Remote Engineering Is Useless

Hopefully, they were at least sensible enough to make it so that you can level up through anm entire recipes from 1 to 5 if you have the rank.

It's already limiting enough that you can only pin one per engineer.

You already have to go to Engineers for the special effects, and to rank up, just to pin a stupid recipe is too much!

Just put all recipes you have access to at the remote workshop, and have the engineers do the final touches.
 
You don't rank up using the pinned blueprint away from the engineers base, so it's largely pointless to use it.
 

Deleted member 115407

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You don't rank up using the pinned blueprint away from the engineers base, so it's largely pointless to use it.

Dude... what if I'm rocking 7 multi-cannons, and not enough mats to push them all to where I want them? Could I push them all to say, the base of G4, and then pin the G4 blueprint (if the blueprints are indeed grade specific) and work on them as I go?
 
I'm inclined to say Engineering in places other than Engineer bases is rather pointless. You can't assign special effects and don't gain standing with said Engineer, so sure, maybe you shortcut off some distance you'll still wind up having to travel later anyways, and if you're going to do the uphill 1-5 upgrade, you might as well take all the materials you need with you and do them all at then Engineer's base, add your Experimental effects and be done with that module. Anything else just seems like trying to make the wheel more round.

Dude... what if I'm rocking 7 multi-cannons, and not enough mats to push them all to where I want them? Could I push them all to say, the base of G4, and then pin the G4 blueprint (if the blueprints are indeed grade specific) and work on them as I go?

Find out on Thursday and let us know!
 
Agreed, I can't imagine using this feature, well, ever. Being stuck with only the 1 pinned recipe and no experimentals means it's just easier to fly to the engineer. I like the spirit of the change, but its proposed implementation won't be of much use.

The only way i'd ever would use the "remote engineers" is when the following criteria are met:
- allow to select experimental effects that we crafted with that module at the engineer for NO COST, swapping "munitions"
- being able to transfer modules to the engineer, to modify them at his homebase, gaining xp and so on
 
I can see use in Remote Engineering for things I may commonly use, such as FSD Range Increase, Armor Modules, maybe shields or boosters. There are no special secondaries on these, anyway. At least not that I've ever seen.

And for me, in each case I have G5 access with those Engineers, so not gaining reputation also wouldn't appear to hurt me, either.
 

Deleted member 115407

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I'm inclined to say Engineering in places other than Engineer bases is rather pointless. You can't assign special effects and don't gain standing with said Engineer, so sure, maybe you shortcut off some distance you'll still wind up having to travel later anyways, and if you're going to do the uphill 1-5 upgrade, you might as well take all the materials you need with you and do them all at then Engineer's base, add your Experimental effects and be done with that module. Anything else just seems like trying to make the wheel more round.

Find out on Thursday and let us know!

Yes, you might as well take all of the mats you need, but I think there are plenty of folks who show up at the engineers with a handful of rolls here and there. I know I do on my PvE ships. If I could pin a blueprint and just mod up a few modules as I go, that would be totally cool.

That's where I'm at with it.
 
The point isn’t to eliminate the Engineers, just cut back some of the back and forth. You won’t have to build up a reserve of mats and then run off to spin the wheel of fortune, you can settle into a system and hack away at it until you’re ready for the next part. Also, different ships should enjoy the benefit too right?

On an associated note...

As regards reducing the back and forth? Is that why Material Brokers are at completely different locations to Engineers? So you don't have to needlessly go back and forth?

Why aren't Material Brokers at Engineer bases?
 

Deleted member 115407

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I can see use in Remote Engineering for things I may commonly use, such as FSD Range Increase, Armor Modules, maybe shields or boosters. There are no special secondaries on these, anyway. At least not that I've ever seen.

Yeah, but Sandro said that new experimentals are coming for all mods. Now, I don't know what that could mean for an FSD... maybe a mod that shoots rainbow stars out of the ship's butt as it's charging?
 
Probably because there's no point to roll back? The disadvantages of engineering are static. Rolling back to g1 would be making everything worse. There's nothing in the g1 version of the blueprint that is better than the g2 version. Why would you give away your materials to backtrack?

That's a very good point. You appear to get the 'penalties' as soon as you start on G1, everything from then on is just increasing the 'bonuses'.

I'm inclined to say Engineering in places other than Engineer bases is rather pointless. You can't assign special effects and don't gain standing with said Engineer, so sure, maybe you shortcut off some distance you'll still wind up having to travel later anyways, and if you're going to do the uphill 1-5 upgrade, you might as well take all the materials you need with you and do them all at then Engineer's base, add your Experimental effects and be done with that module. Anything else just seems like trying to make the wheel more round.

Find out on Thursday and let us know!


I don't know... pinning the 'increased FSD range' blueprint would be useful, as you can do that immediately to any ship you buy, without having to get it out to the Engineer first (flown or delivered).
 

Deleted member 115407

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That's a very good point. You appear to get the 'penalties' as soon as you start on G1, everything from then on is just increasing the 'bonuses'.

I'll have to watch again. I think the penalties increase with grade.

Yes, the negatives increase as the grade goes from G1 to G2 in the video.
 
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I find these threads funny, because they are completely useless.

Seeing people, grown ups (or... are they really?) spending so much negative energy, theorizing, about a system they have not yet tested, and making up, in their mind, that it is the worst thing that ever could have been delivered...

Yes... I can see some points here and there... however, this is why there is a BETA period for this stuff.

Instead of starting all these meaningless threads that is based on PURE speculation.... maybe spend your time on recharging your energy, and do the BETA?

Before you actually know what this new system entails, can't you just shut your mouths and at least test things out? Really?

*facepalm*
 

Deleted member 115407

D
I find these threads funny, because they are completely useless.

Seeing people, grown ups (or... are they really?) spending so much negative energy, theorizing, about a system they have not yet tested, and making up, in their mind, that it is the worst thing that ever could have been delivered...

Yes... I can see some points here and there... however, this is why there is a BETA period for this stuff.

Instead of starting all these meaningless threads that is based on PURE speculation.... maybe spend your time on recharging your energy, and do the BETA?

Before you actually know what this new system entails, can't you just shut your mouths and at least test things out? Really?

*facepalm*

Dang! I'm agreeing with Cagman!

Worlds goin' crazy, yo.
 
The open beta will start tomorrow, and the complaints will increase. It will not be a grand jury indictment, it will be a jury trial. It will no longer be speculation when the verdict comes in. Guilty, as charged.

What will happen after that is equally predictable. We are space game junkies, and we will keep on playing.
 
Yeah, but Sandro said that new experimentals are coming for all mods. Now, I don't know what that could mean for an FSD... maybe a mod that shoots rainbow stars out of the ship's butt as it's charging?

Considering "Experimentals" now covers what secondaries used to me, yes, every module get's "New experimental effects" now.
 
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