Remote Engineering Is Useless

Unless I am mistaken (correct me if I'm wrong), we will be able to pin one specific modification (i.e., Overcharged) at one specific level (i.e., Grade 5) from every Engineer.

Since from now on we have to go through all five Grades to upgrade every module, being able to engineer remotely will be utterly useless. We will have to be at the Engineer's base to make all the required modifications just as we do now.

EDIT: Despite the inevitable naysayers, we raised awareness over this issue, and FD is now fixing it on Beta 2.0. Thanks to everyone who contributed.
 
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The point isn’t to eliminate the Engineers, just cut back some of the back and forth. You won’t have to build up a reserve of mats and then run off to spin the wheel of fortune, you can settle into a system and hack away at it until you’re ready for the next part. Also, different ships should enjoy the benefit too right?
 
Agreed, I can't imagine using this feature, well, ever. Being stuck with only the 1 pinned recipe and no experimentals means it's just easier to fly to the engineer. I like the spirit of the change, but its proposed implementation won't be of much use.
 
Unless I am mistaken (correct me if I'm wrong), we will be able to pin one specific modification (i.e., Overcharged) at one specific level (i.e., Grade 5) from every Engineer.

Since from now on we have to go through all five Grades to upgrade every module, being able to engineer remotely will be utterly useless. We will have to be at the Engineer's base to make all the required modifications just as we do now.

They said they are open to increase that number but no promises. Sounded like technical decision.
 
The point isn’t to eliminate the Engineers, just cut back some of the back and forth. You won’t have to build up a reserve of mats and then run off to spin the wheel of fortune, you can settle into a system and hack away at it until you’re ready for the next part. Also, different ships should enjoy the benefit too right?

Except it wont cut back the back and forth, at all... If you're at the engineer getting 1-4, you might as well get 5 while you're there. Since you now have 5, there's no point of pinning.
LOL; Yes, you will still have to build up a reserve of mats. The new system is even worse than the roulette wheel. With the wheel you could at least skip right to 5. Now you will have to 20 upgrades per module just to get to 5, then 5 more. With the roulette wheel, if you did 25 rolls, you'd have to be pretty damn unlucky to not get a really good (not 'god level' though) roll. I usually get a very nice roll at 3-5 rolls.

I'm gonna pin multiple levels via multiple engineers ...

Yeah... Good luck with that...
 
Unless I am mistaken (correct me if I'm wrong), we will be able to pin one specific modification (i.e., Overcharged) at one specific level (i.e., Grade 5) from every Engineer.

Since from now on we have to go through all five Grades to upgrade every module, being able to engineer remotely will be utterly useless. We will have to be at the Engineer's base to make all the required modifications just as we do now.

Nah man, you pin a blueprint like "Increased FSD Range". Then from any outfitting station you can engineer any fsd module from g1 to g5 without going back to them.
 
The point isn’t to eliminate the Engineers, just cut back some of the back and forth. You won’t have to build up a reserve of mats and then run off to spin the wheel of fortune, you can settle into a system and hack away at it until you’re ready for the next part. Also, different ships should enjoy the benefit too right?

Unless you are happy making lots of G1 upgrades, and stay there, you'll have to fly to the engineer as soon as you want to upgrade to G2's, even if it's just to pin the blueprint. You may as well get the mats for G1-G5 and fly to his base once you are done. The system doesn't make any sense whatsoever.

I suspect the developer that designed the pinned blueprints idea was thinking on the current Engineers system. Then they decided to force us to go from 1 to 5 for every module, and the idea became moot. They could as well have removed it.
 

Deleted member 115407

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I can certainly imagine scenarios where it will be useful to me. I plan on using it if I need it.
 
The same thought as the OP crossed my mind. There again, I have memorised most of what I need to know (not opened that many so not much), so I forget to pin the things in the current system!

I then moved onmy thinking, Engineering as a background task do a little once in a while, rather than all the upgrades in one go, and the pinning makes sense. I sort of see the trip like this:
1) Start a new grade on the ship at the engineer's site.
2) Add some special effects.
3) Pin the blue print of choice
4) Memorise the other ones (some ofmy ships use overcharge, the more power hungry use efficient for example).
5) Go about my business. Much as I do now.
6) Perform upgrades
7) Repeat from (1) until grade 5.

I suggested in another thread being able to pin all the grades of a recipe. But I can live with the above game loop.

Simon
 
There must be a lot of psychics on these forums or has the beta already started?

I'll wait and test the mechanic before deciding. Thanks............
 

Deleted member 115407

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Because it's showing the mod for that particular module (in this case a weapon), that is already at G2.

Notice the little progress bar under the grade indicator keeps going up, OP. Hopefully this means the blueprint progresses with our rolls.

So you are saying that even though the whole recipe "Overcharged Multicannon" is unlocked, I can't roll back to a G1 (as I can do now). That doesn't make any sense.

I suppose you can if you go into outfitting and wipe your mod.
 
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So you are saying that even though the whole recipe "Overcharged Multicannon" is unlocked, I can't roll back to a G1 (as I can do now). That doesn't make any sense.

That's something we don't know yet as it wasn't in the Stream. Maybe you can if you go back to the Engineer, rather than doing it remotely. Time will tell :)
 
So you are saying that even though the whole recipe "Overcharged Multicannon" is unlocked, I can't roll back to a G1 (as I can do now). That doesn't make any sense.


Probably because there's no point to roll back? The disadvantages of engineering are static. Rolling back to g1 would be making everything worse. There's nothing in the g1 version of the blueprint that is better than the g2 version. Why would you give away your materials to backtrack?
 
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