penalties for Faxing the market prices of any item beyond orbit-space.

"Faxing" :D

Have you guys considered that with the current trading window - that we already have this information available.......

Supply - none, low, medium, high
Demand - none, low, medium, high.
Price, galactic average.

The information is already there in the current window. What we may find in future builds is that information is not there - and that's where the concept of trading computers that track information is introduced as a purchasable commodity / fitment for ships.

I agree. That's the way. I only hope that nothing bad, like a war, is going to happen in that system after I've planned a trade with them.
 
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I realise this is way into the future. But an analogy can be made with current lorries/trucks, even cars.

When I go shopping, and I load my car up with the goods I have bought - there is no magical display on my (rather fancy) dashboard that knows how much my shopping costs.

Even cargo containers won't be loaded up with this information. Piloting a vessel is distinct form knowing the values of goods on board.

I feel it should be up to the pilots to keep this record (or the logistics managers).

Perhaps have a cargo manifest, but having the ship calculate my profits etc will take much away I feel, like others in here - I will be happy calculating gains myself. Notepad and pencil - even in the future, I am sure they will exist in one form or the other.
 
Thanks for remembering that link. This is a function sorely needed as when I come back to the game 1 or 2 days later, I can't remember my original prices that I bought the produce at. It needs to consolidate the prices and revise the averages as well.
ie Say you buy 6 tonnes of fish at 500cr and then fly to another waterworld with a better price and have room for 4 tonnes at 400cr, then the average price of fish in my hold should now be 460cr (6x500 [3000cr] + 4x400 [1600cr] = 4600cr total / 10 tonnes = 460cr ea)
 
Good ***,

2014 and people are advocating using a pencil and paper to do something that is a basic requirement of a play style.

What next - get rid of weapons. PVP to consist of ships flying rapidly at one another like a massive game of galactic dodgems.

I know the galactic map makes determining a route too easy, issue everyone a star catalogue and slide rule.

As a minimum historic info should be automatically logged by the game and available to the player.

As a minimum this information should be tradable as it has value.
 
As someone else asked, do you know at least what price you paid for what you have on board? Surely it would be nice to know how much values is tied up in those canisters, and secondly when you come to sell it, get an idea of how much profit you've made?
 
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